Hi Ed,
Now that I'm home I can tell you my core.ini file. It's for
a cable-modem. BTW: I get around 111ms to 222ms latency
to Tim's and Todd's servers -- The lower the latency the
better.
======
[Communications]
alternate_ip_addr_lookup = 1
======
That's it -- but remember, dialup modems should not use this or
GPL will dial the internet everytime you start the game.
Jason.
> So what statements do you have in your core.ini?
> Not sure that's the problem anyway. I get the same results with all lines
> but assumed_connect_speed remmed out, and without the core.ini file at all.
> Ed Benson
> > Hello Ed,
> > The server needs the same core.ini as you. I was able to connect to
> > Tim's server fine and only have 1 entry in the core.ini file pertaining
> > to cable modems. Your core.ini is refering to packet frequency
> > and size -- two very important items. My suggestion is to remove
> > the "net_mdm" lines.
> > Jason.
> > > Sorry about posting a binary here, but I really need some feedback on
> > > this.
> > > I have succesfully hosted (with only one other driver) a couple of
> > > times, but I have not been able to sucesfully join someone else's
> > > server.
> > > All yesterday, when trying to join tim McArthuer's server, and later
> > > one other, this is what I saw after succesfully establishing a
> > > connection:
> > <Snippy on the pic>
> > > After about 15-20 seconds I'm bounced back to the first Multiplayer
> > > screen.
> > > Here is what I have in my core.ini file:
> > > [ Communications ]
> > > assumedModemConnectSpeed = 28800
> > > net_mdm_client_send_every = 3 ; Client packet freq on
> > > dialup
> > > net_mdm_client_send_size = 84 ; Client packet size on
> > > dialup
> > > net_mdm_server_send_every = 3 ; Server packet freq on
> > > dialup
> > > net_mdm_server_send_size = 84 ; Server packet size on
> > > dialup
> > > I'm actually connecting usually at 33.6.
> > > What's frustrating is that I don't actually know what this means. Am I
> > > failing to connect because my core.ini is wrong, am I not getting in
> > > because the server is full, or is this what you see when a race is
> > > already in progress?
> > > If anyone can answer these questions I will be eternally grateful, as
> > > I'm really dying to get into one of these sessions.
> > > Ed Benson
> > --
> > --------
> > Jason Monds
> > (Please remove 'no extra spork' when replying)
--
-----
Jason Monds
(Remove 'no spork' when replying)