rec.autos.simulators

Mr. Sokoloff: Undocumented features in ICR2

Asgeir Nesoe

Mr. Sokoloff: Undocumented features in ICR2

by Asgeir Nesoe » Fri, 19 Sep 1997 04:00:00

I upgraded my computer recently, enabling DMA for my rendition card, and
I finally got my ICR2 to work properly. 'Properly' does not entirely
describe what i think of the game, ICR2 really flies, smooth, oh so
smooth, nice graphics, steady frame rate around 30, no sim can give you
the impression of speed like ICR2 can...

I know there are some special (in relation to Rendition) commands you
can use (yeah, like alt-x, alt-r, alt-m), what I would like to ask
Sokoloff:
Jim, could you give us all rendition-related commands to ICR2? I would
like to know both the command line options as well as the in-game
commands...

I'm sickly worried as to missing something, as this version of ICR2
gives me the goosebumps (you can't enhance something perfect, or can
you?)

---Asgeir--- (Long time racing sim devotee, rediscovering ICR2!)

Jim Sokolof

Mr. Sokoloff: Undocumented features in ICR2

by Jim Sokolof » Fri, 19 Sep 1997 04:00:00


> I know there are some special (in relation to Rendition) commands you
> can use (yeah, like alt-x, alt-r, alt-m), what I would like to ask
> Sokoloff:
> Jim, could you give us all rendition-related commands to ICR2? I would
> like to know both the command line options as well as the in-game
> commands...

I think they're all in the README file. If not, I'm sure others will be
able to provide them. (I don't have a Rendition card, so I can't help
other than my vague recollections of them being in README.)

---Jim

Patrick O'Nea

Mr. Sokoloff: Undocumented features in ICR2

by Patrick O'Nea » Fri, 19 Sep 1997 04:00:00



> > I know there are some special (in relation to Rendition) commands you
> > can use (yeah, like alt-x, alt-r, alt-m), what I would like to ask
> > Sokoloff:
> > Jim, could you give us all rendition-related commands to ICR2? I would
> > like to know both the command line options as well as the in-game
> > commands...

> I think they're all in the README file. If not, I'm sure others will be
> able to provide them. (I don't have a Rendition card, so I can't help
> other than my vague recollections of them being in README.)

> ---Jim

Here ya go...
***** Rendition Specific Hot Keys *****

Alt-R:   Frame rate display toggle.

Alt-M:   Three-state toggle for mirror: none, medium detail,
         high detail.  Defaults to medium.  Anti-aliasing takes
         place in hi-res mode only.

Alt-W:   Three-state toggle for weather: day, night, and rain.
         This is a 'for fun / showing off' feature and is not a
         realistic gameplay feature; e.g., traction does not change
         in 'rain' mode.

Alt-K:   Sky optimization toggle: This defaults to off.  Can speed
         up frame rate at the expense of occasional graphical
         glitches, especially on the horizon, when viewed at an
         angle (like at Michigan when on a banked turn).  May
         not be a significant speedup unless you are in Turbo
         mode and / or running on a track with no textured sky
         (clouds).  Only really useful for showing off "maximum
         speed mode".

         [Technically, can causes glitches on any non-textured
         polygon that spans entire screen horizontally, like
         when going under some bridges or facing sideways]

Alt-A:   Anti-aliasing toggle.  Anti-aliasing smooths the jagged
         edges of the graphics on screen.

Alt-T:   Timer toggle ('Turbo mode'): When the timer is 'off', the
         physics runs at the frame rate: it will be slower than
         reality at less than 30 frames/sec, and faster than reality
         at greater than 30 frames/sec.  Advantage of 'off' is when
         the timer is on, the frame rate cannot exceed 30 fps.  Can
         cause sound problems, especially in big crashes with lots
         of smoke and dirt where the frame rate becomes low.  Should
         NOT be used in dual / multiplayer mode.  This is a 'for
         fun / showing off' feature only and comes with no warranties.

Alt-X:   "Maximum Speed Mode": Frame rate display on, mirrors off,
         sky optimization on, anti-aliasing off, timer off.  When
         toggled off, reverses all these settings, regardless of
         their previous values (i.e., restores default).
--
=================================================
===--- Patrick O'Neal (PatrickO on Hawaii) ---===
===------- Shamrock Racing Enterprises -------===
=-- (Remove $#NOSPAM#$ from my reply address) --=
=================================================

Edwin Solhei

Mr. Sokoloff: Undocumented features in ICR2

by Edwin Solhei » Sat, 20 Sep 1997 04:00:00


> Here ya go...
> ***** Rendition Specific Hot Keys *****

> Alt-R:   Frame rate display toggle. <lots of explaining snipped!!>

Are these explainations all BULL or are they for real?? (i mean; Patrick:
did u write bulls*** or are these keys for real???)

I mean, IF the are..... THEN I better get my ASS moving and RUn down to the
retailer and BUY myself a RENDITION CARD !!!!

So... are they?

--
Ed_ - Norway
Cheek Junior Team  
http//:home.sol.no/solhmrek

"Early on, the cars were getting faster and faster.  And with
good reason:  everybody was cheating."   - Richard Petty

Eric T. Busc

Mr. Sokoloff: Undocumented features in ICR2

by Eric T. Busc » Sat, 20 Sep 1997 04:00:00

Yep they all real.  The coolest thing is that even the highest detail
setting I still got a solid 30fps at pretty much every track with my old
P120.

--


http://ebusch.akorn.net

Edwin Solheim wrote in article

Edwin Solhei

Mr. Sokoloff: Undocumented features in ICR2

by Edwin Solhei » Sat, 20 Sep 1997 04:00:00


> Yep they all real.  The coolest thing is that even the highest detail
> setting I still got a solid 30fps at pretty much every track with my old
> P120.

I'M 'OUTTA HERE!!!!!

--
Ed_ - Norway
Cheek Junior Team  
http//:home.sol.no/solhmrek

"Early on, the cars were getting faster and faster.  And with
good reason:  everybody was cheating."   - Richard Petty

Eric T. Busc

Mr. Sokoloff: Undocumented features in ICR2

by Eric T. Busc » Sat, 20 Sep 1997 04:00:00

You might want to hold off until the 2nd generation Rendition cards are
released, which should be sometime this holiday season.

--


http://ebusch.akorn.net

Edwin Solheim wrote in article

Simproje

Mr. Sokoloff: Undocumented features in ICR2

by Simproje » Sun, 21 Sep 1997 04:00:00

Hi Eric,

There's still no fix for the ICR2-incompatability problem.  Ed
should still wait, at least to see what develops (if ICR2 is all he's
after).  If fixed, then he'll have a card that'll run circles around
the older v1000 chip!!  =)

Cheers!

Marc

Eric T. Busc

Mr. Sokoloff: Undocumented features in ICR2

by Eric T. Busc » Sun, 21 Sep 1997 04:00:00

I've seen quotes from someone named BJPapyrus (AFAIK there's no one at
Papyrus named BJ or anyone who even has the initials B.J., so take this for
what it's worth) saying that the V2000 series cards have problems with V1000
titles that use anti-aliasing.

--


http://ebusch.akorn.net

Simproject wrote in article

Jeff Vince

Mr. Sokoloff: Undocumented features in ICR2

by Jeff Vince » Sun, 21 Sep 1997 04:00:00

On 19 Sep 1997 20:47:58 GMT, "Edwin Solheim"


>Are these explainations all BULL or are they for real?? (i mean; Patrick:
>did u write bulls*** or are these keys for real???)

>I mean, IF the are..... THEN I better get my ASS moving and RUn down to the
>retailer and BUY myself a RENDITION CARD !!!!

>So... are they?

   WHY do you think the group has been raving over ICR-3D since the
release of the Rendition cards last fall?!?  I may be biased towards
"pointy cars", but I think the appearance and frame rate of ICR-3D is
*FAR* superior to Rendition-enhanced (bah!) NASCAR2.  ICR-3D is THE
showcase application for the Rendition cards.  Wait 'til you try the
Alt-T Turbo mode and are running 60fps and doing 300 mph laps at the
one mile ovals.  ;)


Before you send me UCE, I know what you're thinking...  Did he complain
to five or six postmasters last month?  Now, you must ask yourself one
question: "Do I feel lucky?"  Well, do you, punk?


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