Hi David,
those who claim that the core physics engine is sooo much better than
anything else are surely wrong. However, the GPL and, furthermore, the
N4 engine sure are the most refined car physics engines used in
entertainment software to this day.
I would say that, in the majority of the titles we consider sims these
days, the core of the physics engine is largely the same, meaning that
it's a rigid body model with 6DOF with forces/torques acting on it. But
the refinements of the tyre, drivetrain (esp. differential) and subtle
interactions between parts is what sets them apart.
However, if that was all that was to it, most people wouldn't even
notice. What is, I believe, more important is how this physics model is
presented to the player, which means how the feedback is handled. This
goes for graphics (head movement), sound (tyre squeal at the proper
point) and actual force feedback, and this is what makes the experience
of the physics engine the best in GPL and Nascar 4, and in fact it is
also the reason why I prefer GP3 to the feel of any other modern F1 sim.
The modern F1 sims really aren't all that different in fidelity and if
slightly tweaked can to some extent be made to respond quite similarly,
but the 'feel' will be vastly different because the most difference just
might be in the feedback part.
Also, it takes a lot of knowledge and ingeniuity to create a widely
general physics engine (such as the one you mention), but for a, let's
face it, relatively simple problem such as car simulation, a general
University course in physics and maths is quite adequate, especially
since the knowledge on how to do it is widely available. Sure, more
knowledge can help you to find the most optimal ways of doing it, but
it's mostly overkill in a problem like this.
-Gregor
> Jan,
> He asked, "Does anyone know how much detail has ever been released about
> the GPL physics engine?" and, "Can any of you help me find anything at all
> technical to do with the GPL engine?"
> Your answer does not go into very much detail and is not very technical.
> Questions as to what the makes the GPL physics sooooo much better than
> anything else have always been answered in a vague manner because no one
> really knows the details. Never have. Never will.
> Tell me, what makes the GPL physics engine "better" than F1RC's? Technical
> details please. Do you know the technical details of both physics engines?
> BTW, I know where a person can simply purchase and download a physics engine
> made by a team of 50 physicists, mathematicians and computer programmers
> located in Oxford, England and five other facilities around the world. Of
> course, they probably don't have a 1/4 of the knowledge the Papyrus
> employees do.
> David G Fisher