rec.autos.simulators

Sounds for F12000 and vision variable

Harjan Bran

Sounds for F12000 and vision variable

by Harjan Bran » Sun, 26 Mar 2000 04:00:00

Since I feel we can make a decent hotlapper out of it, does anybody know how
to change the sounds?
I don't like the in-car sound but the external sounds are even worse.

Has anybody body else played with all the changeable variables in the
default.veh file. You can really customize a lot, I've changed the brake
ratio, the revs, some torque and also the vision variable. That vision
variable changes the fish-eye scale.

I'm not quite sure in what way I want to change the model. I can't really
pinpoint the flaws, so it's hard to change the model.

BTW what are the framerates like in multiplayer races? Are they comparable
with testing or not?

Remco Moe

Sounds for F12000 and vision variable

by Remco Moe » Sun, 26 Mar 2000 04:00:00


>Has anybody body else played with all the changeable variables in the
>default.veh file. You can really customize a lot, I've changed the brake
>ratio, the revs, some torque and also the vision variable. That vision
>variable changes the fish-eye scale.

I believe you can alter the POV with Shift - and Shift +

Remco

David Kar

Sounds for F12000 and vision variable

by David Kar » Sun, 26 Mar 2000 04:00:00

Is there anything there that will; make the AI cars corner at a higher rate
of speed?

--DK

--
    "What?' asked Demeter.
    "I'm asking you."
    "Um, I don't know."
    "TO IMPRESS YOUR PERSONALITY
ON THE ROAD.  I say it again.  Your
purpose when driving is not to arrive at
your destination safely or quickly.  Your
purpose when driving is . . . ?
    "To impress your personality on the road."
    "Exactly."

                        --Martin Amis, _The Information_



> >Has anybody body else played with all the changeable variables in the
> >default.veh file. You can really customize a lot, I've changed the brake
> >ratio, the revs, some torque and also the vision variable. That vision
> >variable changes the fish-eye scale.

> I believe you can alter the POV with Shift - and Shift +

> Remco

David Kar

Sounds for F12000 and vision variable

by David Kar » Sun, 26 Mar 2000 04:00:00

Come back here, you damned semi-colon!

--DK


> Is there anything there that will; make the AI cars corner at a higher
rate
> of speed?

> --DK

> --
>     "What?' asked Demeter.
>     "I'm asking you."
>     "Um, I don't know."
>     "TO IMPRESS YOUR PERSONALITY
> ON THE ROAD.  I say it again.  Your
> purpose when driving is not to arrive at
> your destination safely or quickly.  Your
> purpose when driving is . . . ?
>     "To impress your personality on the road."
>     "Exactly."

>                         --Martin Amis, _The Information_




> > >Has anybody body else played with all the changeable variables in the
> > >default.veh file. You can really customize a lot, I've changed the
brake
> > >ratio, the revs, some torque and also the vision variable. That vision
> > >variable changes the fish-eye scale.

> > I believe you can alter the POV with Shift - and Shift +

> > Remco

Remco Moe

Sounds for F12000 and vision variable

by Remco Moe » Mon, 27 Mar 2000 04:00:00


>Is there anything there that will; make the AI cars corner at a higher rate
>of speed?

I heard smoking grass could help..... <g> I don't have the game yet,
just passing something I heard...

Remco


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