>> On Sun, 19 Aug 2001 22:40:54 -0500, Pat Dotson
>> >#2 ask him, I'm guessing that isn't going to happen soon
>> Multiplayer will be in before AI. That gives you essentially extra
>> drivers for free in terms of CPU (not gfx though!) and it's easier to
>> do multiplayer than AI. :)
>have you thought about how to handle car-car collisions in
>multiplayer?
think (www.oxforddynamics.co.uk). This would give you a penetration
point and depth (a HUGE function!):
int BoxBoxCollisionDetection(real res_normal[3],real res_point[3],real
&res_penetration,const CBox& box0,const CBox& box1);
But oh you mean who's boss? I just let the cars drive as they please,
and the host will check car-car collisions and notify the client of
any hits. Ofcourse, it'd be easy to create a client that would ignore
these events and just drive on while the other client/car *does*
listen to the bounce, but IP numbers will be logged and a killfile is
easy enough to create. Other than that, I expect not too much hacking
by drivers, as the game attracts mostly serious racers. Although I
might have to eat those words in the future. ;-)
Ruud van Gaal, GPL Rank +53.25
Pencil art : http://www.racesimcentral.net/
Free car sim : http://www.racesimcentral.net/