rec.autos.simulators

rasFactor

ZZ Busc

rasFactor

by ZZ Busc » Tue, 06 Sep 2005 21:15:58

 >> ill be there

I'm with reg on this one.

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Steve Whitt

rasFactor

by Steve Whitt » Tue, 06 Sep 2005 21:49:43


> On Mon, 5 Sep 2005 21:53:50 +1000, "Byron Forbes"




>>>> The multiplayer is now superb. Just ran the F3 mod and it was smooth as
>>>> silk. Every race I've been so far (and I'm just jumping in servers) has
>>>> been excellent. Contact can made without being knocked into hyperspace
>>>> too.

>>> That's great and all... but its still fantasy cars and tracks.  I also
>>> have no interest in that.

>>> The community will make or kill this sim.  How long will you be driving
>>> those few tracks and cars befor getting bored?  Quick.

>>    You can surely see that actual tracks and series will be coming out of
>>our arses in no time.

>>   4 days in and we have 1 mod and 1 track - what did we have for GPL (or
>>anything else for that matter) after 4 days?

> Lack of sleep..... :-/

> Cheers!

> Remco

divorce papers served    ;)

cheers
steve

Steve Blankenshi

rasFactor

by Steve Blankenshi » Tue, 06 Sep 2005 22:14:58


> On Mon, 5 Sep 2005 21:53:50 +1000, "Byron Forbes"


> >> That's great and all... but its still fantasy cars and tracks.  I also
> >> have no interest in that.
> >> The community will make or kill this sim.  How long will you be driving
> >> those few tracks and cars befor getting bored?  Quick.

> >    You can surely see that actual tracks and series will be coming out
of
> >our arses in no time.

> >   4 days in and we have 1 mod and 1 track - what did we have for GPL (or
> >anything else for that matter) after 4 days?

> Lack of sleep..... :-/

Bingo.  But then don't all great affairs start that way? ;-)

No big issue with the tracks; as long as they're well-designed they'll make
for good racing.  But count me as one of those totally underwhelmed by the
cars rFactor ships with.  Guess now we know what Smokin' Bob is smokin'.

But - it has to be said that the platform is certainly a big step forward
for ISI, and with their stance on mods and engine-licensing, it should
provide the basis for some interesting stuff in the next year or so.  The
F3's are the first hint of the mod action coming, and GTL should provide the
first proof of  the engine-licensing side (even if it doesn't have all the
new bits under the hood).  rFactor's not really revolutionary in any way,
and in some areas remains lacking; but some bits are indeed state of the
art.  Most importantly, the whole package functions well enough to be a
viable alternative to the other online simracing platforms.  That just
couldn't be said of any of its predecessors.  Well done ISI.

What with all the recent talk in simracing circles about the role and value
of mods and developers' stances on them, to me rFactor looks like the
perfect test case for that particular business model (cut development costs
by direct distribution and unlicensed content while extending revenues by
engine licensing).  Kaemmer & co. look to be at the other end of the
spectrum, so it'll be very interesting to see which plays out to be the
superior way for developers to thrive in this market.  Starting to look like
other bits of the entertainment industry in fact - Indies vs. the Studios.
Indies seem to have all the Mo of late.  Best to enjoy them while we keep
our popcorn warm for the next blockbuster... ;-)

SB

whoo

rasFactor

by whoo » Tue, 06 Sep 2005 22:58:08



>>ill be there

> I'm with reg on this one.

you are reg!

<PLONK>

ymenar

rasFactor

by ymenar » Tue, 06 Sep 2005 23:29:19



>> That's great and all... but its still fantasy cars and tracks.  I also
>> have no interest in that.

>> The community will make or kill this sim.  How long will you be driving
>> those few tracks and cars befor getting bored?  Quick.

>    You can surely see that actual tracks and series will be coming out of
> our arses in no time.

Nobody knows that.  There's a few determinated groups, but will they really
do much?  Will they move on to something else in 6 months?  I say wait and
see how it develops, how the game is supported officially especially.  A
patch will be needed, but will they do more than that?  Will they build
community tools?

We were having too much of a blast racing, you know, on *real* tracks with
*real* cars.  Its not even comparable.  The fact that you are comparing
rFactor to a sim release SEVEN years ago speaks for itself.

--
-- Fran?ois Mnard <ymenard>
-- This announcement is brought to you by the Shimago-Dominguez
Corporation - helping America into the New World...

Stephen F

rasFactor

by Stephen F » Tue, 06 Sep 2005 23:56:33



>> The multiplayer is now superb. Just ran the F3 mod and it was smooth as
>> silk. Every race I've been so far (and I'm just jumping in servers) has
>> been excellent. Contact can made without being knocked into hyperspace
>> too.

> That's great and all... but its still fantasy cars and tracks.  I also
> have no interest in that.

> The community will make or kill this sim.  How long will you be driving
> those few tracks and cars befor getting bored?  Quick.

I actually prefer a well-designed fantasy track to some of the ***which is
being passed off as F1 tracks over the last decade.  I'm not saying all the
fantasy tracks are great, but there are features in the LFS S2 tracks, for
example, which are really enjoyable.  Blind braking points over crests,
blind apexes, diminishing radii.  All the *** stuff which modern F1 has
denied us of.

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John DiFoo

rasFactor

by John DiFoo » Wed, 07 Sep 2005 00:32:02

On Mon, 5 Sep 2005 16:56:33 +0200, "Stephen F."





>>> The multiplayer is now superb. Just ran the F3 mod and it was smooth as
>>> silk. Every race I've been so far (and I'm just jumping in servers) has
>>> been excellent. Contact can made without being knocked into hyperspace
>>> too.

>> That's great and all... but its still fantasy cars and tracks.  I also
>> have no interest in that.

>> The community will make or kill this sim.  How long will you be driving
>> those few tracks and cars befor getting bored?  Quick.

>I actually prefer a well-designed fantasy track to some of the ***which is
>being passed off as F1 tracks over the last decade.  I'm not saying all the
>fantasy tracks are great, but there are features in the LFS S2 tracks, for
>example, which are really enjoyable.  Blind braking points over crests,
>blind apexes, diminishing radii.  All the *** stuff which modern F1 has
>denied us of.

Amen.  A good fantasy track is often superior to a dull "real"
track.  That said:

I'm not sure why a lot of "fantasy" tracks are actually rather boring
too-here you have total freedom to make something to really blow
everyone's socks off, and you make-what?  A 2.2 mile road course
with virtually no elevation changes and simple constant radius turns
(no "compromise" corners either).  In NR2003 I've seen far too many
of these.  For some reason the racing community often comes
across as really conservative in some ways, and this is one of
them.

</rant>

ymenar

rasFactor

by ymenar » Wed, 07 Sep 2005 02:44:32


> I actually prefer a well-designed fantasy track to some of the ***which
> is being passed off as F1 tracks over the last decade.

That's true, I would prefer quality over quantity.  Bull Run is the perfect
example of a great fantasy track.  It should get ported to rFactor, its
probably the fantasy track people here have raced the most, its been passed
on from N2 to the NROS to N3, GPL N4, NR2002, NR2003 and all the various
mods.

You can't deny the factor of having the chance to drive around a track that
you would never in real life, tracks where you watched your heroes race on
them.  That's the major attraction of real-life tracks, and a big point over
fantasy ones.  Same for cars.

--
-- Fran?ois Mnard <ymenard>
-- This announcement is brought to you by the Shimago-Dominguez
Corporation - helping America into the New World...

David G Fishe

rasFactor

by David G Fishe » Wed, 07 Sep 2005 03:12:47




>>> That's great and all... but its still fantasy cars and tracks.  I also
>>> have no interest in that.

>>> The community will make or kill this sim.  How long will you be driving
>>> those few tracks and cars befor getting bored?  Quick.

>>    You can surely see that actual tracks and series will be coming out of
>> our arses in no time.

> Nobody knows that.  There's a few determinated groups, but will they
> really do much?  Will they move on to something else in 6 months?  I say
> wait and see how it develops, how the game is supported officially
> especially.  A patch will be needed, but will they do more than that?
> Will they build community tools?

Please put down the Papy flag for five minutes.

He compared it to all sims.

A lot of people weren't running GPL. It ran poorly unless you had the very
latest computer setup.

The grip on the cars was way off. A few of us realized that from minute one.
Others had to wait until they were told by Kaemmer five years later before
they could figure it out.

There were fantasy cars and fantasy drivers in GPL.

--
David G Fisher

whoo

rasFactor

by whoo » Wed, 07 Sep 2005 03:16:56


> The grip on the cars was way off. A few of us realized that from minute one.
> Others had to wait until they were told by Kaemmer five years later before
> they could figure it out.

Where is this statement from Kaemmer?
Nick

rasFactor

by Nick » Wed, 07 Sep 2005 03:43:34

I'd be up for that too.  I only raced a few times in RASCAR but really
enjoyed it.

> What do you think guys, the evolution of a whole new rascar...

> ...rasFactor

> A new sim and a whole new start.

> Imagine it now, Fisher & Simmons hand in hand dancing in meadows... er
> well maybe not but it could be some good fun and ras does seem to be
> buzzing again these last few days. Any takers (and any servers?)

> Cheers
> Tony

Dave Henri

rasFactor

by Dave Henri » Wed, 07 Sep 2005 03:46:31



   It is being ported for rF.  In fact some have already tested it.  IF the  
multiplayer for rF works out and especially if the driver swap option
becomes enabled, then you can bet the Bullrun 1000 will be a non-papy event
for the first time in it's history.

dave henrie

Dave Henri

rasFactor

by Dave Henri » Wed, 07 Sep 2005 03:50:31



   That probably is in refernce to a statement made in an interview after
one of the last versions was released.(N3 or N4 or N2k3,  I cannot separate
them enough in the past to remember)  To paraphrase from my foggy brain,  
he said he still liked GPL but couldn't race it anymore because the tire
model was either so bad or non-existant.  So he much preferred slogging
around with the Nascar tanks than dancing with GPL.  

dave henrie

Goy Larse

rasFactor

by Goy Larse » Wed, 07 Sep 2005 04:48:46




> >> That's great and all... but its still fantasy cars and tracks.  I also
> >> have no interest in that.

> >> The community will make or kill this sim.  How long will you be driving
> >> those few tracks and cars befor getting bored?  Quick.

> >    You can surely see that actual tracks and series will be coming out of
> > our arses in no time.

> Nobody knows that.  There's a few determinated groups, but will they really
> do much?  Will they move on to something else in 6 months?  I say wait and
> see how it develops, how the game is supported officially especially.  A
> patch will be needed, but will they do more than that?  Will they build
> community tools?

Tools and patches are coming, not to mention a couple of future upgrades
of the sim itself, as in not fixing bugs but putting planned features in
there that wasn't targeted for the release version

And as for mod groups for ISI sims.....my guess is that they easily
outnumber the same for Papy sims and are no less determined, we're
currently co-operating with RSR for our NAGT mod and I have to say that
those guys have impressed me with the quality of their work so far

Beers and cheers
(uncle) Goy

"When two or more people are gathered together in my name,
they shall perform the Parrot Sketch..."

--Our Lord John Cleese--

ymenar

rasFactor

by ymenar » Wed, 07 Sep 2005 04:36:33


>   It is being ported for rF.  In fact some have already tested it.  IF the
> multiplayer for rF works out and especially if the driver swap option
> becomes enabled, then you can bet the Bullrun 1000 will be a non-papy
> event
> for the first time in it's history.

There's easily 50 road courses in NR2003 that are worthly in quality, if
many of them get ported onto rFactor, it's the good way and most of the
people will say goodbye to Papy for good ;)

For many of them there is no need to start from scratch and redo those
tracks.

--
-- Fran?ois Mnard <ymenard>
-- This announcement is brought to you by the Shimago-Dominguez
Corporation - helping America into the New World...


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