rec.autos.simulators

Widescreen supported simulators

Leo Merikall

Widescreen supported simulators

by Leo Merikall » Sat, 12 Mar 2005 21:16:15

There has been little discussions about widescreen supported pc titles
lately so I decided to do a fresh post on this front (with all these
new wide lcd's in mind http://www.racesimcentral.net/).

Has anyone compiled any comprehensive list of sims natively (or
otwerwise well) supporting widescreen format?

Most importantly at the moment I would like to know whether RBR is
supported or not (even the fov setting so that the natural wide could
be tweaked by increasing the fov and strecthing the width)

Cheers,
LM

Mr Q

Widescreen supported simulators

by Mr Q » Sun, 13 Mar 2005 13:55:40

I couldn't find a specific mention on RBR but here's a good place to start
looking/asking:
http://www.racesimcentral.net/***forum.com/forum/

--
Andre
----------------------------------------

Scoob Droolin

Widescreen supported simulators

by Scoob Droolin » Sun, 13 Mar 2005 23:22:41


> I couldn't find a specific mention on RBR but here's a good place to
start
> looking/asking:
> http://www.racesimcentral.net/***forum.com/forum/

> --
> Andre
> ----------------------------------------


> > There has been little discussions about widescreen supported pc
titles
> > lately so I decided to do a fresh post on this front (with all
these
> > new wide lcd's in mind http://www.racesimcentral.net/).

> > Has anyone compiled any comprehensive list of sims natively (or
> > otwerwise well) supporting widescreen format?

> > Most importantly at the moment I would like to know whether RBR is
> > supported or not (even the fov setting so that the natural wide
could
> > be tweaked by increasing the fov and strecthing the width)

> > Cheers,
> > LM

rFactor supports widescreen now (in the MP Test) and will, of course,
support it in the final release.  We'll also be supporting other forms
of high tech geekery (multihead, SLI, etc) as we go.

joe
image space

Mitch_

Widescreen supported simulators

by Mitch_ » Mon, 14 Mar 2005 01:16:23


> rFactor supports widescreen now (in the MP Test) and will, of course,
> support it in the final release.  We'll also be supporting other forms
> of high tech geekery (multihead, SLI, etc) as we go.

> joe
> image space

What about TrackIR support joe?

Mitch
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Scoob Droolin

Widescreen supported simulators

by Scoob Droolin » Mon, 14 Mar 2005 02:11:59

Yeah, the MP Test supports Track IR, so it's already in for the final
release.  We'll likely update it to support the Vector Exp as well,
though not sure what we would do with 6 DOF incar (i'm sure we'll think
of something).
Leo Merikall

Widescreen supported simulators

by Leo Merikall » Mon, 14 Mar 2005 23:05:05


> Yeah, the MP Test supports Track IR, so it's already in for the final
> release.  We'll likely update it to support the Vector Exp as well,

6DOF support would be nice. Naturalpoint distributes well documented
SDK's for developers and advertises quite a lot on titles supporting
6DOF. So business wise it could be good for both companies.

Even without native 6DOF support theres a bunch of third party tools
to utilise the new axes to whatever mappable on the sim.

I think it would be the biggest work to do the incar***pits '3d
enough' for 6DOF for the designed use in mind. Dont know if the work
would pay off since  its still quite niche market. Would love it thou!

Steve Blankenshi

Widescreen supported simulators

by Steve Blankenshi » Mon, 14 Mar 2005 23:45:57


You could use it to look around on the floor for that errant drink bottle
that's been flying 'round the***pit for the last two laps!  Or maybe check
the glove box to see it that's where your Pez dispenser went...

Pez

Widescreen supported simulators

by Pez » Tue, 15 Mar 2005 22:53:16

Someone looking for me?

As for this "rFactor supports widescreen now (in the MP Test) and will, of
course,
support it in the final release.  We'll also be supporting other forms
of high tech geekery (multihead, SLI, etc) as we go."

cant wait. Ive not tested the rfactor test with dual output yet, but GTR
supports my dual header 6800gt card. i ran a projector up against the side
of my monitor for a really wiiiiiiiiiiiiiiiiiiiide view. 2560x720,
http://www.racesimcentral.net/
projectors, so that the space between them isnt a problem.

pez




> > Yeah, the MP Test supports Track IR, so it's already in for the final
> > release.  We'll likely update it to support the Vector Exp as well,
> > though not sure what we would do with 6 DOF incar (i'm sure we'll think
> > of something).

> You could use it to look around on the floor for that errant drink bottle
> that's been flying 'round the***pit for the last two laps!  Or maybe
check
> the glove box to see it that's where your Pez dispenser went...


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