r.a.s posts.
3D Racing Mania(99/100) -
http://www.racesimcentral.net/
Digital Sports(99/100) -
http://www.racesimcentral.net/
Avault(5/5 stars) -
http://www.racesimcentral.net/
Operation Sports - (95/100) -
http://www.racesimcentral.net/
I usually stick to sims such as GPL, Indycar 2, GP2, Nascar 2/1999, MGPRS2,
etc., but I also play some arcade racers with my non-sim oriented friends,
and one of these friends recommended Midtown Madness as well. I'm normally
pretty skeptical when it comes to game reviews, but after finding this many
near-perfect reviews of the game, I figured I couldn't go wrong. Besides,
one of my favorite PC racing games was Vette(where you could race around San
Francisco), and Midtown Madness sounded like it could be very similar.
Anyway, I have a Windows 95 , PII Celeron 300a overclocked to 450, 64mb
100mhz Ram, 2 12mb Pure 3D II Voodoo 2 cards in SLI, Intergraph Intense 3D,
Diamond MX300 A3D 2.0 Sound Card, and a Logitech Formula Force Steering
controller(connected to serial port). In GPL at 800x600 I get a very
consistent 36fps. In other arcade
racers such as Powerslide, Need for Speed III, and Motocross Madness, I can
run at 1024x768 with pretty detailed settings, and get a very smooth frame
rate. First person shooters like Quake II, Unreal, and Half-Life also run on
my machine at 1024x768 with benchmarks well above 50fps(depending on the
timedemo).
HOWEVER, Midtown Madness just crawls at 640x480!! With a couple cars ahead
it
will completely come to a standstill, and then start again half-way down the
street. I have reduced the detail settings down to where the game is
downright ugly, but it still chops along, starting, stopping, hiccuping all
the way. I tried in-car views, out of car views, and dasboard views, but had
similarly poor results. I tried it at 1024x768 and it would hardly budge.
The Pure 3D II is selected in the Graphics options, so I know its not trying
to run on the Intergraph Intense 3D(only used for Indycar II and SODA these
days). Polling is turned off in the game controller settings, although I
don't know if this would matter since the Wingman Formula Force runs through
the serial port. Again, TOCA 2, MGPRS2, Sportscar GT, and Viper Racing all
run very smooth at higher resolutions.
Any ideas, or is this game just another poor example of D3D coding?
Microsoft's own Monster Truck Madness 2 and Motocross Madness run very
smooth on my current setup. Anyone with a similar setup have better results?
Please don't respond with "buy a TNT2 card or a Voodoo 3 card, then you will
get better results". My setup was about the best money could buy for 3d
graphics speed just a few months ago, so I am not ready to call it obsolete
yet. The system requirements on the box state Pentium 200 or Pentium 166
with 3d accelerator and 16mb ram for pete's sake!! I can't imagine how
horribly it would play on such a machine. I would have to say on my setup it
is nearly unplayable and definitely not enjoyable. However, there must be
something wrong with my setup because a quote from the Digital Sports review
states the following:
"GRAPHICS: 100 - One hundred you say? Dead on correct! Played at the maximum
resolution of 1024x768 on my SLI'd PII 450, the visuals have never been
better. With all the doodads turned on, the frame rate was as smooth as
silk, making the feeling of acceleration as convincing as I've yet to
experience in any kind of racer."
"Frame rate smooth as silk"?? "Acceleration as convincing as I've yet to
experience in ANY kind of racer"?? Maybe I picked up the wrong game because
my experience has been anything but that. I went back and played some GPL,
Viper and SCGT just to make sure that those games were not performing poorly
as well, but fortunately they were humming along as usual!! The PC setup
described in the Digital Sports review sounds like my exact setup, yet I run
the game at 640x480 with no detail, and it is a slide show at best!!What am
I
doing wrong? I have all the lastest drivers for Direct X, Pure 3D II,
Diamond Mx300, and Wingman Formula Force.
The Operation Sports reveiw also states:
"Running on a PII 350 with 2 Voodoo II cards in SLI mode, I was able to max
all the graphic settings out and still have a great framerate."
Again, I have the minimum graphics set at 640x480 and it chugs. What could
be up??? Just for kicks, I decided to change my clock settings back to
normal for my Celeron 300a. I have an Abit BX6 so it is easy to change the
settings through the Bios. I booted up and tried the game again. Same
results!! Honestly, the demo for Nascar Revolution ran faster and smoother
on my machine than Midtown Madness.
I also have a Pentium 233mmx, 64mb, with the original Canopus Pure 3D(Voodoo
1 6mb card), so I installed Midtown Madness on that machine as well.
Unfortunately, the performance on this machine was even worse!
What PC setup can actually run this game smoothly and at full detail like
these reviews state? I asked my friend who recommended the game if he had
similar problems. He has a P233mmx, 32mb, Voodoo 1, and he said that it does
not run very smoothly, but that none of his games do so he is used to it. Is
this what happens to the general game buying public? They get these games
home, install them, they either run poorly or don't run at all, and they
just chalk it up to having a slow system or they just accept buggy,
lackluster games as is.
There's got to be something wrong with the setups on my machines. I have
also already tried all the tweaks recommended on the Midtown Madness Tweak
Guide site - http://www.racesimcentral.net/
Only thing I have't tried is running it in 320x200 software renderer, and if
I have to do that to get a decent frame rate on my machine, then this game
will go back to the store.
Any help would be greatly appreciated as I am about to go crazy trying to
figure this out. Is there a way to frame rate benchmark in this game?
Don Chapman