polys, bigger backdrops, lusher looking details and more lighting effects
than GP2, and all with a 10-20% processor occupancy savings. Nice bit of
code optimisation... but in the end useless. It's too bad someone didn't
step in and help Crammond with some critical evaluation of his coding design
at an earlier stage. It's a brilliant software-only 3D engine, in a market
that is two years beyond needing a software engine.
A shame, really. I spent the weekend going back and forth between software
and hardware modes to decide what to stick with. My PIII-500 notebook, with
its admittedly average Savage chipset (which nevertheless can throw GPL
around at 1024x768 at 36 fps), struggles to get 21fps at 800x600 in hardware
mode. At 640x480, software mode is actually faster than hardware. Grrrr.
I really want to like it. The overall "look" of GP3 is great, I think. But
little nagging graphical errors are constantly popping up. First corner
"slow mo" is much more noticeable than first corner frame dropping in GPL.
And yet it drives so nicely... you can really lean on the car and make it
work, which is something that, for me, is completely lacking from the smooth
running but ultimately uninteresting MGPRS2. I've had no chance to try
F1-2000, as there is no demo, but I imagine my 8Mb Savage chip would ***
on it as well.
Hopefully Hasbro's cash-infusion into the Chipping Sodbury (or whatever)
offices means that there are some decent 3D programmers on the team, and we
can say goodbye forever to DOS-era relics like bitmap wheels and unfiltered
textures.
Stephen