rec.autos.simulators

The downside of all these damn GP3 utilities

mark_rael4..

The downside of all these damn GP3 utilities

by mark_rael4.. » Thu, 03 Aug 2000 04:00:00

I was all set to start a GP3 hotlap competition ( at
http://www.racesimcentral.net/) using NO driving aids- by way of
requiring Ace Mode to be used. Well damn it if there isnt already a
utility to make all the aids available in all difficulty levels!
Now I have to recruit someone to make a small program that checks to
see if aids are being used. Any takers?? Help me create a 'Ace Level'
only hotlap competition for GP3. Check my site and mail me if
interested (link at bottom of main page.)

Thanks,

MR

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Rod Princ

The downside of all these damn GP3 utilities

by Rod Princ » Thu, 03 Aug 2000 04:00:00


says...

Wouldn't the aid still show up on the wheel, regardless of which
difficulty level being used?

Cheers,
Rod.

Greg Cisk

The downside of all these damn GP3 utilities

by Greg Cisk » Thu, 03 Aug 2000 04:00:00

Are you going to also require that everyone do hotlaps
at low processor occupancy levels? Your competition is
screwed before it ever starts if people crank up the
processor occupancy to well over 100%.

--



Jo Hels

The downside of all these damn GP3 utilities

by Jo Hels » Thu, 03 Aug 2000 04:00:00



According to some VERY reliable sources (as reliable as they can be
:-)  ) , a GP3LAP might be not too far away!!!

JoH

Andre Warring

The downside of all these damn GP3 utilities

by Andre Warring » Thu, 03 Aug 2000 04:00:00

On Wed, 02 Aug 2000 21:41:18 +0100, Martin D. Pay



>Helsen) mangled uncounted electrons thus:

><snip>

>>According to some VERY reliable sources (as reliable as they can be
>>:-)  ) , a GP3LAP might be not too far away!!!

>Oh goody! I found GP2Lap highly effective...

What is GP2Lap for? Some kind of GPLDump?

Andre

mark_rael4..

The downside of all these damn GP3 utilities

by mark_rael4.. » Thu, 03 Aug 2000 04:00:00



It was very late and I didnt download and try this thing last night.
But I tried the aid-enabler utility just now and its fine..  the driver
help icons still display on the wheel. Trying to host fastlaps can be
frustrating. People forget that in F12000 you could alter all kinds of
performance perameters that ISI left in text files in the name of open
architecture. And that was the tip of the iceberg as far as getting
F12k fansite/hotlap worthy was concerned. In fact F12k was sunk by that
iceberg..  as far as I'm concerned.

MR

http://blitzsports.com/racing/GP3

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Lorne Glustei

The downside of all these damn GP3 utilities

by Lorne Glustei » Fri, 04 Aug 2000 04:00:00

Hi Mark,
Months ago when I was following F1-2K on the net I remember your
F1-2K hotlap site and all the effort you put into making it fun & fair for
everyone. But with how easy it is (was ?) to cheat in F1-2K and the
system problems you were having running the game, I seem to
remember you finally turning over the hotlap page to someone else,
and that this person was developing an anti cheat program to make
the hotlap competition fair. Did this ever work out ? or were further
ways to cheat found and the competition closed because of it ?

Btw, do you remember us talking about low speed brake lock and
all the skidding and tire smoke you would get in F1-2K ?
Have you tested this in GP3 ?......same thing ;-\

All the best,
Lorne
--------------------------


> It was very late and I didnt download and try this thing last night.
> But I tried the aid-enabler utility just now and its fine..  the driver
> help icons still display on the wheel. Trying to host fastlaps can be
> frustrating. People forget that in F12000 you could alter all kinds of
> performance perameters that ISI left in text files in the name of open
> architecture. And that was the tip of the iceberg as far as getting
> F12k fansite/hotlap worthy was concerned. In fact F12k was sunk by that
> iceberg..  as far as I'm concerned.

> MR
> http://blitzsports.com/racing/GP3

mark_rael4..

The downside of all these damn GP3 utilities

by mark_rael4.. » Fri, 04 Aug 2000 04:00:00



Hi Lorne. I had a few talented people working like mad to try and make
F12000 something we could have competitions with, but the game kept
giving us fits. If it wasnt one thing it was another. GP3 is a whole
different bag altogether I'm happy to say. Maybe there is still the
potential for slo-mo laps or whatever..  I dunno, but at least it works
and runs well and it displays information correctly. But braking in GP3
seems more natural feeling than F12k, dont you think? I thought the
brakes in F12k were a joke and I said so all the time, but I havent
noticed this in GP3. But I *did* notice that the front wheels sometimes
lock at different times under heavy braking, just like in F12000, so
thats cool.

Anyway, I'm starting to accept fast laps very soon so check it out.
Right now I have one of my snail-like laps around Imola posted on the
new site as a way to get feedback about the rules.
 http://blitzsports.com/racing/GP3

Talk to you later,

MR

Sent via Deja.com http://www.deja.com/
Before you buy.

Lorne Glustei

The downside of all these damn GP3 utilities

by Lorne Glustei » Fri, 04 Aug 2000 04:00:00

Hi again Mark,
With no internet racing in GP3...  people are going to want to have
some way to compete with "real" sim racers, so your GP3 hot lap
competition should really take off :)  I know about  the slow motion
problem from GP2.... but from what I remember (someone correct
me if I`m wrong) when you view a replay file that was taken with the
game forced into slow motion, it would show up on [any] system as
looking slow motion. Also, if the above is correct you could simply
get out the stopwatch and if the replay takes longer than the recorded
lap time it would be proof of someone forcing slow motion to
improve their lap time.

In any case, I wish you luck with  http://www.racesimcentral.net/
and I hope to check it out soon :)

Oh... about the braking... after I did the text file edit I never had a
problem with the braking in F1-2K..... I actually liked the way you could
jam the brakes on really hard at high speed and the downforce would
make it hard to lock up the wheels (vise-versa for slow speed braking).
You need to slowly let up on the brake pedal as the car slows, and  I find
this to be done in a very realistic way in F1-2K...  but, like you, I never
liked they way the wheels would lock, skid a far distance, and produce
a ton of smoke in a stop from just 15mph!. As for GP3, I think I notice the
same excessive low speed skid/smoke prob...but overall braking seems
pretty good. In fact, as I get faster in GP3 I`m finding it harder to setup
for
perfect braking points, and I think thats more realistic than F1-2K`s more
forgiving nature (in F1-2K it seems like you can get away with ***
after braking too late). In GP3 if you blow your brake point in a big way
you are toast (as it should be), in F1-2k it`s a little too easy to pull off
"miracle saves" IMO. But, as with many people, I still like F1-2K and I`ll
need to spend some more time with GP3 before I`ll know if I want to get
seriously into it. Your new hotlap site and all these new GP3 3rd party
addons are starting to get me a little more e***d about GP3 though :)

One more thing....this might be a fantasy, but I thought I would mention it
anwyay ;)  Can you imagine a "Wet weather" hot lap competition ?  lol
If the rules are that steady rain needs to be falling at all times, it just
might be possible to make this work. It sure would be fun to watch the
best wet weather hotlap replays =O) Might be frustrating trying to get
them though... lol

All the best,
Lorne
--------------------




> > Hi Mark,
> > Months ago when I was following F1-2K on the net I remember your
> > F1-2K hotlap site and all the effort you put into making it fun &
> fair for
> > everyone.
> > Btw, do you remember us talking about low speed brake lock and
> > all the skidding and tire smoke you would get in F1-2K ?
> > Have you tested this in GP3 ?......same thing ;-\

> > All the best,
> > Lorne
> > --------------------------

> Hi Lorne. I had a few talented people working like mad to try and make
> F12000 something we could have competitions with, but the game kept
> giving us fits. If it wasnt one thing it was another. GP3 is a whole
> different bag altogether I'm happy to say. Maybe there is still the
> potential for slo-mo laps or whatever..  I dunno, but at least it works
> and runs well and it displays information correctly. But braking in GP3
> seems more natural feeling than F12k, dont you think? I thought the
> brakes in F12k were a joke and I said so all the time, but I havent
> noticed this in GP3. But I *did* notice that the front wheels sometimes
> lock at different times under heavy braking, just like in F12000, so
> thats cool.

> Anyway, I'm starting to accept fast laps very soon so check it out.
> Right now I have one of my snail-like laps around Imola posted on the
> new site as a way to get feedback about the rules.
>  http://www.racesimcentral.net/

> Talk to you later,

> MR

> Sent via Deja.com http://www.racesimcentral.net/
> Before you buy.

Jo Hels

The downside of all these damn GP3 utilities

by Jo Hels » Fri, 04 Aug 2000 04:00:00



Negative   :-)

THAT was exactly the problem.

Even IF it was like that, this still would not have worked because the
laptime displayed by GP2 (and GP3??) is not always equal to the
realworld time because of a time compensation factor. Even if the game
is running in realtime.

JoH

Jo Hels

The downside of all these damn GP3 utilities

by Jo Hels » Fri, 04 Aug 2000 04:00:00



>On Wed, 02 Aug 2000 21:41:18 +0100, Martin D. Pay


>>Helsen) mangled uncounted electrons thus:

>><snip>

>>>According to some VERY reliable sources (as reliable as they can be
>>>:-)  ) , a GP3LAP might be not too far away!!!

>>Oh goody! I found GP2Lap highly effective...

>What is GP2Lap for? Some kind of GPLDump?

It allows you to do many kinds of things:

- add zoomable rotating trackmap with cars positions to screen
- detect and log average and maximum PO + all kinds of cheat methods
(is the track edited? corners cut? performance values? etc..)
- enables you to call and look at a highly configurable list of
laptimes, positions, timedifferences while driving in all sessions

And I forget a lot...

If you're used to it in GP2, you feel severely handicapped in GP3  :-)

JoH

mark_rael4..

The downside of all these damn GP3 utilities

by mark_rael4.. » Fri, 04 Aug 2000 04:00:00



   Lorne!  I'm going to try adding a wet weather track at once. I'm
going to post the first tracks that are open for fast laps later
tonight. I might try Imola in the dry and Imola in the wet as the first
ones to take submissions for. I can hardly wait to see if someone turns
out to be a 'Rain Man' who is heads and shoulders above the rest. Great!

MR

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Before you buy.

Ia

The downside of all these damn GP3 utilities

by Ia » Sat, 05 Aug 2000 04:00:00


>   Lorne!  I'm going to try adding a wet weather track at once. I'm
>going to post the first tracks that are open for fast laps later
>tonight. I might try Imola in the dry and Imola in the wet as the first
>ones to take submissions for. I can hardly wait to see if someone turns
>out to be a 'Rain Man' who is heads and shoulders above the rest. Great!

>MR

Great idea, Mark.  The only downside I can see is the fact that there
are varying degrees of wet weather situations.  For example, how to
compare laps done when it's pouring rain (monsoon conditions) versus
those done after the rain stops but the track is still wet, or even
when it's dry on one part of the track but raining elsewhere (as at
Hockenheim).
mark_rael4..

The downside of all these damn GP3 utilities

by mark_rael4.. » Sat, 05 Aug 2000 04:00:00



  I'll take wet hotlaps regardless, as a form of 'exhibition.' It would
be a dream come true if I could lock down the amount of actual water
coming down, but as you note, its not possible. On another note, have
you heard the talk about 'track slots' in GP2/3 ?? Apparently (and
forgive me because I am not a long time GP2 disciple) you can put
track 'A' in the game folder where track 'B' belongs, and you get a
different laptime as a result. The idea is that the slot where each
track belongs (default location) has a timing signature of some kind..
probably programmed after the fact to make lap times in the game line
up with lap times in reality. If this is true (I'm still learning all
of this) then I dont know exactly what that says for hot laps in
general, but I *do* know that it isnt good! :-)

MR

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