rec.autos.simulators

Have we reached the end of the road with sim racing development ???

Stephen F

Have we reached the end of the road with sim racing development ???

by Stephen F » Sat, 23 Mar 2002 18:47:47


Barf bag and / or third arm included free of charge?  :-)

Stephen

David Butter

Have we reached the end of the road with sim racing development ???

by David Butter » Sat, 23 Mar 2002 19:55:32


<snip>
<snip>

Hmmmm... wouldn't this mean the FIA approving - gasp! - internet
play...?

--
"After all, a mere thousand yards... such a harmless little knoll,
really" - Raymond Mays on Shelsley Walsh.

The GPL Scrapyard: Back again! http://www.btinternet.com/~gplscrapyard

Ashley McConnel

Have we reached the end of the road with sim racing development ???

by Ashley McConnel » Sat, 23 Mar 2002 20:02:03

I dont understand this policy at all, I think its just a result of ignorance
on FIA's part.  I heard before that it was because they think the game will
be pirated if internet play is included.  I dont understand this, why would
they care?  I suppose they probably get a cut of the profits.  I think
someone needs to explain to them that it will be pirated in either case and
if there was decent internet multiplay they would make considerably more
money.

Aww well,
Ash

http://www.siroccoracing.com

briGu

Have we reached the end of the road with sim racing development ???

by briGu » Sat, 23 Mar 2002 22:59:28


No, the way I understand it is, someday the FIA may decide they want to
develop their own internet competition, and don't want to give away licenses
now that may compete with that in the future.   Shrewd, sure.  But that's
business, and look who's running the show over there.  Do you expect
anything less from Max and Bernie?

Richa

Have we reached the end of the road with sim racing development ???

by Richa » Sun, 24 Mar 2002 00:46:58

The end of great race simulators began the day Grand Prix Legends was
released and fell on its face. Now, GPL has somewhat of a "cult"
following of racers who appreciate the work that was placed into that
program.

Papy should have allowed enough settings to "dummy" up the physics
model to allow not so serious racers a change to drive and compete.
This was the major downfall of GPL. Sierra will now only create Nascar
programs and this is because of the success of Nascar.

When GPL was released it was too far ahead of what most sim racers
expect in a race program. Most people then, and now, desire the eye
candy over a sim created to be an actual simulator. The companies that
create race simulators are now giving the public what they want and
staying away from anything that might turn off potential buyers.

The sad thing is that here Papyrus creates a program actually worthy
of our well earned money and they lose out to the MANY other companies
that create nothing more than mindless ripoffs. And remarkably, those
companies are supported.

Had GPL sold well, we would no doubt be driving a new CART sim by now.
Papy had re-newed there license with Cart the same year they were
working on GPL. Now, we will only have Nascar which is getting quite
old at this time.

Tom Pabs

Have we reached the end of the road with sim racing development ???

by Tom Pabs » Sun, 24 Mar 2002 00:49:58

Geeesh....did everyone take "Tom Pabst Write-too-Much" pills or something?
.....lol...

Lots of good stuff is the thread....fun reading.

Tom


Olly Greenfiel

Have we reached the end of the road with sim racing development ???

by Olly Greenfiel » Sun, 24 Mar 2002 01:27:41

I like your idea of making a racing sim with an RPG element to it. How about
a F1 sim that forces you to qualify for an F1 ride by moving up through the
ranks of lower classes of racing, i.e. go karts and other racing formulas.
Also,kind of as in the franchise modes so prevalent in sports videogames
now, you could have the possibility that you would lose your F1 ride if you
did not perform well. Or, perhaps you might be replaced by a better
performing driver and have to contract out to a lesser team with an inferior
car, and work your way back up.


> I am one of the great unwashed when it comes to sim games. I like the PC
> version of F1 2001 best - mainly because the game has a sense of speed
which
> many games don't. I am not a decent driver but I still enjoy racing
games -
> particularily the sim/arcade variety. My personal wish list is rather
> different from you '*** sim' drivers : I want more imersion - that
> means better sound effects/animations. If I am Schumy and I'm racing at
> Monza and I overtake into first place - I want to see the fans in the
stands
> stand up and cheer. If I take out Irvine - I want him to get out of his
>***pit and give me a piece of his mind. F1 games are getting too samey -
I
> want a career mode where you start in a lowly team and you have to help
> develop the car - basically take out the test car and determine the
problems
> with it. You would gain experience points for determining the correct
> problems (like rpg games). If you reach a level of performance - you can
> switch teams towards the top teams. I'd like a team tryout - where you are
> told of what laptime you need to get to join a team - and you can
basically
> work your guts out getting the car to reach the set laptime. Really there
is
> so much more to F1 games that should be done. I'd also like a real
> performance update - where you can race a season with the game updating
> driver performances as the season progresses via the internet - ie for
this
> year Jaguar to be near the back of the pack. I want a historical gameplay
> update - so perhaps a few days after a real gp - EA could do a replay of
the
> real race in the F1 2001 game and you can take over one of the drivers. So
> if there was a a big pileup at the start as with the recent gp - you can
be
> Ralf Schumy and experience the crash  - and perhaps try things to avoid
it.
> It would be interesting to see the game ai as what would happen if Ralf
> breaked earlier - would it have caused a bigger crash etc.  I want more
fun
> in my F1 games - I like the F1 intro that is at the start of every gp on
> tv - its in the Sony F1 game - why not the other F1 games. I want a pit
lane
> sim aspect of the game where you can wander in the pit lane with all the
> sounds/modelled real drivers*** around. I want a decent podium where
> you can pour the champagne. I want a highlights mode where the game just
> shows the best overtaking/crashes. F1 is such a cool life for a F1
driver -
> lets have a F1 game with a rpg element.

> Al, the unwashed F1 fan.  :)


> >While not direct answers to your questions here is my take on the state
of
> >sim racing.

> >I feel we are at a high water mark until something revolutionary comes
out
> >on the hardware side. Right now the improvements in hardware are not as
> >great as they use to be. Going from 1200 Mhz to 1400 Mhz is not the same
as
> >going from 200 to 400 or even 400 to 600. Video cards are basically in
the
> >same rut. Yes they can be amazing on paper but if you don't have software
> to
> >take advantage of it you don't gain a whole lot. I really saw this when I
> >made the change from a GF2 to a GF3. Yeah the GF3 was faster, but that's
> >about it. I'll be skipping the GF4 line because I don't see any great
> >improvements over the GF3 at this point.

Ashley McConnel

Have we reached the end of the road with sim racing development ???

by Ashley McConnel » Sun, 24 Mar 2002 01:32:45



> > I dont understand this policy at all, I think its just a result of
> ignorance
> > on FIA's part.  I heard before that it was because they think the game
> will
> > be pirated if internet play is included.  I dont understand this, why
> would
> > they care?

> No, the way I understand it is, someday the FIA may decide they want to
> develop their own internet competition, and don't want to give away
licenses
> now that may compete with that in the future.   Shrewd, sure.  But that's
> business, and look who's running the show over there.  Do you expect
> anything less from Max and Bernie?

Ahh I see, that makes a little more sense (as much as I dont like it).

Thanks!
Ash

http://www.siroccoracing.com

Andre Warrin

Have we reached the end of the road with sim racing development ???

by Andre Warrin » Sun, 24 Mar 2002 02:13:09

On Fri, 22 Mar 2002 16:27:41 GMT, "Olly Greenfield"


>I like your idea of making a racing sim with an RPG element to it. How about
>a F1 sim that forces you to qualify for an F1 ride by moving up through the
>ranks of lower classes of racing, i.e. go karts and other racing formulas.

A game like that was released a couple of months ago, Williams F1
Racer or something like that. You start in karts, then F3, then F1.
Unfortunately the game was even more ***than Ford Racing :-/

But let's see how to 'story element' of TOCA Racer turns out to be..
could be interesting :)

Andre

Tony Rickar

Have we reached the end of the road with sim racing development ???

by Tony Rickar » Sun, 24 Mar 2002 02:51:31

I watched the film Grand Prix for the first time since GPL the other night. I
was impressed by being able recognise the corners at Zandy & how well they were
modelled in GPL. But the on board footage showed just how far we have to go. The
number of different patches of tarmac and the scenery in general showed up the
missing detail. In fact Zandy looked a bit of a dump in RL back in 66!

I know where Olly is coming from. The last decade has taken us from Indy 500,
320x200x256 graphics and 10 fps to today's sims. Yet the rate of improvement has
tailed off. Judging by Frank's wishlists there are plenty of quantum leaps we
_could_ have. Perhaps sim development has reached the point where it will be
minor rather than the major improvements we had become accustomed to.

Tony

obiwan_benken..

Have we reached the end of the road with sim racing development ???

by obiwan_benken.. » Sun, 24 Mar 2002 02:57:42


> >Nascar 2002, Nascar 4, Rally Trophy, Grand Prix 3, F1 2002 are all
> >excellent sims.  None are perfect, none are awful.  All are much much
> >better than what we had 5 years ago.  I call that advancement.
> [cut]
> >I don't know what newsgroup you're reading.  Papyrus fans have>universally >concluded that Nascar 4 and 2002 have both
> improved on GPL>by leaps and >bounds.  There is a huge crowd that thinks F1 2002 is>better than GPL.  I find >Rally Trophy
> to be on par with, although some>would disagree.  Even die hard >GPL fans are moving on to other sims,
> >things are progressing.

F1 2002  ????
   ^^^^^^
Is that supposed to be F12001 ,or have I missed something ??? (likely)
I thought F1 2002 was still in the making ???

Robert S?derberg

ymenar

Have we reached the end of the road with sim racing development ???

by ymenar » Sun, 24 Mar 2002 03:32:45


> I watched the film Grand Prix for the first time since GPL the other
night. I
> was impressed by being able recognise the corners at Zandy & how well they
were
> modelled in GPL. But the on board footage showed just how far we have to
go. The
> number of different patches of tarmac and the scenery in general showed up
the
> missing detail. In fact Zandy looked a bit of a dump in RL back in 66!

Yes, one thing that made me think "wow we have a long way to go", was
watching the footage at Watkins Glen during Nine Days in the Summer.  Until
we have track modeling with such precision, we'll be all riding in
electrical-powered cars ;-)

The problem with those "quantum leaps" that I wrote is that once developers
start touching those issues, we're going to have to start all over again.
The first sims that will try to touch those will be extremely crude. All the
work previously done will be useless, developers will have to start from
point zero.  You won't be able to fake it like they do it right now.  I mean
it's all fake, there is nothing real in the game engines yet.

The 1% left is the 99% most important ;)

--
-- Fran?ois Mnard <ymenard>
-- http://www.ymenard.8m.com/
-- This announcement is brought to you by the Shimato Dominguez
Corporation - helping America into the New World...

David Ewin

Have we reached the end of the road with sim racing development ???

by David Ewin » Sun, 24 Mar 2002 06:05:45



> > I'll be amazed when a simulator gives us free head movement, either from a
> > virtual headset or from the mouse.

> Oooh.  Now that'd be nice...!

I think a good system for head movment would be to have a dial on the steering
wheel within easy reach of your thumb.  Rather than the rather *** and
disorienting switching of views from front to side, your could control the
amount of panning as necessary.  If it was on the wheel, you wouldn't have to
be fumbling around for your mouse.

--
*****************************************************
David A. Ewing

*****************************************************

David Butter

Have we reached the end of the road with sim racing development ???

by David Butter » Sun, 24 Mar 2002 09:16:23


<snip>

...and which is annoying like hell all us Europeans who want to turn
right occasionally! Still, at least we've got Rally Trophy.

--
"After all, a mere thousand yards... such a harmless little knoll,
really" - Raymond Mays on Shelsley Walsh.

The GPL Scrapyard: Back again! http://www.btinternet.com/~gplscrapyard

David G Fishe

Have we reached the end of the road with sim racing development ???

by David G Fishe » Sun, 24 Mar 2002 12:01:28

I said a couple of weeks ago in one of the***pit debate threads that it would be nice if I could use the brake/gas paddles on my Ferrari wheel to look left/right. Your view would change according to how far and quickly you pulled them.

David G Fisher



    > I'll be amazed when a simulator gives us free head movement, either from a
    > virtual headset or from the mouse.

    Oooh.  Now that'd be nice...!

  I think a good system for head movment would be to have a dial on the steering wheel within easy reach of your thumb.  Rather than the rather *** and disorienting switching of views from front to side, your could control the amount of panning as necessary.  If it was on the wheel, you wouldn't have to be fumbling around for your mouse.


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