Yes!!!! Please..!!!!
Doesn't the Amiga have its own NewsGroup?
Yes!!!! Please..!!!!
Doesn't the Amiga have its own NewsGroup?
>>As I understand it, IndyCar 2.0 will NOT provide support for
>>multiplayer (more than 2 player) user-user LANs.
>>This is a feature which I personally desire *more than any other
>>change* to IndyCar. (Novell Netware LAN support)
> This is even harder than my desire to have an editor. The
>arcade game VR Racing can have (or so I've heard) up to 32 machines
>connected and I doubt they use something as slow as Novell. Also, these
>machines have purpose built chips that make the Pentium look like a dog
>(ok, it is). In theory, it should be possible on a 10Mbits+ LAN, but it
>will all depend on how the software is written and how much info must be
>moved on the wire.
>bryon
>ps- see Ralf, I do have a clue.
By the way, since you brought up VR Racing AND you don't care about posting
continuity, you happen to have a track editor handy for VR Racing?
Didn't think so.
Ralf
____ __ ___ __ ____ __
_\ \ /(__)\ | ( /(__)\ )( /(__)\ http://www.webcom.com/~sabata/
Perhaps the incredibly talented people at iD would be willing to create a
Racing Sim that allows users to create tracks, etc. Then again, maybe they
are smart people and realize that would be catering to a smaller audience than
they'd care to work for.
Perhaps someone is already to close to doing so. My hat's off to this person.
I suggest s/he check in on this group and put to rest this stupendous request
from the hundreds of people wishing to create their own tracks, or edit
existing ones.
If you're out there, please let us know, so that we can get back to
constructive discussions concerning racing sims as opposed to games.
Ralf
____ __ ___ __ ____ __
_\ \ /(__)\ | ( /(__)\ )( /(__)\ http://www.webcom.com/~sabata/
And received the following response:
[much deleted]
Says it all Ralf.
I like to make it clear that I too have absolutely no desire for a
track editor which essentially would turn the SIM into an arcade game.
From the response I have received so far, it also appears no-one much
cares about having LAN support.
BTW Byron, (and I welcome further comment or correction here if
someone out there better informed can illuminate the technical issues
more clearly), if Papyrus can get ICR working well over an analogue
phone system, a Novell net of 4 - 8 drivable cars with the rest of the
field computer controlled wouldn't exactly present them or 10 Mbps
ethernet/twisted pair with a major dilemma, and would be significantly
easier to write than creating 'Byronworld' using a "track editor"
with all the variables you desire...IMHO.
Regards
Keiron
* Compuserve: 100241,714 *
* Fidonet: 3:640/301 *
from Keiron Rado in Brisbane, Qld, Australia *
I suspect that he wanted to do a figure 8 track and play smash 'em up
and port it to Sega or his Amiga
Ralf
____ __ ___ __ ____ __
_\ \ /(__)\ | ( /(__)\ )( /(__)\ http://www.webcom.com/~sabata/
[referring to someone wishing to write a track editor]
It seems to me that you think that:
1) if you have ICR-like program and you can only run on real tracks,
then this is a racing simulator,
2) if you can use the same program to run on non-real tracks, then it
becomes a game (should I say: it downgrades to game?)
I'd like to remove all the chicanes from Monza and restore the 2nd
Lesmo turn to its pre-1994 status. This will bring me back to the
original 50s track. Then I'd like to restore the Indy-like ring so I
can get the 10Kms track they run on a couple of times (By the way, it
was something like this
----.
/ |
\ |
\ |
\ \ ___________________
| /\ --_
| | `-----------------_ \
| | ` |
| \ | |
\ -__________________-' _/
`__________________________--
So, is this a legitimate simulation use of a car racing program or it
is just console stuff?
And, believe me, ICR, NASCAR and F1GP *are* just games. They will
become simulations the day you'll get hurt crashing on a wall. Until
then, they are just programs attempting to give you the feeling of
driving a racing car and to do that they have to better some aspects
of the reality (no injuries). So, why couln't I be allowed to better
the reality to a further degree by creating new tracks for my
personal use (I won't force you to run on them...) and for the people
who'll like them?
Paolo Montrasio
--
WWW: http://www.physics.sunysb.edu/~montra/ ETNOTEAM S.p.A.
Tel: +39-2-26126-207/276 via A. Cairoli Bono 34
Fax: +39-2-26110755 I-20127 Milano, Italy
No kidding Ralph. Duh. Why do you think you are the smartest
person on the planet?
It is both a game and sim.
bsl
--
-------------------------------------------------------------------------
-
If I were but what I was, I would not be anything but what I were.
Bryon S. Lape
Hodges Library in the department formerly known as "Automation"
Proud owner of two songs banned from MTV.
Suffering from political correctness deficiency syndrome.
Forget what I said yesterday, this is fun. It has been a long time since I've
seen such a display of idiocy. Keep it up. Bring it on. I'm salivating at
the prospect of reading more bullshit eminating from your pea-brain. C'mon.
Ralf
____ __ ___ __ ____ __
_\ \ /(__)\ | ( /(__)\ )( /(__)\ http://www.webcom.com/~sabata/
I, personnaly, would prefer to see these support (be it online,
Internet or Lan) to be in the form of add-on package rather than to
be included in the game so that to keep the price down. Furthermore,
these add-on can be release later on, thus allowing to deliver ICR 2.0
earlier.
Thanks
Nicolas
>>>>>This is a feature which I personally desire *more than any other
>>>>>change* to IndyCar. (Novell Netware LAN support)
>And received the following response:
>writes:
>>>>Subject: Re: IndyCar(TM) Racing II News
>>>>Date: 16 May 1995 16:34:14 GMT
>>>>This is even harder than my desire to have an editor.
>>>>arcade game VR Racing can have (or so I've heard) up to 32 machines
>>>>connected and I doubt they use something as slow as Novell. Also, these
>>>>machines have purpose built chips that make the Pentium look like a dog
>>>>(ok, it is). In theory, it should be possible on a 10Mbits+ LAN, but it
>>>>will all depend on how the software is written and how much info must be
>>>>moved on the wire.
>>>>bryon
>>>>ps- see Ralf, I do have a clue.
>>>Bryon, you direct your post at ME and I had nothing to do with the post you
>>>referred to.
>[much deleted]
>>>Ralf
>Says it all Ralf.
>I like to make it clear that I too have absolutely no desire for a
>track editor which essentially would turn the SIM into an arcade game.
>From the response I have received so far, it also appears no-one much
>cares about having LAN support.
>BTW Byron, (and I welcome further comment or correction here if
>someone out there better informed can illuminate the technical issues
>more clearly), if Papyrus can get ICR working well over an analogue
>phone system, a Novell net of 4 - 8 drivable cars with the rest of the
>field computer controlled wouldn't exactly present them or 10 Mbps
>ethernet/twisted pair with a major dilemma, and would be significantly
>easier to write than creating 'Byronworld' using a "track editor"
>with all the variables you desire...IMHO.
>Regards
>Keiron
I also just returned from Indy qualifying and played the new version at
Fanfest. I had the chance to talk to the Papyrus rep for quite a while while
waiting in line.
First off, The version being played was a beta copy of SVGA indycar, with
network support. They were running a novel network with ethernet cards and
the commercial version should be out Aug - Sep. time frame, and it will
support multiplayer mode over LAN.
As for track editors, he told methey use AutoCAD to design tracks, and then
the completed track is imported into the game somehow. My limited knowldege
of game programming prohibited a more indepth discussion of how it's compiled.
If you really want more information, the guys name is David Matson, and I'm
sure you could write him, fe seemed to be a pretty nice guy, at
Schurmann stands up and gives a cheer. Way to go Paolo. You
tell 'um!
bryon
--
-------------------------------------------------------------------------
-
If I were but what I was, I would not be anything but what I were.
Bryon S. Lape
Hodges Library in the department formerly known as "Automation"
Proud owner of two songs banned from MTV.
Suffering from political correctness deficiency syndrome.
My comments in reference to track editors and such are specifically aimed at
IndyCar Racing by Papyrus, which is a sim/game that serves a purpose, and has
no need of editors of that type. If someone wants to create a racing sim that
allows the creation of customs tracks, I encourage them to do so. But to
expect it to come from IndyCar Racing by Papyrus is merely asking Papyrus to
do the bulk of the work for you ("you" in general terms). If that person
wants such a game/sim, write it.
Ralf
____ __ ___ __ ____ __
_\ \ /(__)\ | ( /(__)\ )( /(__)\ http://www.webcom.com/~sabata/
> I, personnaly, would prefer to see these support (be it online,
> Internet or Lan) to be in the form of add-on package rather than to
> be included in the game so that to keep the price down. Furthermore,
> these add-on can be release later on, thus allowing to deliver ICR 2.0
> earlier.
> Thanks
> Nicolas
****************************************************************
Hartsdale, NY "BsOiRgInNaGture" Cloud 9 Internet
****************************************************************
First off, The version being played was a beta copy of SVGA indycar, with
network support. They were running a novel network with ethernet cards
and
the commercial version should be out Aug - Sep. time frame, and it will
support multiplayer mode over LAN.
<<<
I think you misunderstood.
What we showed at Fanfest was specially made just for Fanfest. It was not
ICR 2.0. It did have SVGA-quality car definitions, but did not have the
new artwork being developed for ICR 2.0.
Furthermore, while yes, we do run multiplayer testing in-house over a
Novell network, there are no plans at this time to release such a product.
The multiplayer service is a dial-in service provided by Papyrus through
which you can race against other players in various leagues. Again, there
is no plan at this time to release a multiplayer, network version of ICR
or NASCAR.
Rick Genter
Technical Lead, IndyCar Racing 2.0
Papyrus Design Group, Inc.