>I doubt that there are many people here who DON'T know what beta is and why
>beta testing is conducted. My point is that the people involved with
>Hawaii have not made a strong effort to fix the bugs thoroughly and
>quickly. The fall is fast approaching and yet Hawaii is still very
>unstable and a major question mark. I have had technical support people
>with Hawaii tell me that they will not attempt to fix certain problems
>because it would be too difficult. That is a sure sign of a poor
>operation. If you can't fix the bugs and actually make an effort to
>address problems, then why even beta test? Why even try if you aren't
>going to give it your BEST attempt?
>Kirn Cromur
Hawaii is a prototype of the NRL, it's not really a beta. NRL will be based
on NASCAR 2, which is supposed to ship in the fall, however, NRL is
schedule for some time in '97. I suspect that the reason Papyrus is not
focused on fixing bugs in Hawaii is because the code base for NASCAR 2 and
NRL is different, and they don't want to have to maintain two sets of code.
It seems that what they are doing is finding out how well the idea will
scale up when NRL goes live. They are also building a base of experienced
users that will help to stabilize the system once it goes online with 100
times the number of drivers that are active now.
In spite of that, my experience with Papyrus' support has been very good.
They have addressed a number of issues that I've brought up, and they are
working on some of the more annoying problems that currently plague the
system (HOG, flag bugs, etc). I suspect that we will see fewer MULTI
updates as the NASCAR 2 ship date gets nearer. Obviously they need to pay
the bills, and NASCAR is their flagship product, so for understandable
reasons, it will get first priority.
Dave "davids" Sparks
Late Nite League
http://www.sequoia-dev.com/Hawaii/latenite.html