rec.autos.simulators

GPL and OpenGL and GeForce3 Ti 200

Chuck Kelle

GPL and OpenGL and GeForce3 Ti 200

by Chuck Kelle » Tue, 20 Nov 2001 11:33:37

Any way to get these three to work together?

I have the beta patch for OpenGL installed and the Geforce card is
VisionTek. I have the 2280 drivers installed.

With OpenGL everything works great till I leave the race. Then only the top
quarter of the screen is displayed on the bottom of the monitor. Anyone know
a fix for this?

In D3D the menu screens have large pink and blue dots everywhere but in the
race screen it's fine. Only thing, if I have the connection quality meter on
the frame rate is cut in half. I know, leave it off. <g>

I have the D3D patch installed also.

Thanks

Chuck

Alex Camero

GPL and OpenGL and GeForce3 Ti 200

by Alex Camero » Tue, 20 Nov 2001 12:21:20

Try 22.40's or 50's the 80's aren't very good, the only solution to the
OpenGL problem is going back to 3.xx drivers.

Alex


Walt Watso

GPL and OpenGL and GeForce3 Ti 200

by Walt Watso » Tue, 20 Nov 2001 12:38:46

I use the 21.88 detonators on my GeForce3 Ti 500. It runs just fine.

-Walt

David Ciemn

GPL and OpenGL and GeForce3 Ti 200

by David Ciemn » Tue, 20 Nov 2001 19:43:52

runs fine in d3d correct. There is a major bug with open gl.

DC

> I use the 21.88 detonators on my GeForce3 Ti 500. It runs just fine.

> -Walt


> > Any way to get these three to work together?

> > I have the beta patch for OpenGL installed and the Geforce card is
> > VisionTek. I have the 2280 drivers installed.

> > With OpenGL everything works great till I leave the race. Then only the
> top
> > quarter of the screen is displayed on the bottom of the monitor. Anyone
> know
> > a fix for this?

> > In D3D the menu screens have large pink and blue dots everywhere but in
> the
> > race screen it's fine. Only thing, if I have the connection quality
meter
> on
> > the frame rate is cut in half. I know, leave it off. <g>

> > I have the D3D patch installed also.

> > Thanks

> > Chuck

Rafe McAulif

GPL and OpenGL and GeForce3 Ti 200

by Rafe McAulif » Wed, 21 Nov 2001 10:34:02

Anyone know if there are any plans to fix this? It seems such a small
bug, and the OpenGL patch looks SOOOO much nicer (on my GF3 anyway). I
would have thought that something like George Smiley's 3DFX fix would
be able to be implemented on the OpenGL patch. Like running the menus
in the same res as on the track.

Rafe Mc

On Mon, 19 Nov 2001 10:43:52 GMT, "David Ciemny"


>runs fine in d3d correct. There is a major bug with open gl.

>DC


>> I use the 21.88 detonators on my GeForce3 Ti 500. It runs just fine.

>> -Walt


>> > Any way to get these three to work together?

>> > I have the beta patch for OpenGL installed and the Geforce card is
>> > VisionTek. I have the 2280 drivers installed.

>> > With OpenGL everything works great till I leave the race. Then only the
>> top
>> > quarter of the screen is displayed on the bottom of the monitor. Anyone
>> know
>> > a fix for this?

>> > In D3D the menu screens have large pink and blue dots everywhere but in
>> the
>> > race screen it's fine. Only thing, if I have the connection quality
>meter
>> on
>> > the frame rate is cut in half. I know, leave it off. <g>

>> > I have the D3D patch installed also.

>> > Thanks

>> > Chuck


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