I got GP2 last night. The following is all based on 6 hours of fooling
around with it - taking practice laps at various circuits (mostly Monza,
but also Monaco, Hockenheim, Brazil and some others).
A little backround - I have a P133, 16 megs, 2 meg video card, sound
card. I have had ICR2 for several months and have really enjoyed it,
despite playing with the keyboard (I'm too cheap to get a T2 just yet).
In ICR2, I use SVGA, min frame rate 28, all cars ahead drawn, most of
the textures on auto (except track). I consistently get frame rates in
the 27-30 range and only see trackside objects begin to turn off in
heavy traffic.
On to GP2. I spent about 2 hours fooling with the graphics settings and
driving around. First of all, with everything turned on, the game is
undeniably beautiful. The tracks are rendered very realistically and
there are many enjoyable details. However, the choices made in the
rendering engine seem to detract from the game significantly. The only
way to get near a decent frame rate is to turn most of the features off,
as I refuse to run in VGA (which looks terrible, IMHO). Even with most
everything turned off, I can only get a framerate in the mid 20s, which
would be acceptable, except for the other quirk of the game. The whole
processor occupancy concept seems to me to be ass-backwards. The game
slows the "game time" down versus real time to allow the frames to be
rendered, thereby destroying the sense of speed. This choice makes
little sense to me at all - the game is supposed to be a sim. If I want
to look at pictures of F1 tracks, I'll get a coffee table book. When
the processor occupancy goes above 100%, the illusion of speed goes
right out the window. After fooling around with this for a long time, I
turned off enough detail that I am able to run consistently below 100%
and thus stay in real-time. However, at this setting, the game's much
vaunted graphics don't look even close to as good as ICR2.
Another thing I noticed is that when there is enough detail on to raise
occupancy rates above 100, the game actually gets easier to play because
time is slowed. This reminds me of turning off the turbo button on an
old XT to beat a game. Cheesy.
I suppose I could go out and get a P6-200 or something, but come on. My
machine is not exactly a dinosaur. I think the details in the game are
fantastic and I certainly am going to get lots of enjoyment from it, but
its performance vis-a-vis ICR2 is not very impressive. Before everyone
starts ***ing about every little thing that they want in the game
(whether it be weather, IPX support, updated car sets, etc..), I think
that this issue of graphics performance is the most critical. If it
remains as it is, I doubt this game will go on to be the same kind of
classic as the original was.
Enough on that. Lest anyone think I am resolutely negative about the
whole thing, let me point out some of the features I like a lot:
- Sound is really nice, especially stuff like hitting the curbs
- The data logging and analysis stuff is a dream come true
- It is quite easy to get up and running with the various drivers aids
available - much easier than ICR2
- Curbs are cool.
- Lots of attention to detail and options (like choice of KMH/MPH)
Note that I haven't tried running a race yet, so I can't comment on the
AI or anything like that, which I gather is superb.
Further complaints (just in case you thought I'd gone soft):
No way to configure the keyboard, at least that I could find. For all
the 10 minutes of programming this would have taken, it seems rather
obnoxious - I would like to use the same pattern I do in ICR2 for
throttle, brake and turning.
Also, another keyboard problem - you can't turn off features like
steering help when you use the keyboard for control. Or am I wrong
about this?
(Yes, I know - get a wheel!)
The replays are a joke compared to the system in ICR2.
I don't know whether this is just a flaw with the keyboard controls
or the steering help, but the car just doesn't feel as realistic as it
does in ICR2.
Car setups lack camber, toe, tire pressure. There is no access to
tire temperature data. This stuff is pretty basic and the game's choice
of other features to include seems pretty idiosyncratic. The tire
temperature is one of the most basic diagnostics. There is no***pit
adjustable brake balance or roll bars. Both these features are present
on F1 cars. It is nice to have all the various damper settings and
stuff, but I think some basic stuff has been left out.
Alright, I'm done. I may be wrong about some of this - I'm sure I will
have that pointed out to me in Usenet style (oh, boy). While I think
this is a nice game, I doubt it is the definitive single seater sim. If
the graphics speed was brought up to par with ICR2, perhaps then it
would be, but for now...