rec.autos.simulators

Road Atlanta

Joel Willstei

Road Atlanta

by Joel Willstei » Fri, 04 Aug 2000 04:00:00

     Just downloaded David Noonans new track. ROAD ATLANTA. That's right.
David did it again. I couldn't believe it that he finished another new track
so soon after Imola. And Road Atlanta is his best yet. The track is dead on.
Even the red Georgia clay is there.  I still drive SCGT, but David's version
of Road Atlanta is just so much better.

      Thanks again David.

Joel Willstein

G Patrick

Road Atlanta

by G Patrick » Fri, 04 Aug 2000 04:00:00

So, can it be adjusted by "someone"? You sure made the accurate one
sound real nice rrevved...

G Patricks


>Hey, I know its free, and Dave states clearly that he doesn't want
>to hear any complaints, but people that are using the track should
>know that it is inaccurate in 2 or 3 critical areas.

>The rest is fine.

Jon Van Ginneke

Road Atlanta

by Jon Van Ginneke » Fri, 04 Aug 2000 04:00:00

No GPL track that's been released should ever be edited because people could
race in the same race with different versions online.

Jon


> So, can it be adjusted by "someone"? You sure made the accurate one
> sound real nice rrevved...

> G Patricks



> >Hey, I know its free, and Dave states clearly that he doesn't want
> >to hear any complaints, but people that are using the track should
> >know that it is inaccurate in 2 or 3 critical areas.

> >The rest is fine.

Hena H?kk?ne

Road Atlanta

by Hena H?kk?ne » Sat, 05 Aug 2000 04:00:00


>Also, the elevations are understated. The long dip at the end of the main
>straight leading up to the bridge is WAY too shallow. Not nearly

Regarding to elevation changes ... 2D picture just can't do them justice.
Dave might've done the track by measuring the ups and downs to a millimeter
but they still wouldn't look right.

FWIW, I visited the Ring again last week and did 11 laps around the
Nordschleife on my bike (best fun I've had all year) and although I'm even
more impressed on Papy's recreation of the track, the elevation changes just
don't feel right in GPL. They're too flat, and strongly believe it's because
of the 2D image we look at ... the same thing happens in video clips and
photos ...

Regards,
Hena

Michael G. Lower

Road Atlanta

by Michael G. Lower » Sat, 05 Aug 2000 04:00:00

        This thread has me wondering: How steep would elevation changes in the
game have to be in order to make them "feel right" when we play it? An
extra 1% grade? 5%? And how would the car be reacting? I mean, imagine
how far the car would fly at Flugplatz if its approach were steeper!

Michael Lowery



> >Also, the elevations are understated. The long dip at the end of the main
> >straight leading up to the bridge is WAY too shallow. Not nearly

> Regarding to elevation changes ... 2D picture just can't do them justice.
> Dave might've done the track by measuring the ups and downs to a millimeter
> but they still wouldn't look right.

> FWIW, I visited the Ring again last week and did 11 laps around the
> Nordschleife on my bike (best fun I've had all year) and although I'm even
> more impressed on Papy's recreation of the track, the elevation changes just
> don't feel right in GPL. They're too flat, and strongly believe it's because
> of the 2D image we look at ... the same thing happens in video clips and
> photos ...

> Regards,
> Hena


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