DirectMirrorRendering in your CORE.INI.
--
Eric
--
Eric
* DirectMirrorRendering = 1
Most modern 3D cards are able to render the mirror scene directly into the mirror
texture. However some cards or drivers can't do this, and need to draw the mirror
scene on the main backbuffer and then copy the image into the mirror texture. If
you have problems with mirror rendering, such as seeing the mirror image
appearing in the top left corner of the screen, try setting this to 0.
--David Cook
wrote...
> Wayne
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> M;&QA=&QA;G1I8RYC;VT-"E)%5CHR,# P,#8R-50P,#,X-#):#0I%3D0Z5D-!
> `
> end
Wayne
begin 666 Wayne Grenon.vcf
M0D5'24XZ5D-!4D0-"E9%4E-)3TXZ,BXQ#0I..D=R96YO;CM787EN90T*1DXZ
M;&QA=&QA;G1I8RYC;VT-"E)%5CHR,# P,#8R-50P,#,X-#):#0I%3D0Z5D-!
`
end
> --
> Eric
> > I'm using the D3D patch with a Viper II (newest drivers), Athlon 650
> and 128
> > ram. The mirrors on the car a black ( a options on) but there is 1
> big box
> > in the left corner of the screen with what appears to be the graphics
> for
> > the mirrors (2 side by side boxes = 1 large) I inserted papy's
> comments in
> > the core.ini file. Any ideas?
--
Ian P
<email address invalid due to spam
> --
> Eric
> > I'm using the D3D patch with a Viper II (newest drivers), Athlon 650
> and 128
> > ram. The mirrors on the car a black ( a options on) but there is 1
> big box
> > in the left corner of the screen with what appears to be the graphics
> for
> > the mirrors (2 side by side boxes = 1 large) I inserted papy's
> comments in
> > the core.ini file. Any ideas?