rec.autos.simulators

PAPY listen up! Raise the minimum ride height to 4inches in the gpl patch

Terry Welc

PAPY listen up! Raise the minimum ride height to 4inches in the gpl patch

by Terry Welc » Sat, 03 Jul 1999 04:00:00

Good point, Piers.  Do any of our online companions here have access to
the '67 F1 regs?  If so, please post the appropriate paragraphs for all
of us, and we will lobby Papy and at the same time limit ourselves in
setting legal ride heights......



> ....  I would be particularly interested in what the 1967 F1

regulations said about implementation of suspension, and interested to
know what it would have been possible to do to a car in the way of
suspension tuning given an unlimited amount of time and budget. ....

Sent via Deja.com http://www.racesimcentral.net/
Share what you know. Learn what you don't.

Doug Olse

PAPY listen up! Raise the minimum ride height to 4inches in the gpl patch

by Doug Olse » Sat, 03 Jul 1999 04:00:00

Especially the bottom of Fuchsrohre. Full throttle 5th gear, down into the
dip, then up the hill to the tricky entrance to Adenauer Forst. Many a setup
change has come to naught as I go careering into the woods 3 minutes into
the lap when I bottom out the rear end as I hit the upslope. Arrgh! ...and I
do hear the noise, BTW, although it's mostly drowned out by the engine.
Marty U'Re

PAPY listen up! Raise the minimum ride height to 4inches in the gpl patch

by Marty U'Re » Sat, 03 Jul 1999 04:00:00

Right Steve. This leads to 2 questions, the answers to which I think define why
the optimum SRH is so different in GPL from the '67 GP cars.

1. If the basic physics of a car dictate that the lowest possible SRH = the
lowest center of gravity = minimum weight transfer = best combined grip from all
tires, then why did the '67 GP cars have suspension geometry designed for, and
ride heights set for, a higher range than optimal in GPL?

I believe it has to do most with the tires of the time. An open formula like GP
racing basically dictates that much of the car design is determined by the
available tire characteristics. The primary tire characteristics of that time
were low grip for the available engine power, and tall profile with stiff
sidewalls resulting in the tire acting like a very stiff spring compared to
today's tire designs. This required soft springs and shocks, compared to modern
race cars, to better give the driver the ability to control the car at the
limit. And the softer settings required higher ride height to keep the bottom of
the chassis from hitting the ground or the suspension hitting the bump stops,
either of  which would have caused a more *** loss of grip than in a modern
car with stiffer settings, better tire grip, and softer lower sidewall designs.
Also, I suspect it was important be conservative with setups (keep'em high)
given the already high death and injury rate to drivers of the time...not a
problem in a sim.

2. Why do the GPL cars seem to drive well whether set to high or low ride
heights, and get away with the 'low rider' settings that produce the best laps
times expected of achieving the lowest possible center of gravity?

It appears to me this is not so much a case of whether Papy modeled the
variables of vehicle dynamics accurately, but what had to be left out of the
model. From what I've read, GPL doesn't model all aspects of suspension
geometry. Factors like instant center height, camber change, contact patch
scrub, etc are not effected by ride height. So there is no resulting down side
to 'low rider' settings.

Also, GPL car settings don't have to take into account all the track surface
irregularities of the real world because they too are not modeled. A smoother
more consistant surface = higher spring, shock, and bar settings = lower ride
heights = lower center of gravity =  less weight transfer = better combined grip
of all 4 tires.

So, all in all, good job Papy and 2.5" ride height in the patch makes sense to
me.

Marty


> A driver could not ask for a minimum ride height of .00001 inches. The
> suspension could not move that far. He would not in 1967 even to be able to
> ask for 1 inch, or 2 inch. The geometry will not allow it. The Carrol Smith
> book Tune to Win shows how to make a cardboard model of a cars suspension in
> order to test the movement. If you have the book, I can supply the drawings
> for the Lotus 49 rear suspension so you can prove this for yourself.
> Steve

Ronald Stoeh

PAPY listen up! Raise the minimum ride height to 4inches in the gpl patch

by Ronald Stoeh » Sat, 03 Jul 1999 04:00:00


> >Yeah guys, lets go race Nascar Revolution.  Who cares how realistic it is.
> >Its just a game!  Sorry I had to say that.  No offense to you.  Just wanted
> >to make a point.

> I didn't quite mean it that way though Jesse.  But thanks for calling me on
> that.  I guess I'd better explain a little better.  What I meant was really
> that no game will ever be a perfect simulation of real life.  We can't program
> all the kinds of variables that occur in real life and I doubt that we'll ever

But where do you want it to stop getting even more realistic? At some
time
the physics engine of N2 was amazing, now compared to GPL it's almost
funny.

Not really. If hardware wouldn't get faster, we'd still be driving or
flying
funny little polygons. Luckily, improvement will prevail. ;^)

l8er
ronny

--
Ronald Stoehr                           Alcatel Telecom
voice +49 711 821 46949                 Lorenzstrasse 10
fax +49 711 821 42303                   D-70435 Stuttgart

Bruce Kennewel

PAPY listen up! Raise the minimum ride height to 4inches in the gpl patch

by Bruce Kennewel » Sun, 04 Jul 1999 04:00:00

But....but.......Dan, it's a **SIMULATION**!!!
NOT a "game"..........God in Heaven....do you want to go to Hell?!! :o)


Bruce Kennewel

PAPY listen up! Raise the minimum ride height to 4inches in the gpl patch

by Bruce Kennewel » Sun, 04 Jul 1999 04:00:00

A designer/constructor could do what they liked with the suspension so long
as the track and wheelbase dimensions for the formula were not compromised.


> Good point, Piers.  Do any of our online companions here have access to
> the '67 F1 regs?  If so, please post the appropriate paragraphs for all
> of us, and we will lobby Papy and at the same time limit ourselves in
> setting legal ride heights......



> > ....  I would be particularly interested in what the 1967 F1
> regulations said about implementation of suspension, and interested to
> know what it would have been possible to do to a car in the way of
> suspension tuning given an unlimited amount of time and budget. ....

> Sent via Deja.com http://www.deja.com/
> Share what you know. Learn what you don't.

Stephen Barnet

PAPY listen up! Raise the minimum ride height to 4inches in the gpl patch

by Stephen Barnet » Sun, 04 Jul 1999 04:00:00

I can't  agree with much that you say. Consider this. Eleven years after GPL
is set , 1978, the ride height for the Williams FW06 was still 3.25 inch.
This was the last 'conventional' Williams before the ground effects era. In
that time tyres went through many evolutions, including slicks. Are you
seriously suggesting that all the cars in those eleven years were designed
around the tyres?  Your main misconception seems to centre around the tall
stiff sidewalls of earlier tyres causing '***' loss of grip. Not so.
This characteristic made them very predictable. Hence the tail out cornering
attitudes and 'four wheel drifts'. When slick tyres were first introduced
into Grand Prix racing in the late '60s and early '70s the tyre designers
had to take one step back, and put a 'tread pattern' back into the design.
Why? Because the drivers found that when the extra sticky tyres eventually
lost grip, it was all at once. Not predictable. And a case of chassis
designers and drivers comments influencing tyre design! All tyres have  flex
in the sidewall. But you wouldn't get Michael Schumacher thanking you for
giving him tyres with a soft sidewall. Modern cars have stiff springs as a
consequence of downforce caused by the wings. No wings, no need for stiff
springs. Add together downforce, stiff springs and soft tyrewalls. What you
would get is a tyre that 'is' the primary suspension device for the car. And
it would be doing some pretty wild things to the gear ratios as it
alternately expanded and squashed! Modern competition tyres do not have soft
tyre sidewalls. And why are your modern low profile road tyres low profile?
Yes, to stop flex in the sidewall. And no, drivers deaths did not influence
ride heights and suspension design in 1967. Grand Prix cars are, and always
have been, designed to go as fast as possible within the rules. So, all in
all, lets face it, GPL was designed by committee, and somebody got it wrong.
So instead of trying to work out what they may have 'meant' by setting low
ride heights, lets just admit they made a mistake, and put it right?
Steve


>Right Steve. This leads to 2 questions, the answers to which I think define
why
>the optimum SRH is so different in GPL from the '67 GP cars.

>1. If the basic physics of a car dictate that the lowest possible SRH = the
>lowest center of gravity = minimum weight transfer = best combined grip
from all
>tires, then why did the '67 GP cars have suspension geometry designed for,
and
>ride heights set for, a higher range than optimal in GPL?

>I believe it has to do most with the tires of the time. An open formula
like GP
>racing basically dictates that much of the car design is determined by the
>available tire characteristics. The primary tire characteristics of that
time
>were low grip for the available engine power, and tall profile with stiff
>sidewalls resulting in the tire acting like a very stiff spring compared to
>today's tire designs. This required soft springs and shocks, compared to
modern
>race cars, to better give the driver the ability to control the car at the
>limit. And the softer settings required higher ride height to keep the
bottom of
>the chassis from hitting the ground or the suspension hitting the bump
stops,
>either of  which would have caused a more *** loss of grip than in a
modern
>car with stiffer settings, better tire grip, and softer lower sidewall
designs.
>Also, I suspect it was important be conservative with setups (keep'em high)
>given the already high death and injury rate to drivers of the time...not a
>problem in a sim.

snip...
ymenar

PAPY listen up! Raise the minimum ride height to 4inches in the gpl patch

by ymenar » Sun, 04 Jul 1999 04:00:00


Like the Bugatti circuit and the F10 Arcade view. Or being able to change
anything on the car without caring about the time to change the parts.
Pitstops ? :)

Just want to stir up the soup, sorry Bruce ;-P

I guess one way or the other, some people will be unhappy.  Kinda reminds me
of canonical stuff in the Star Wars universe.

--
-- Fran?ois Mnard <ymenard/Nas-Frank>
-- NROS Nascar sanctioned Guide http://www.nros.com/
-- SimRacing Online http://www.simracing.com/
-- Official mentally retarded guy of r.a.s.
-- May the Downforce be with you...

"People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."

Bruce Kennewel

PAPY listen up! Raise the minimum ride height to 4inches in the gpl patch

by Bruce Kennewel » Sun, 04 Jul 1999 04:00:00

Yep.



> > It is an historical simulation and therefore the adjustable parameters
> > should be as per history had them, IMO.

> Like the Bugatti circuit and the F10 Arcade view. Or being able to change
> anything on the car without caring about the time to change the parts.
> Pitstops ? :)

> Just want to stir up the soup, sorry Bruce ;-P

> I guess one way or the other, some people will be unhappy.  Kinda reminds
me
> of canonical stuff in the Star Wars universe.

> --
> -- Fran?ois Mnard <ymenard/Nas-Frank>
> -- NROS Nascar sanctioned Guide http://www.nros.com/
> -- SimRacing Online http://www.simracing.com/
> -- Official mentally retarded guy of r.a.s.
> -- May the Downforce be with you...

> "People think it must be fun to be a super genius, but they don't realise
> how hard it is to put up with all the idiots in the world."

Christer Andersso

PAPY listen up! Raise the minimum ride height to 4inches in the gpl patch

by Christer Andersso » Sun, 04 Jul 1999 04:00:00

It still comes out as if you think that since a racing sim never can
be perfect it shouldn't be improved??? You dont want a GPL2, a SCGT2,
a GP3, a TOCA3, etc??? And if you do want these new versions, dont you
want them to be more realistic than todays? If you do, then I dont see
your logic...

/Christer


> >Yeah guys, lets go race Nascar Revolution.  Who cares how realistic it is.
> >Its just a game!  Sorry I had to say that.  No offense to you.  Just wanted
> >to make a point.

> I didn't quite mean it that way though Jesse.  But thanks for calling me on
> that.  I guess I'd better explain a little better.  What I meant was really
> that no game will ever be a perfect simulation of real life.  We can't program
> all the kinds of variables that occur in real life and I doubt that we'll ever
> be able to do so realistically.  So, is there anything really wrong with GPL
> now?  It's the best simulator on the market, even if the ride height isn't
> completely correct to real life.  So, don't fret and just enjoy how much better
> it is than NASCAR Revulsion even though it's not completely perfect.  That
> better?

> Dan Belcher
> Team Racing Unlimited

--
http://home.swipnet.se/~w-41236/ (Read all about the "Global online
racing"-proposal under "For developers". Read it a couple of times,
cause noone has understood it the first time they've read it yet :o)).
Dan Belch

PAPY listen up! Raise the minimum ride height to 4inches in the gpl patch

by Dan Belch » Mon, 05 Jul 1999 04:00:00

Oh jeez, I've caused enough crap, haven't I?  :(

Dan Belcher
Team Racing Unlimited

Stephen Barnet

PAPY listen up! Raise the minimum ride height to 4inches in the gpl patch

by Stephen Barnet » Mon, 05 Jul 1999 04:00:00

But Piers, there only seven makes of cars to choose from in GPL, and in
there day some teams like Ferrari had a lot of money to spend on suspension
development. But coincidentally all of the teams ran ride heights in the
region of 3.75 inch to 5 inch. Not lower.  Ride height was free in the
regulations,  so they must have had some idea what they were doing...
Steve

:
snip snip

snip snip

Christer Andersso

PAPY listen up! Raise the minimum ride height to 4inches in the gpl patch

by Christer Andersso » Tue, 06 Jul 1999 04:00:00

Actually I think the buyers of GPL are interested in both realism and
going as fast as possible, hence we continue to have these discussions
in NGs. I also think that a good way to find faults in a simulation is
to try to go as fast as possible with what the simulation allows. The
drivers who explore the simulation to try to go as fast as possible
are doing us a favour, IMO. I think they speed up the development of
realistic racing sims. In GPL2 we will have high frequent bumps
simulated and a better simulation of car body hitting the track, which
will make low ride heights foolish. These simulations will also
improve overall simulation, which is a good thing, right :o)? With the
patch we just have to seddle with a ride height minimum setting, which
I believe is better than no patch.

/Christer


> Yeah, that's the problem. People aren't interested in realistic setups, they are
> interested in going as fast as possible, and this is where things didn't turn
> out to be as Papy meant.

> ---Asgeir---


> > so they gave us the freedom to have realistic physics through setup
> > modification but people dont want an authentic setup.  They want a fast
> > setup so they do the exact opposite and abuse the lack of a COMPLETELY
> > realistic physics model.

> > My thoughts

--
http://home.swipnet.se/~w-41236/ (Read all about the "Global online
racing"-proposal under "For developers". Read it a couple of times,
cause noone has understood it the first time they've read it yet :o)).
Tore Hanso

PAPY listen up! Raise the minimum ride height to 4inches in the gpl patch

by Tore Hanso » Tue, 06 Jul 1999 04:00:00

You are onto something here Jesse. I like the idea of driver skill vs setup
skill. A standard "typical" setup of the day would add to the driving
element. When Pappy had the demo available we all knew we were training on
equal ground. The guys at the top are still at the top, but it was because
of driving skill only. The rest of us felt good as we slowly crept closer to
the top "bananas". The problem seemed to be when racing AI. then we all knew
we were in trouble unless we could do something with the setup. I recommend
that a supplied typical setup, perhaps a choice of 2 for each car, be
available for on-line racing, while anything goes when you are racing the
AI.

Tore Hanson



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