Console programmers use Assembly a lot more too.
Console programmers use Assembly a lot more too.
Unless it was a "special" French model... :)
"But in a way, fear is a big part of racing, because if there was
nothing to be frightened of, and no limit, any fool could get into
a motor car and racing would not exist as a sport." -- Jim Clark
But, that's what I'm getting at. Maybe F1RC isn't putting much of a
strain on the cpu because it lacks the sophisticated physics model.
I won't know that for a fact until it's released. Just suggesting it.
Most arcade racers look good and run fast because they don't have to
use cpu calculations on the physics model.
--
-- Fran?ois Mnard <ymenard>
-- May the Downforce be with you...
-- http://www.ymenard.com/
-- People think it must be fun to be a genius, but they don't realise how
hard it is to put up with all the idiots in the world.
Shane
David G Fisher
> >>F1RC -is- a good example, this game is graphically so much more
> >>advanced than any other racing sim, yet with a full field it runs
> >>better than -any- other racing sim I own.. and that includes 2-year
> >>old GPL..
> >True. But, does it also have a sophisticated physics model? I think
> >not.
> Perhaps you missed my previous post in this thread:
> That doesn't say much, F1RC is graphically imo so much better looking
> than N4 (and any other sim for that matter), and while I still am
> struggling to keep a decent fps in N4 (I have to run in 800res, not
> more than 20 AI cars, and quite some details turned down) while F1RC,
> with -all- options at max, in 1024 res, runs superb, even at the start
> with 22 cars. On my PIII500 GFII.
> I suspect that the physics model of N4 is much more advanced than
> F1RC's, but I do think Papy's graphic engine could use a little
> improvement here and there.
>>Perhaps you missed my previous post in this thread:
>>That doesn't say much, F1RC is graphically imo so much better looking
>>than N4 (and any other sim for that matter), and while I still am
>>struggling to keep a decent fps in N4 (I have to run in 800res, not
>>more than 20 AI cars, and quite some details turned down) while F1RC,
>>with -all- options at max, in 1024 res, runs superb, even at the start
>>with 22 cars. On my PIII500 GFII.
>>I suspect that the physics model of N4 is much more advanced than
>>F1RC's, but I do think Papy's graphic engine could use a little
>>improvement here and there.
>But, that's what I'm getting at. Maybe F1RC isn't putting much of a
>strain on the cpu because it lacks the sophisticated physics model.
>I won't know that for a fact until it's released. Just suggesting it.
>Most arcade racers look good and run fast because they don't have to
>use cpu calculations on the physics model.
Andre
"Michael feels the same way about safety in auto racing as I do. Great minds
think alike." - David G Fisher
>>I don't know if they are going to use the same engine for AI, I too doubt
>>it, but even if they use a simplified physics model, it doesn't necessarily
>>mean that it is a 'light' model.
>Doesn't N4 and NH use the same physics model for all cars? I don't
>like the idea of racing against cars that don't have the same
>limitations as you do.
Andre
"Michael feels the same way about safety in auto racing as I do. Great minds
think alike." - David G Fisher
Wel, it does run smoothly even on lower end machines. :-)