Well, that class comes with source code, and it is quite simple, just
3 functions.. init() shot() and end() something like that. I think
it'll be easy to convert in straight C... download it and give it a
go. Usually Im pretty bad reading someone else's code and I give up in
30sec.. but this one was _REALLY_ easy.
You will not be able to record in real time. The speed is given by the
speed of your video card in converting the OpenGL frame buffer into a
GDI Device Context. With my old GF2 MX it was VERY SLOW (say,
0.5fps).. with the Gf3 I run at 2fps when Im recording.
So you need a fixed framerate replay system first.. which I had
already, so it was easy for me...
ciao
Stefano Casillo
www.drivingitalia.com/netkar