Here is copy of the readme file from the patch. Believe it addresses your
situation under the Multiplayer section.
NASCAR? Racing 2003 Season PATCH README 1.1.0.0 06/25/03 [ To read this
file, select Edit/Word Wrap from the menu above ]
TABLE OF CONTENTS
[1] WHAT THE PATCH FIXES [2] HOW TO INSTALL THE PATCH [3] ADDITIONAL
INFORMATION [4] CONTACTING SIERRA
a.. ***********************************
NOTE: The 1.1.0.0 version of NASCAR? Racing 2003 Season is not multiplayer
compatible with previously released versions. As a client you will only be
able to see and join 1.1.x.x servers, and similarly as a host only 1.1.x.x
clients will be able to see and join your server.
Additionally, telemetry gathering programs built for the previously released
versions of the game will not be compatible with the 1.1.0.0 version. These
utilities will need to be re-linked with the updated papytelemapp.obj that
is distributed with the 1.1.0.0 patch.
a.. ***********************************
[1] WHAT THE PATCH FIXES ====================================
AI:
a.. AI cars will now be less likely to retire as a result of suffering
damage.
CAR FILES:
a.. Changed the #155 to a Ford.
CAR MODEL:
a.. Added jack screw holes to rear window.
a.. Fixed incorrect shininess map on steering column.
CAR SETUPS:
a.. Slight adjustments to the FAST and JASPER setups to account for
ride-height and front spring changes. See PHYSICS section below for more
details.
CHAMPIONSHIP SEASON:
a.. Qualifying results and number of poles will now be properly saved in
Event Results and Season Standings after a completed qualifying session was
restarted.
a.. Fixed some minor sorting issues on the Event Results and Season
Standings tables.
a.. Practice length, Happy Hour length, and the roster name are now properly
saved into the season file.
CONTROLS:
a.. When throttle or brake are assigned to a digital control such as a
keyboard key or joystick button, traction control and anti-lock brakes can
now be disabled.
GARAGE:
a.. Car setup ranges are now properly applied as a setup is loaded. This
prevents the use of setup files from previous versions which allowed
different ranges.
MULTIPLAYER:
a.. Fixed a bug which prevented in-car chat when the chat filter was
disabled.
a.. Fixed a bug which prevented bosses from ejecting other clients.
a.. The !clear command has been renamed !clear_black so as to not conflict
with the various clear password commands.
a.. Increased timeout for Sierra.com race list download.
a.. Hardcore mode now has separate options for driving aids and visual
restrictions. When driving aids are restricted, anti-lock brakes, stability
control, steering assistance, and traction control will be disabled for all
drivers.
a.. Increased race session start countdown from 30 to 60 seconds.
a.. Black flags that are issued by an admin or as the result of a poll can
now be cleared.
a.. Non-animated opponent pit crews can now be seen in multiplayer races.
a.. Sierra.com system messages are now properly translated eliminating the
cryptic "@#1267ever" and similar messages.
PHYSICS:
a.. Updated super speedway aero drag and downforce maps based on new data
Jasper Motorsports.
a.. Extended the non-super speedway aero-downforce and aero-balance maps so
that when the car is run very low to the ground an aero understeer problem
caused by running off the end of the aero maps is fixed.
a.. Softened motion ratios of the front springs based on new data from
Jasper Motorsports. Slightly stiffer front springs will be required to get
the same front wheelrate as before. Version 1.0 setups will still have the
correct wheel rate, their spring rate will be displayed based on the new
motion ratio.
a.. Slightly reduced front bump camber effects.
a.. Front suspension geometry has been reworked to fix a camber fall-off
with steering bug.
a.. Chassis had too much ground clearance, so bottoming out wouldn't occur
when it should.
a.. Chassis bottoming out friction is increased.
a.. Reduced draft effects.
a.. Rear weight bias at restrictor plate tracks is now limited to 50% of the
car's minimum weight to match 2003 rule changes.
a.. Tire wear is now more affected by running tires hot.
a.. Stability Control has been tweaked to affect tire wear.
PIT CREW:
a.. Pit crew will no longer wave pit sign when you are serving a drive-thru
penalty unless you pull into the pit stall area indicating that you actually
want to pit (note that the drive-thru penalty will NOT be cleared if you do
in fact stop for service).
RACE CONTROL:
a.. Fixed a bug in Arcade mode which prevented you from being able to clear
a drive-thru penalty after speeding in the pits.
a.. Penalties for cutting the course are no longer enforced after a car has
taken the checkered flag.
a.. Qualifying session time will be extended for longer tracks. This will
allow the use of 3rd party tracks where qualifying laps previously could not
be completed within the game's default session time limit.
a.. Caution periods at the short ovals (Bristol, Martinsville, and Richmond)
have been extended by an additional lap.
a.. Fixed a bug which caused the speed/gear indicator's yellow flag to not
reset after a debris caution.
a.. Increased caution sensitivity.
a.. With damage enabled, debris cautions for single car accidents are now
possible.
RENDERER:
a.. Fixed a bug which could cause low track rail LODs in wide FOV camera
views.
a.. Greatly reduced framerate impact of advanced "on-car shadows" Graphics
options when using the DirectX D3D renderer.
a.. Car shadows can now use Shadow Volumes. See Additional Information
section below for details.
a.. Slight optimization to multi-pass rendering in the DirectX D3D renderer.
See Additional Information section below for details.
a.. Fixed bug which caused car to car shadows to appear opaque black in the
OpenGL renderer.
a.. Fixed a bug in the DirectX D3D renderer that for some users would cause
a crash at the Eight-Bowl track (this fantasy track is available via a
separate track pack download).
a.. Fixed a bug in the OpenGL renderer that caused some of the shadows at
Las Vegas (76 balls and the scoring tower) to not be cast onto the car.
SPOTTER/CREW CHIEF:
a.. Added support for "3-wide on the left" and "3-wide on the right"
messages.
a.. If you are already on pit road, the spotter will no longer remind you to
come in and serve a black flag penalty when you cross the start finish line.
If you exit pit road without serving the penalty, the reminder message will
then be triggered.
TELEMETRY:
a.. Player car gauge data and opponent car track position information are
now available. See "telemetry\papytelemapp.h" and "telemetry\tsample.cpp"
for details.
TRACK ARTWORK:
a.. Fixed a problem with the horizon texture at Darlington when cloudy
weather was selected.
a.. Fixed a graphical issue that could be seen in the rear-view mirror at
Texas.
a.. Added missing wall ads back to New Hampshire.
TRACK GEOMETRY:
a.. Fixed an incorrect extended surface type on the apron at Bristol-Night.
TRACK SETTINGS:
a.. Increased Bristol, Bristol-Night, and Martinsville pace speeds to 40 mph
to prevent passing the pace car while on pit road.
a.. Tightened up the qualifying checkpoints for Daytona and Daytona Night.
a.. Added a new track.ini setting "track_dir". See section below for
details.
USER INTERFACE:
a.. Fixed scroll bar on Sierra.com available races table.
a.. Added a checkbox to the Options screen to disable the menu background
animations.
a.. Fixed a typo in the garage's transmission ratio pop-up help box.
a.. Added "Import" and "Export" buttons to the Opponent Manager Screen. See
Additional Information section below for details.
a.. Volume of the garage background sound is now properly controlled by the
Sound Option screen's "User Interface" slider.
a.. Added a display of the total number of servers and players to the
Available Races table.
a.. Improved scrolling for the driver list table on the Opponent Manager
screen.
a.. Correct manufacturer car model is now loaded on the post-race newspaper
winning screen.
a.. Fixed a bug which could cause the displayed calibration values to carry
over from one "page" of the controller calibration dialog to another. Note
that this was a display-only issue, and in no way had any affect whatsoever
on the actual calibration data used by the game.
[2] HOW TO INSTALL THE PATCH ====================================
1. Run the saved patch executable.
2. The patch should automatically detect your NASCAR? Racing 2003 Season
installation directory and then begin the patching process.
a.. Note that if you have modified any of the game's files using 3rd party
utilities, it may be necessary to reinstall the game before the patch can
successfully complete its installation.
[3] ADDITIONAL INFORMATION ====================================
SHADOW VOLUMES
When using the DirectX D3D renderer Car shadows can now be rendered using
Shadow Volumes on hardware that supports Stencil Buffers. This feature
allows for more realistic car shadows that can be cast on walls. This
feature also eliminate the "double-dark" shadows that would be seen when
multiple car shadows overlapped. To enable this new feature, you will need
to manually edit your PLAYER.INI, changing default "0" to a "1" as shown
below:
[Graphic Options] enable_ShadowVolumes=1 ; set to 1 to enable shadow volumes
CAR MEGA SHADER OPTIMIZATION
When using the DirectX D3D renderer multi-pass rendering can now be made
more efficient on cards with advanced shader capabilities. To enable this
new feature, you will need to manually edit your PLAYER.INI, changing
default "0" to a "1" as shown below:
[Graphic Options] enable_CarMegaShader=1 ; set to 1 to enable advanced
shaders where applicable
OPPONENT MANAGER IMPORT & EXPORT BUTTONS
You can now import and export car and pitcrew skins directly from the main
Opponent Manager screen without entering the paintkit.
...
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