rec.autos.simulators

My small "MS Rallisport Challenge" review.

Linus Girdla

My small "MS Rallisport Challenge" review.

by Linus Girdla » Fri, 15 Nov 2002 18:54:25



> >Awesome driving! Better than Rally Masters

> I respectfully disagree. There is NO comparison
> in the nice physics of Rally Masters and the arcade-ness
> of Rallisport Challenge. None at all.

> Don't get me wrong, I enjoy arcade-ish racers and probably
> spend more time recently on them than true sims, but Rallisport
> isn't in the same league as Rally Masters in the 'driving'
> department.

> IMHO of course...  :)

Have you tried driving with the more powerful cars? Like the Audio
Quattro S1? You really have to work your wheel and brake through the
corners. Even the braking in front of a sharp corner has to be
controlled with the wheel to keep your car straight and line up for
the entry for the corner. Also, using the 4wd by applying throttle
through the corners is very important in order to successfully drive
the car through a turn. And this was not my first impression of the
game. Only after spending plenty of hours and advancing to the classic
cars did I change my mind about it.

This game has really grown on me. And I really do think it is in the
same league as Rally Masters which has been my no.1 Rally Sim since it
was released all the way up until now that I have finished Rallisport
Challenge.

If the bugs and stuff are fixed, I beleive Rallisport Challenge is the
new no.1 rally sim for the PC, replacing Rally Masters.

/Linus

e

My small "MS Rallisport Challenge" review.

by e » Fri, 15 Nov 2002 22:36:51


> as i said before its more like a arcade racer, no sim like cmr2...but
> youre havin fun with it, except the steering with ffb....come on guys
> at dice....give us a patch...only the ffb effects of your great STCC2
> game!

  What's STCC2?  I want to know because I really like Digital
Illusions games (including those Pinball ones they did way back).

  I didn't think Colin McRae Rally was a real *** sim.  The
physics may have been good (but not as tricky and Rally Masters), but
look at the courses, one big powerslide after another.  The tracks
seem to all melt together, whereas Rally Masters tracks all seem to
have more personality.  And the roads are wider than most near where I
live (in the US- there are a few smaller highways and dirt roads
'round here).  Still, if I could ever find it in a bargain bin, I'd
definitely pick it up.

  I wish I could get hold of Rally Trophy.  I ordered it half a month
ago, and its status has changed to back-order.  I have played the demo
to death.  Getting Rally games in the US is hard, nobody seems to sell
them at stores.  Maybe they should try remarketting them as "off road
sims" or somesuch, because most of the off-road games we get; "4X4
Evo" are mediocre arcade games (Motocross Madness and Monster Truck
Madness seem to be the only halfway decent ones).  In Master Rallye,
it even has a few recognizeable SUVS (Chevy Blazer, Nissan, for
instance).

e

My small "MS Rallisport Challenge" review.

by e » Mon, 18 Nov 2002 19:51:08


> as i said before its more like a arcade racer, no sim like cmr2...but
> youre havin fun with it, except the steering with ffb....come on guys
> at dice....give us a patch...only the ffb effects of your great STCC2
> game!

  I took the plunge and bought Rallisport yesterday.  I'm not
disappointed, the physics are good enough for me, and the gameplay is
good.  I wish Microsoft would support physics/car/track mods, though-
with some mods this could be a great game.

  Actually, it reminds me (in the handling) alot like Colin McRae 2.
The graphics just "0wnZ" CMR2, though, and the handling just doesn't
seem that much different.  And Colin McRae just didn't seem that sim
like to me, more like "Gran Turismo" realism- good but not exacting.
For the life of me I couldn't get a car to spin in CMR2.  They are
both easier than Rally Masters, you can toss them about more, less
twitchy, and the roads are wider and you seem to get up to speed much
faster.  If anything the courses in Rallisport seem a bit less "into
the next powerslide", and it seems to have longer stretches of road.

  Now the only downside- this game stammers like crazy with my Radeon
9700.  Must be that "Powered by NVidia" stuff.  Agghhhh....

Jason Moy

My small "MS Rallisport Challenge" review.

by Jason Moy » Mon, 18 Nov 2002 23:50:09


>I don't drive on hoods, roofs or front bumpers. I want a windshield in front
>of me and a dash.

Do you also require a wheel drawn on screen too?

I dunno, I'm happy with the hood cam in RSC, and I've been bouncing
back and forth a lot between it and GPL without having to readjust
much between either.  With RSC I just tend to view the monitor as the
windshield and the dashes as a compromise since they can't be mounted
behind my wheel where they should be.  Yes, a***pit view would be
great, particularly without an on-screen steering wheel, but what can
you do...  Still waiting for a rally game with a***pit I can use.

Jason

Jason Moy

My small "MS Rallisport Challenge" review.

by Jason Moy » Mon, 18 Nov 2002 23:44:25


I agree.  Part of the problem I had with the early cars was that they
all seem prone to incredible understeer, especially on sand and mud.
I thought I was going to rip the wheel off my desk on the mud stages.
Thankfully my favorite easy car is the Peugot 206 which handles like a
champ. =)

I think it's by far better than CMR2 and its "pivot around a central
axis" physics.  CMR3 looks like more of the same based on the preview
videos.  Rally Masters and Rallisport Challenge are the only rally
sims that seem to attempt to differentiate between different surfaces
in ways not simply involving grip (most games seem to use the same
type of surface with lower grip, without accounting for the
differences in drag).  The sand and especially the mud stages are
really fun and a great challenge with the way the car tends to dig in
and not want to turn.  I'm not going to argue that it's realistic, and
the cars should probably be slightly heavier (then again, they feel
plenty heavy on the Pacific stages), but it's certainly a lot of fun.
The hill climb stages are amazingly fun and I can't think of anything
like them in any other rally game.  I've killed my virtual self many a
time on those summit courses. =)

I can't speak for the FFB, and it really sucks if it's bad enough to
ruin the game for everyone.  It's great with a non-FFB wheel so I hope
the FFB effects are patched.

I'm holding final judgement on RT until I get to try the user-made
physics patch, but right now I'd say that none of them are
particularly realistic.  I'd definitely give nods to RSC and Mobil 1
RC for the fun factor, however.

Jason

Ian

My small "MS Rallisport Challenge" review.

by Ian » Tue, 19 Nov 2002 01:57:36

I quite like hood cam views in rally games ie. where you can see the hood in
front of you but without the***pit

--

Ian P
<email invalid due to spam>



> >I don't drive on hoods, roofs or front bumpers. I want a windshield in
front
> >of me and a dash.

> Do you also require a wheel drawn on screen too?

> I dunno, I'm happy with the hood cam in RSC, and I've been bouncing
> back and forth a lot between it and GPL without having to readjust
> much between either.  With RSC I just tend to view the monitor as the
> windshield and the dashes as a compromise since they can't be mounted
> behind my wheel where they should be.  Yes, a***pit view would be
> great, particularly without an on-screen steering wheel, but what can
> you do...  Still waiting for a rally game with a***pit I can use.

> Jason

Jason Moy

My small "MS Rallisport Challenge" review.

by Jason Moy » Tue, 19 Nov 2002 15:41:18


>I quite like hood cam views in rally games ie. where you can see the hood in
>front of you but without the***pit

I'd prefer a good***pit, but I find an on-screen wheel distracting
to the point where I end up using the hood cam.  Mobil 1 being the
only real exception since the wheel didn't move much unless you used
undriveable sensitivity settings.

Jason

Jason Moy

My small "MS Rallisport Challenge" review.

by Jason Moy » Wed, 20 Nov 2002 02:11:38

On Mon, 18 Nov 2002 06:41:13 -0500, Dastardly Dan


>I'm beginning to agree with you on***pits. I've always prefered a
>cockpit as I thought it added to the realsim. But when I think about
>driving my own real car my eyes are focused ahead on the road and one
>doesn't really notice the dash or wheel in front of you. Maybe the
>standard car***pit design needs to be rethought so that it is not so
>obtrusive and is more peripheral.

Something inbetween most***pit and nose cams would be ideal for me,
I think.  It would take time to get used to it, but I think a***pit
cam without a drawn steering wheel and with the view shifted forward
so that the guages are barely visible at the bottom of the screen
could be nice.  OTOH, one of the benefits of a Papy-style***pit is
the aid to depth perception, being able to more easily guage where the
body of the car is.

I think most***pit cams are designed with the idea that what you see
on the screen is what a driver sees from a typical head position.
Since no one drives with their face pressed against the screen, it
might actually give a better driving feel if you could adjust the view
in the game to match how far you have the monitor from your head when
driving.  The downside is that you're going to have limited visibility
unless you use a ridiculously wide FOV or have 3 monitors.  A***pit
cam calibration tool that used 0 as the reference for the sim driver's
head and let you move the cam forward/backward based on where you sit
in relation to your monitor could be cool.  I may have to try this out
in F1 2002 now to see if I can get a decent result.

Jason

JS

My small "MS Rallisport Challenge" review.

by JS » Wed, 20 Nov 2002 03:22:09


What we need is a pair of 3D-goggles and a headtracker, so that the view
would shift when you turn your head or look up/down !
Imaging beeing able to look into a corner or at the mirrors through the side
windows !

Would be fantastic for at WW1 dogfigt also :-)

/JS


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