rec.autos.simulators

OT: Solitare with win2k

Dave Henri

OT: Solitare with win2k

by Dave Henri » Thu, 16 Oct 2003 14:31:36

   I've used the winning card tumbles with the original solitare as kind of
a synthetic benchmark for years.   Whenever I upgrade something, as soon as
everything seems to be working, I play solitare to see how fast the cards
bounce after winning a game.  With win98se, everytime I add a faster piece,
the cards have sped(?) up.  <Gotten faster>  So I can tell pretty quickly
if I made a good choice or if I have a problem.  If I win in win98, the
whole process takes about 1 second now with my current box which is a
generation or two behind what I put in my son's computer.
   After putting lots of new stuff in my son's box I played solitare until
I won..I won't say how long THAT took.  :)  But he has Win2k, and when I
won a game of solitare, the cards floated down like I had a 286 with
windows 3.1.    Is the solitare in win2k fixed so that it doesn't go faster
based on hardware speed when the  cards tumble after a win?
  ANd while we are on the subject of win2k, what's with that 60hz screen
refresh?  I seem to remember folks talking about it..but how do you fix
it(i.e use a faster screen refresh rate) with an ATI card??

dave henrie

spamtra

OT: Solitare with win2k

by spamtra » Thu, 16 Oct 2003 16:25:26



Solitaire was rewritten to slow it down.

I thought it was XP that has the 60hz problem?
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Maze

OT: Solitare with win2k

by Maze » Thu, 16 Oct 2003 18:28:48


>    After putting lots of new stuff in my son's box I played solitare until
> I won..I won't say how long THAT took.  :)  But he has Win2k, and when I
> won a game of solitare, the cards floated down like I had a 286 with
> windows 3.1.    Is the solitare in win2k fixed so that it doesn't go faster
> based on hardware speed when the  cards tumble after a win?

SP2 here, the 52 pick up runs faster than a striped ape.

In windows you can override the eye straining 60hz. You need a utility
for running games in DX and OpenGL tho. Some utils that fix it are
MultiRes, ReForce, RefreshFix, etc. If you run OpenGL make sure it works
there too, it seems some developers forget about non-m$ aspects of 3D.

The Omega drivers come with a util to fix it, where you choose an option
on the install. And the ATI video card newsgroup might be a good place
to ask.

Malc

OT: Solitare with win2k

by Malc » Thu, 16 Oct 2003 20:39:03




> I thought it was XP that has the 60hz problem?

It's a Win2k problem that wasn't fixed in XP either. You can bodge the D3D
refresh rate with dxdiag, but I use Rivatuner (for an Nvidia card). I guess
there's a similar util for Ati cards.

Malc.

Rich

OT: Solitare with win2k

by Rich » Thu, 16 Oct 2003 23:56:02



Copy sol.exe from your w98 system and you'l be back in business.

SimRace

OT: Solitare with win2k

by SimRace » Fri, 17 Oct 2003 00:19:40


I know its the NVRefresh app for Nvidia cards. That's what I use in XP.
Makes it much easier on the eyes to see NR2003 in 100hz rather than the XP
default of 60hz, NO DOUBT! LOL! Surely ATI has a fix available somewhere.

Larr

OT: Solitare with win2k

by Larr » Fri, 17 Oct 2003 03:14:15

Before nVidia (FINALLY) added the option to their drivers, I used Refresh
Force 1.1.  It's the only utility I found that _reliably_ fixed the problem.

-Larry






> > I thought it was XP that has the 60hz problem?

> It's a Win2k problem that wasn't fixed in XP either. You can bodge the D3D
> refresh rate with dxdiag, but I use Rivatuner (for an Nvidia card). I
guess
> there's a similar util for Ati cards.

> Malc.

Dave Henri

OT: Solitare with win2k

by Dave Henri » Fri, 17 Oct 2003 10:22:08

"SimRacer"

  did some digging at rage3d.com and came up with the same program the
Nvidia users have....refreshforce   hmmmmm
dave henrie


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