rec.autos.simulators

GP1 doesn't work and GP3 does!

Alfredo Jorge Pereir

GP1 doesn't work and GP3 does!

by Alfredo Jorge Pereir » Tue, 23 Jul 2002 04:11:55

having recently acquired GP3 ,wich much impressed me,I obviously became much
interested in the GP saga and also got the GP1 for curiosity.
But surprisingly ,for me, it didn't work ,complaining  it needed more
convencional or extended memory!
Is this a normal procedure,and if it is,what should I do?
Dave Henri

GP1 doesn't work and GP3 does!

by Dave Henri » Tue, 23 Jul 2002 04:30:05



   Forget gp1.  it is a dos based game that was made before Windows became a
viable OS.  I'm sure it can be made to work under windows, but if you don't
know what convential memory is or how to tweek the config.sys and
autoexec.bat files then you really are over your head.  GP3 is a windows
based title.  Stick with that.
dave henrie

Robin Lor

GP1 doesn't work and GP3 does!

by Robin Lor » Tue, 23 Jul 2002 04:50:25

Check here:

http://www.simracingworld.com/html/f1gp/articles/win/

--
Cheers,

Robin ................... `o^=o-

now playing: Laurent Garnier - Live at Batofar FCOM birthday 06/05/01

http://www.oppositelock.freeserve.co.uk - Nrburgring/GPL



Frod

GP1 doesn't work and GP3 does!

by Frod » Tue, 23 Jul 2002 06:50:38


Additional info: Keep in mind that GP3 does not work 100% with XP, so if you
wish to keep playing GP3 don't upgrade your OS to XP anytime soon.

--
Frode

ymenar

GP1 doesn't work and GP3 does!

by ymenar » Tue, 23 Jul 2002 08:01:25


> having recently acquired GP3 ,wich much impressed me,I obviously became
much
> interested in the GP saga and also got the GP1 for curiosity.
> But surprisingly ,for me, it didn't work ,complaining  it needed more
> convencional or extended memory!
> Is this a normal procedure,and if it is,what should I do?

Go in your graphic menu of GP3, take everything off in low res and "voila!"
you have GP1.  It's exactly the same, except for different tracks ;-)

I mean, *exactly* the same! lol  Seriously, World Circuit is a DOS game, and
often needs severe tweaking for it to match memory settings. On modern PC
and modern OS, it's a very difficult task.  I suggest that if you want to
play old game pre-Windows95, that you get yourself an old computer and have
it's only purpose to play those games.

--
-- Fran?ois Mnard <ymenard>
-- http://www.ymenard.8m.com/
-- This announcement is brought to you by the Shimago-Dominguez
Corporation - helping America into the New World...

David Butter

GP1 doesn't work and GP3 does!

by David Butter » Tue, 23 Jul 2002 08:39:39


Nostalgia alert, nostalgia alert! Back in prehistoric times (ie
before about 1998) lots of games ran under "pure" DOS, and - thanks
to a design "feature" of PC memory management from many years ago,
getting such games to work often required long-winded and tedious
messing about with memory settings etc.

If you have Win 98 or earlier, you can run your PC in "pure DOS", and
run a util called "memmaker" that will guide you through the
necessary process. As Dave Henrie says, though, you do need to have
at least a basic idea of things like the difference between EMS and
XMS, editing BUFFERS and FILES settings and so on.

And that's just the memory - you've still to go through the utter
nightmare that is manually setting up a sound card that doesn't quite
fit with what the setup prog expects...

If you have WinXP or the like, you can't run in "pure DOS" in any
case (without a *lot* of messing about with the PC's configuration,
anyway), so this is rather academic. I can quite see the nostalgic
appeal of "GP1" (I was playing Revs the other day on my BBC
emulator), but retro-computing does require a certain willingness to
"get under the bonnet" and mess about...

--
"After all, a mere thousand yards... such a harmless little knoll,
really" - Raymond Mays on Shelsley Walsh.

The GPL Scrapyard: http://www.btinternet.com/~gplscrapyard

David Butter

GP1 doesn't work and GP3 does!

by David Butter » Tue, 23 Jul 2002 08:40:28


2002:

<snip>

I *think* just about the last car-related game of any note to run
under DOS was the original Grand Theft Auto, but I might well be
wrong about that.

--
"After all, a mere thousand yards... such a harmless little knoll,
really" - Raymond Mays on Shelsley Walsh.

The GPL Scrapyard: http://www.btinternet.com/~gplscrapyard

Martin Ursu

GP1 doesn't work and GP3 does!

by Martin Ursu » Tue, 23 Jul 2002 11:42:07

On 21 Jul 2002 23:39:39 GMT, David Buttery



>> having recently acquired GP3 ,wich much impressed me,I obviously
>> became much interested in the GP saga and also got the GP1 for
>> curiosity. But surprisingly ,for me, it didn't work ,complaining
>> it needed more convencional or extended memory!
>> Is this a normal procedure,and if it is,what should I do?

>Nostalgia alert, nostalgia alert! Back in prehistoric times (ie
>before about 1998) lots of games ran under "pure" DOS, and - thanks
>to a design "feature" of PC memory management from many years ago,
>getting such games to work often required long-winded and tedious
>messing about with memory settings etc.

        I don't wish to be the vocabulary policeman here, David, but
doesn't the word "nostalgia" imply positive memories?  :-)

        I get headaches remembering how long it took me to create a
boot disk that would let me play Wing Commander 3 without waiting 10
minutes between level loads.  I still weep when I recall how I had to
disable the mouse in order to get certain games running.  I realize
that PCs are nowhere near the "plug and play" console ideal, but boy
have we come a long way!

Martin (misses his Epyx Fastload cartridge)
Long Live Nigel Mansell!

mach

GP1 doesn't work and GP3 does!

by mach » Tue, 23 Jul 2002 13:45:01


>On 21 Jul 2002 23:39:39 GMT, David Buttery


>>> having recently acquired GP3 ,wich much impressed me,I obviously
>>> became much interested in the GP saga and also got the GP1 for
>>> curiosity. But surprisingly ,for me, it didn't work ,complaining
>>> it needed more convencional or extended memory!
>>> Is this a normal procedure,and if it is,what should I do?

>>Nostalgia alert, nostalgia alert! Back in prehistoric times (ie
>>before about 1998) lots of games ran under "pure" DOS, and - thanks
>>to a design "feature" of PC memory management from many years ago,
>>getting such games to work often required long-winded and tedious
>>messing about with memory settings etc.

>    I don't wish to be the vocabulary policeman here, David, but
>doesn't the word "nostalgia" imply positive memories?  :-)

>    I get headaches remembering how long it took me to create a
>boot disk that would let me play Wing Commander 3 without waiting 10
>minutes between level loads.  I still weep when I recall how I had to
>disable the mouse in order to get certain games running.  I realize
>that PCs are nowhere near the "plug and play" console ideal, but boy
>have we come a long way!

Hmmm... Well, my current configuration under Win95R2.1 gives me 623K
free memory. There's a site that tells you how to tweak it even more,
just let me look for the URL. Basically, the only changes I need to make
are to the EMM386.EXE loading or not...

For the Commodore 64, right?

--
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