most exciting arcade racers of the 99 season and a ball to race online...if
anyone is still out there on Heat.
> Apparently I'm a retrograde racer, it seems -- after starting out with
> various "***" sims like ICR2, GPL, and, more recently, Dirt Track
> Racing, I recently went looking for something a little less serious. I
> have NFS3 and NFS4, but neither had really impressed me much compared
> to the more realistic, "***" sims, so they didn't spend much time
> on my hard drive.
> As a diversion, I recently downloaded the "Hot Chix 'n Gear Stix" demo
> from the 3dfiles site, and found myself having a blast with this nifty
> little arcade racer. I bought the full version, in fact (hey, it was
> only $15), and quickly mastered the entire game, but I found myself
> having a lot of fun -- with a blatant arcade racer! (Don't tell the RAS
> folks!)
> Just for kicks, I decided to re-install NFS3/4, and to my surprise, I
> found myself really enjoying both games quite a bit -- much moreso than
> I did at first. Then, just a couple of days ago, I happened upon a
> cheap copy of NFS2Se, and since I'm a 3DFx guy, I picked it up. WOW!
> I was really impressed -- as much as I've been enjoying NFS3 and 4, I
> REALLY found myself enjoying NFS2.
> In some ways NFS2 is obviously more archaic than 3 or 4, but in others
> it's far superior to either 3 or 4. I really like how the AI cars in
> NFS2 react when you hit them -- unlike the AI cars in NFS3/4, they're
> not invulnerable slot cars that aren't bothered by your presence (or
> your bumps), and the engine note sounds better (especially the sound of
> the power band as you run through the gears). The environmental
> effects are VERY cool, too -- I don't remember which track it is (the
> Australian one, I think), but the part where you encounter the swarm of
> bugs that splatter on your windshield is AWESOME (yeah, I know, it's
> just eye-candy, but it DOES help enhance the realism).
> All in all, it seems to me that NFS2 *may* be somewhere near the same
> league as ICR2 in terms of physics modeling (break out the branding
> iron, folks -- I've committed heresy!). The cars respond "properly" to
> on- and off-throttle actions, the acceleration seems about right, and
> you can actually carry a drift through a corner -- PLUS you CAN get
> airborne, which indicates full 3-axis modeling, which may put it
> slightly ahead of ICR2. Granted, we're not talking GPL quality here,
> but ICR2 was (and still is) pretty darn good in the physics department,
> IMO.
> So what's the general consensus from some of the rest of you "***"
> devotees? Am I the only one (besides Randy Magruder) who seek guilty
> pleasure in the form of the various NFS games, or are there other
> "closet" racers out there? If there are any others "in the closet,"
> what's your view of the NFS2 vs. NFS3/4 issue? Inquiring closet cases
> want to know . . . <G>
> ;-)
> -- JB
> Sent via Deja.com http://www.racesimcentral.net/
> Before you buy.