Yes....That is correct. That is why it is called "PaintKit," and not
CarTuneUpKit.
If you wish to adjust the AI cars, you need to do a lot of testing, or
have friends that are willing to tell you where to get info on this.
There is no "book" on this, but with enough experience and testing, you
will know exactly what to do! It's really cool when you learn how it
works!
And this is a key to setting apart a game from a sim! IndyCar Racing has
some of the same features, but with ICR 2.0, we will be able to make the
same adjustments, and keep these two Sims playable for years and years!
I cannot thank Papyrus enough for *finally* taking the "arcade" out of
racing games, and finally making (them) a true simulation!!!
Of course, if a consumer wants to run ICR/NCR as a game, with no effort
to learn more about the insides of these sims, then that's okay too.
A "true" Sim, IMO, is one that takes current, real-life situations, and
presents that to us! Unlike the Sim City/World/Earth/Solar System/Town/
County/Province/Country/etc....etc...
Not that those are NOT fun, but sometimes a so-called Sim becomes
redundant.
That would be like creating an IndyCar or NASCAR track with loops! So,
what is next after that? Missles? Machine guns? Rocket/Grenade launchers?
Naaahhh....Already been done on the Amiga/Nintendo/Genesis.