I recently found the gldoom site and tested the old demo with
opengl graphics. The game ran fast and clean, and while it
certainly wasn't up to par with Quake III it was a big improvement
over the old flat Doom.
WHY CAN'T THIS BE DONE WITH ICR2??????
What would it take??
I know we'd have to get Havas/Sierra to release the code
copyrights like ID did for Doom, but heck. The
money-grubbing ***-suckers should figure by now
anyone and everyone who was going to buy a cd
has done so already.
Is there anyone who...If I convince Havas/Sierra to
cough up the rights, could convert flat old ICR2 into
an opengl version that us 3dfx/Nvidia/ATI users
could run in all it's FSAA glory?????
--
dave henrie
Team Backmarker
#55b Dodge Stratus Super Touring Car
TPTCC