rec.autos.simulators

My car simulator

Tomasz Pyr

My car simulator

by Tomasz Pyr » Tue, 07 Oct 2003 02:58:18

This is new version of my car simulator.
I decided to reopen my old project after hollydays. Code of this program is
mine, exept for BMW model (author: FAB)

What do you think about it?

You can download it from: (about 550kb)
http://www.racesimcentral.net/~hellfire/car-rel-20031005b.rar

DX9 needed.
Keys (numeric keypad, so check Num Lock)
8   - accel
2   - brake
4/6 - steering
0   - handbrake
+   - burnout
5   - backward driving

have fun :)

J. Todd Wass

My car simulator

by J. Todd Wass » Wed, 08 Oct 2003 07:01:15

Pretty cool, Tomasz :-)  Keep it up!

Todd Wasson
Racing Software
http://PerformanceSimulations.com
http://performancesimulations.com/scnshot4.htm

Wojtek Musia

My car simulator

by Wojtek Musia » Thu, 09 Oct 2003 14:02:19

It's good, but it's not GPL ;-)

No, seriously: Racer and Netkar both started like that, so keep it up!

Wojtek

J. Todd Wass

My car simulator

by J. Todd Wass » Fri, 10 Oct 2003 07:31:37


>Date: 10/8/2003 1:02 AM Eastern Daylight Time

>> What do you think about it?

>It's good, but it's not GPL ;-)

>No, seriously: Racer and Netkar both started like that, so keep it up!

>Wojtek

Tomasz would laugh if he saw my first demo :-)  Wire frame 3-D graphics done in
a standard window (no OpenGL or DX).  The "car" was a flat rectangle with lines
coming down where the wheels were supposed to go.  Still though, it had skid
marks ;-)

Tomasz's is MUCH better than my first try :-D  

Todd Wasson
Racing Software
http://PerformanceSimulations.com
http://performancesimulations.com/scnshot4.htm

Tomasz Pyr

My car simulator

by Tomasz Pyr » Sat, 11 Oct 2003 05:15:51


> Tomasz would laugh if he saw my first demo :-)  Wire frame 3-D graphics
> done in
> a standard window (no OpenGL or DX).  The "car" was a flat rectangle with
> lines
> coming down where the wheels were supposed to go.  Still though, it had
> skid marks ;-)

> Tomasz's is MUCH better than my first try :-D

You don't saw my very first version, so don't say who will laugh louder ;)
My first version was written years ago in Borland C++ 3 using graphics.h
library.
There was one white rectangle (car) with four smaller rectangles (whells).
You could turn left or right (without restrictions, so wheel could be
turned full 360 degrees) and drive with constant speed one pixel per frame.
:)

Now I finished adjust my simulation to undulating terrain. I must fix some
bugs and I'll show you next version.

dklassen8

My car simulator

by dklassen8 » Sat, 11 Oct 2003 06:42:33


> You don't saw my very first version, so don't say who will laugh louder ;)
> My first version was written years ago in Borland C++ 3 using graphics.h
> library.
> There was one white rectangle (car) with four smaller rectangles (whells).
> You could turn left or right (without restrictions, so wheel could be
> turned full 360 degrees) and drive with constant speed one pixel per frame.
> :)

> Now I finished adjust my simulation to undulating terrain. I must fix some
> bugs and I'll show you next version.

Looks like a sound foundation. Keep up the work! It never hurts to have
more projects  :)

Looking forward to the next release,

dklassen

Tomasz Pyr

My car simulator

by Tomasz Pyr » Sun, 12 Oct 2003 04:11:23

Latest version of my simulation:
http://sedez.iq.pl/~hellfire/car-rel-20031010c.rar

Try both *.exe files - containing different terrains.


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