rec.autos.simulators

Why WSC is taking so long

Mobs

Why WSC is taking so long

by Mobs » Fri, 08 Feb 2002 06:44:32

There in suspended animation!!!
I have checked their ***  (
http://www.racesimcentral.net/~chris.west/***/ ) over the past few days &
they have been in the same position.
Will someone go poke them with a stick. :)
Rob Swindell

Why WSC is taking so long

by Rob Swindell » Fri, 08 Feb 2002 07:03:41

hehe

> There in suspended animation!!!
> I have checked their ***  (
> http://www.racesimcentral.net/~chris.west/***/ ) over the past few days &
> they have been in the same position.
> Will someone go poke them with a stick. :)

rik zeppeli

Why WSC is taking so long

by rik zeppeli » Fri, 08 Feb 2002 07:17:22

poke them with a stick?
Sheesh, you can stick a fork in 'em.


Jens H. Kruus

Why WSC is taking so long

by Jens H. Kruus » Fri, 08 Feb 2002 07:33:27



Whoa! They have moved today!

/Jens

Ashley McConnel

Why WSC is taking so long

by Ashley McConnel » Fri, 08 Feb 2002 07:40:40

They are just moving so fast you cant see it ;)


Douglas Elliso

Why WSC is taking so long

by Douglas Elliso » Fri, 08 Feb 2002 08:54:29

A cat was checking it's ICQ contact list earlier.

No really...
it was

Doug


Don Burnett

Why WSC is taking so long

by Don Burnett » Fri, 08 Feb 2002 09:12:45

It's simple really.
You gotta understand they started back when rendition was the preferred
video technology. Then, 3dfx overtakes rendition with their voodoo
technology, so they had to basically start all over to optimize for glide.
Then of course, 3dfx went out of business and we're left with d3d and
opengl. I expect they probably have been working *** optimizing for
GeForce line of cards, but of course now we have GeForce 2 and 3, with 4
right around the corner.
Maybe the had to do a complete graphics rewrite?

:)

<satire>

Don Burnette


> They are just moving so fast you cant see it ;)



> > There in suspended animation!!!
> > I have checked their ***  (
> > http://www.racesimcentral.net/~chris.west/***/ ) over the past few days &
> > they have been in the same position.
> > Will someone go poke them with a stick. :)

Jim Seamu

Why WSC is taking so long

by Jim Seamu » Fri, 08 Feb 2002 16:41:31

LOL!

It's still there, you can see it eyeing up the Pacejka data on the page in
front of it and comparing it to a car setup file open in notepad on the
screen.... :0)


> A cat was checking it's ICQ contact list earlier.

> No really...
> it was

> Doug



> > There in suspended animation!!!
> > I have checked their ***  (
> > http://www.racesimcentral.net/~chris.west/***/ ) over the past few days &
> > they have been in the same position.
> > Will someone go poke them with a stick. :)

(Rich#8

Why WSC is taking so long

by (Rich#8 » Fri, 08 Feb 2002 17:15:37

Mannnnn, you guys don't know?  Those aren't humans they're bots,
specifically an early version of the Quake 1 reaperbot, ver 1.0 had a
*** habit of freezing when the action got thick !!

just open a console run the bot kill command then respawn them,, LOL

On Thu, 7 Feb 2002 07:41:31 -0000, "Jim Seamus"


>LOL!

>It's still there, you can see it eyeing up the Pacejka data on the page in
>front of it and comparing it to a car setup file open in notepad on the
>screen.... :0)



>> A cat was checking it's ICQ contact list earlier.

>> No really...
>> it was

>> Doug



>> > There in suspended animation!!!
>> > I have checked their ***  (
>> > http://www.racesimcentral.net/~chris.west/***/ ) over the past few days &
>> > they have been in the same position.
>> > Will someone go poke them with a stick. :)


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