rec.autos.simulators

Questions regarding Hawaii

JungleDa

Questions regarding Hawaii

by JungleDa » Mon, 27 May 1996 04:00:00

I recently download version 2.49 of Hawaii, more for it's use in multi
player use than in the actual calling of the Boston Server.  I have run
across a few problems that maybe someone can help me with.

1)   When running multi with my modem opponent, I have found that during
the qualifying session that both of our cars start in the same stall
causing a crash right of the bat.  We have worked around this by one of us
starting to qualify 10-15 secs after the first.  Is this a bug or have we
missed something?

2)   After my modem partner and I, were up and running I intentionally
smacked the wall on the inside straight at both Atlanta and C***te.
Each time the tow came it pulled me off the outside wall to the pit wall
and then through the pit wall causing wheels and body parts to fly
everywhere.  Bug?

3)  The bar graph and time remaining to repair counter are very handy,
however, they do not seem to come close to the time the jack is dropped
before you get released.  Seems like a 10 sec delay before you get to
leave the pits.

4)  I read last week that in using multi.exe I should get all the
functionality of Hawaii MP.  Question is ....  Where are the spotters?  

Of course I realize that this is still Beta and am looking forward to
racing some of you in the future (just have to figure out where to get the
$$$$ :-)  )

I would appreciate any feed back

Thanks in advance



Charlie Hea

Questions regarding Hawaii

by Charlie Hea » Thu, 30 May 1996 04:00:00


>I recently download version 2.49 of Hawaii, more for it's use in multi
>player use than in the actual calling of the Boston Server.  I have run
>across a few problems that maybe someone can help me with.

>1)   When running multi with my modem opponent, I have found that during
>the qualifying session that both of our cars start in the same stall
>causing a crash right of the bat.  We have worked around this by one of us
>starting to qualify 10-15 secs after the first.  Is this a bug or have we
>missed something?

>2)   After my modem partner and I, were up and running I intentionally
>smacked the wall on the inside straight at both Atlanta and C***te.
>Each time the tow came it pulled me off the outside wall to the pit wall
>and then through the pit wall causing wheels and body parts to fly
>everywhere.  Bug?

>3)  The bar graph and time remaining to repair counter are very handy,
>however, they do not seem to come close to the time the jack is dropped
>before you get released.  Seems like a 10 sec delay before you get to
>leave the pits.

>4)  I read last week that in using multi.exe I should get all the
>functionality of Hawaii MP.  Question is ....  Where are the spotters?  

>Of course I realize that this is still Beta and am looking forward to
>racing some of you in the future (just have to figure out where to get the
>$$$$ :-)  )

>I would appreciate any feed back

>Thanks in advance



Dave - what you've discovered is that MULTI.EXE hasn't been honed for
two-player play, but rather for use with the online service.  We decided to
leave two-player enabled in the Hawaii version of NASCAR since it is
superior to NASCAR V1.21 in most ways, but it isn't a prime time commercial
release for two-player play.

What this particularly means is that, if you were to call customer support
with problems or questions about two-player play with MULTI.EXE, they
wouldn't be able to help you, and if enough people call tech support with
questions about MULTI.EXE two-player play, there would be no soup for Ed
and I.  (So please don't call tech support with MULTI.EXE questions!).

re:1, sorry about that, we wanted all cars starting in the same position
for MULTI qualifying, so that's what you get in two player play with MULTI.

2: I believe the MASTER machine is going to show up on the remote even if
being towed, and the master may also be suceptible to wall damage when
dragged through the pit wall.  Come to think of it, the two player server
will probably *see* the client being towed, as well.  Standard disclaimer:
got it working for Hawaii multiplayer, not for prime time two player play.

3: The bar graph is displaying the progress of the pace car on the track,
not estimated damage.  You can use this to try to estimate when to exit pit
to avoid losing a lap.  The estimated pit time remaining display will be
erased as soon as you begin the last repair - which usually lasts about 10
seconds.  Once you've begun any repair, that repair is completed even if
you toggle repairs off using the ENTER key (which usually means a delay of
about 10 seconds before you can exit pit).

4: Spotters are only available on Hawaii, not in MULTI.EXE two player.

Thanks for the feedback; ya'll are welcome to post any other questions or
problems related to using MULTI.EXE for two player play; we'll use the
feedback to make sure we get the two-player details correct in the "prime
time" release of NASCAR II.

Charlie Heath
Papyrus Design Group

David Spark

Questions regarding Hawaii

by David Spark » Thu, 30 May 1996 04:00:00


>Thanks for the feedback; ya'll are welcome to post any other questions or
>problems related to using MULTI.EXE for two player play; we'll use the
>feedback to make sure we get the two-player details correct in the "prime
>time" release of NASCAR II.

Thanks for the great support, as usual, Charlie. It would be nice if both
ICR2 and NASCAR qualifications worked like on Hawaii, i.e. both players can
qual on the track simultaneously without bumping into each other.

And please, pretty please, with sugar on top, release a version of MULTI
that allows us to run at least single races against the AI. I know the guts
are in there, because you can race against the AI in modem racing.

Dave "davids" Sparks
Sequoia Motorsports


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