rec.autos.simulators

Midtown Madness grafiX and stuff

FearNo

Midtown Madness grafiX and stuff

by FearNo » Mon, 17 May 1999 04:00:00

Has anyone been able to get the grafix of the game to look as great as
it looks on the back of the box??  I have set all of the grafic options
to its highest setting...anything else I should do?  I have a P2-350,
129SDRAM PC100, voodoo2 12MB, milin g200 card.

BTW, the multiplayer is good.  I have played a few multi games on the
net.  I hosted a 3 player cruise game on my "56k modem"...it was fun..
tho I wished we could have traffic in multi ;-(  Cruise mode is kinda
dull w/o traffic IMHO.  A few guys on the Zone had cable modems and
hosted 8 player games.

It would be good if the game had more options...it just seems to be
missing that a few things which would have made it a great game....now
IMHO its "good".

Regarding extra tracks, if my memory is correct..I think the makers of
the game said on allgames.com, they plan to have an expansion pack...and
a level editor!

Lastly, some1 mentioned that the game didnt cover enuff territory, I
highly disagree.  This game has tons of open areas, shortcuts, etc...its
amazing how it doesnt slow down.

GypsyMet

Midtown Madness grafiX and stuff

by GypsyMet » Mon, 17 May 1999 04:00:00

I'm not positive, but I think I read somewhere that some of the shots on the
back of the box are prerendered.

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