rec.autos.simulators

NR2003 - Steering Drift

Brian Tat

NR2003 - Steering Drift

by Brian Tat » Mon, 17 Feb 2003 23:34:12

Andy, once you get use to it, a straight wheel will be messed up for you.
If I get a setup that does not pull to the left, then I'm constantly banging
into the outside wall going down the straights.  :>

Trust me, you will get use to it.

--
Brian Tate
DSTP Motorsports Public Relations
http://www.racesimcentral.net/  http://www.racesimcentral.net/

> I guess if everyone else is going down the backstretch with the wheel
turned to
> the right, I'll try and get used to it.
> Thanks


> > It's part of the SIM and it's caused by tires and suspension.  It's
supposed
> > to be there.

> > If you don't like it, you can set the Caster to equal values and it will
> > _mostly_ go away.

> > But you won't be as fast.

> > Larry



> > > Is there a way to remove the drift to the left in NR2003? It's hard to
> > > try and be precise in the turns when I enter them with the wheel
turned
> > > to the right.
> > > Thanks
> > > Andy

Steve Blankenshi

NR2003 - Steering Drift

by Steve Blankenshi » Tue, 18 Feb 2003 02:55:58

Jr. himself in an early online interview about NR2002 (think it was at BHMS)
said the pull was annoying, but correctly done.  And I once had an interview
with Scott Sharp (seem to have deleted it) where he said if he let go of the
wheel of his IRL car, it would be into the inside wall almost instantly.
Optimized oval setups just WILL pull left, and if it's more than you can
live with, you can tweak it out with setup choices and/or recalibrating the
center position of your wheel (which most resembles the real drivers' method
of mounting their wheels off-center).

SB


> Or maybe try getting it modeled right for once, but I guess Jr and and the
> boys in Nascar have all wrong by holding the wheel straight on the
> straightaways and turn the wheel left when they enter a turn .

> Before anyone says it yes there should be a slight pull but not as drastic
> as it has been in every Nascar sim papyrus has made since they have tried
to
> model it.




> > > Try the easy setups.

> > Or perhaps Nascar Thunder 2003 <G>

> > --
> > -- Fran?ois Mnard <ymenard>
> > -- http://ymenard.cjb.net/
> > -- This announcement is brought to you by the Shimago-Dominguez
> > Corporation - helping America into the New World...

Robb

NR2003 - Steering Drift

by Robb » Wed, 19 Feb 2003 10:23:54

Andy -

Do you have a MS Sidewinder by chance???  If so - I have the SAME
problem using XP - All you need to do is go to the calibration page, and
  slightly hold the wheel to the left when you click 'done'  - I know it
seems weird to hold it left, but it works - I went from steering HARD
left at the center point, I mean SO bad I needed a turn signal...Now I
can let go of the wheel and I'm straight as an arrow....


> I guess if everyone else is going down the backstretch with the wheel turned to
> the right, I'll try and get used to it.
> Thanks


>>It's part of the SIM and it's caused by tires and suspension.  It's supposed
>>to be there.

>>If you don't like it, you can set the Caster to equal values and it will
>>_mostly_ go away.

>>But you won't be as fast.

>>Larry



>>>Is there a way to remove the drift to the left in NR2003? It's hard to
>>>try and be precise in the turns when I enter them with the wheel turned
>>>to the right.
>>>Thanks
>>>Andy


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