> > >GP2 has the rather unrealistic "go three seconds
> > >slower in a race despite using the same setup and fuel load" thing
> > >which makes race length testing a complete waste of time.
> > I think you are referring to how in qualifying one can do much better
> > than with an exact setup/fuel-load in a race. It is arguable whether
> > or not that is "realistic", because in a real qual, you'd probably do
> > the available things to the engine for short-term gains that you
> > probably wouldn't do in for the race where you want endurance.
> > >ICR2's graphics are faster and the detail on the cars is less blocky,
> > >although the trackside scenery is of a similar standard to GP2,
> > >although it must be said that there is less of it. If I could run the
> > >same level of detail on both games GP2 would probably just win here,
> > >but I can't and so ICR2 is better for me. Smoke slows the game down
> > >too much on GP2. Would have been nice to have an opaque smoke option.
> > I thought we could eliminate smoke? Oh well. I can't race in SVGA, but
> > I can say that I like GP2's VGA better than ICR2's VGA. I have only a
> > 486dx4, but I find that in VGA with framerate set to 14, it works
> > great. I hate the slo-mo ***we get in any sort of traffic tho. I
> > would love to spring for a pentium 200, but I can't lay down $3000 (or
> > more) just to play a game. I hope dedicated machines like the
> > Playstation eventually have the same sim-depth to their racing games
> > as P.C. sim/games. They only cost $200! I think that sort of path is
> > the future for gamers.
> > >>3. Sound
> > >Tricky. GP2's engine sounds more realistic, but ICR2 has the engine
> > >sounds made by the other cars which is nice. I think I prefer ICR2
> > >here.
> > But what can a racer really hear when in the***pit? That is a
> > question I have.
> > >>4. Computer Cars/ AI
> > >No contest ! GP2 has far and away the best AI seen on any driving sim.
> > >I've lost count of the the times I've been rammed off the track on a
> > >straight (!!) by an ICR2 computer car which is running on rails.
> > I agree. There are some bonehead GP2 drivers too, but in general, they
> > seem to have a perfect balance between agressiveness and
> > conservativism. ICR2 AI guys often seem oblivious.
> > >>5. Car Setups
> > >Again GP2. The car responds predictably to setup changes and there is
> > >less "voodoo" about it. The explanation in the manual is very good,
> > >and the performance data graphs are very useful indeed.
> > Well put. I agree. But then, is the "voodoo" more realistic? All I
> > know is that after 10 months of it, I am tired of the voodoo, I never
> > really did find a good correlation between what I expected a change to
> > do and what it did.
> > >>6. The Circuits
> > >GP2's circuits seems to be more true to life than those in ICR2 due to
> > >the things like bumpiness and kerbs which aren't in ICR2. Other than
> > >that it's very much down to personal taste. I quite like the ovals in
> > >ICR2, but some of the street circuits are very frustrating - just one
> > >wheel out of place and *bang* !
> > Agree.
> > >>7. Others: . . (your comments here) . . .
> > >I'm glad GP2 was late ! It gave me a chance to really play ICR2
> > >properly and enjoy what is a really good game despite the bugs. I
> > >liked GP2 when it came out, then I hated it when I discovered that
> > >your ca'rs speed during races is "fixed". I've gone back to it now
> > >because the actual races are fantastic.
> > Ya, they are... problem is, they are so realistic that they can often
> > be rather like real F1 races- a little uneventful. How many times have
> > you been doing well, say in the first 6 places, but there wan't
> > another car in sight? That is realistic, alright. I can't fault Geoff
> > on that. Maybe I should fault the FIA!
> > >This is GP2's big plus point
> > >and is what I believe makes it just that bit better than ICR2. Can't
> > >wait for ICR3 though !
> > I just hope Sierra has nothing to do with it.
> > I too certainly don't want to give the impression I think ICR2 is
> > crap- it isn't at all, it is simply... well, old! 10 months is a long
> > time for software, and I'd say that with it's sound and driving model
> > and track depiction it is a generation back now. I sure hope the
> > creators of the ICR series continue- they have something that with
> > some tuning could definitely out do the present GP2.
> > Good post.
> I don't know, i play F1GP since it was born, and it was almost as fun as
> ICR2 despite the car setup, wich was much more detailed in ICR2, but
> with GP2 I think will have to wait for ICR4 or 5 to get up to this
> level. IRC2 smell's like NASCAR a lot.
True!! Gp2 is a more realistic race sim.. Well done Microprose.!!