> > >Someone should tap Crammond on the shoulder and say
> > >"Excuse me, this is 2002, have you heard of Open GL at all?"
> > And while thee're at it: "Excuse me, this is 2002. Have you heard that
> > one-man programming teams were obsolete five years ago?"
> According to interviews he's not working "alone" anymore. There's
> supposedly a large team behind GP4. Why the hell it's taken this
> long to finish is totally beyond me. GP1 -> GP2 was a huge leap,
> no doubt. GP2 -> GP3 was a minor upgrade, mainly in graphics.
You forget:
- moving 3D***pit
- tracks with camber
- force feedback
- cc improvements (2000 season)
- physics (differential - 2000 season)
- very good wet weather simulation
- improved replays (2000 season)
- debris collisions (2000 season)
I think most of the GP4 effort went to the Xbox version. At least it tied
the pc developpers from a certain point. We pc owners were unlucky it seems.
I have yet to try it out though. If GP4 compares the same to its reviews
here as GP3 does, I might still like it :)
Bart Westra