> > Anybody working on this? I hope, please, please, please.....
> > I'm getting tired of green Sears.
> > Also, I looked at the driving lesson today for Sears Point.....they have
> the
> > turns numbered wrong. They call Turn 2....."Turn 1a".....then have it
> > messed up all the way to T7. Oh well, Darryl never was much of a road
> > course driver himself....but he always had fun on them.
> > If somebody finds the "key" to the dat unpack for N2002....I will change
> the
> > grass to "straw"...remove the red in the evergreen trees, paint the
> > buildings the correct color and trim, remove the old Media Center
building
> > which is no longer there (removed 4 years ago), fix the square tires
> > (walls), move the "gas pump" back to where it belongs and fix all the
> > incorrect signage (about 40% of them are wrong), remove the Goodyear
> > footbridge (its gone), remove the main straight grandstand on track
right
> > (they are gone), and put the correct new grandstand on track left
> (borrowed
> > from some other track for now)......and put this up somewhere on the net
> > where all can download it.
> > TP
Thanks for the heads-up Tom. I tried SP for the first time (in 2002) last
night and used the line for all of my 10-12 laps once I realized what they
had changed out near T6 I think, where they have squared up that old
sweeping right hander (??). I think that is a neat way to help learn the
track.
After reading your post, it did seem kind of off that everything was so
green. I live in NC, but I watch SP races on the tube and I must admit, my
mind's eye wants to tell me it always seems to have a brownish, earth toney
kind of color to it. As for the buildings and such, I must also admit, I
have no idea how they look so I don't find ithem distracting.
Whats a 'decent' time range for a lap in NR2002 going to be? It seems to me
that extra hard right they have added adds some time to the ones we turned
in N4. If I had to guess I would say maybe low 1:20's? Lower? All I could
muster in 12 laps of running with the <fast> setup last night was 1:23.4,
uggh, that's 3 offs and 1 brake lock. :) Probably going to take a 1:18 or
:19 to take the poll there if we race it this season (online).
All I can say about the track in the sim is: The sand is TERRIBLE!(in a good
way) It takes nearly a 4x4 to get out now. The grass isn't as slick, which
is the case at every track I have been to in N2002..The cars feel like they
have a TON more HP at the roadies, really have to ease into the gas to keep
straight, course that might be my 100% linearity at fault. For better or
worse, power sliding with the new tire model is easier at the roadies, call
it 'steering with the throttle' if you will. The 'dragstrip' portion of the
track feels really 'loose' to me, maybe because it is a long lazy turn,
maybe because there are 2 (I think) NHRA events there each year, who knows?
The tire walls can tear up a car pretty good in realistic damage mode.
Lastly, the fence beyond the corner at the new right hander needs a soft
wall or something. The unsuspecting rookie or the vet with brake troubles
will find himself in a *** head-on if they miss that corner...
Anyway TP, I'd use the updated graphics if you put 'em out,
sr