OK Jan. I think I'm getting my head around what you are saying. If I
decrease the fps, I will get smoother play with AI cars on the screen.
And anyway, I bet it's impossible to tell 60fps from 40fps anyway. In
fact if 36fps is good enough to race GPL, then it's got to be ok for
GP4. I have lowered my fps setting in GP4 to 36 and I'm sure it runs
faster now with AI cars on the screen. Did I get there finally? Thanks
for your help.
Richard.
P.S. Any ideas on getting FF to work with Logitech Wingman Forumla
Force (original one)?
P.P.S. Any ideas on sound settings? No acceleration? 2D? 3D? 3D with
EAX? 3D with EAX and mutli speaker?
Or do we just wait for the patch on both of these questions?
>I have actually just found the setting that makes THE difference for
>my hardware setup. "Environment Maps". I thought I had played with it
>before, but obviously not. I changed it to "static" and the framerate
>improvement is about 40%! And I can't tell any difference in quality.
>In fact I have now got everything maxed, res of 1280x1024, -1 detail
>(max), all "advanced" settings maxed, except mirrors = cars only and
>env map = static NOT dynamic. I still have video walls "off" and I
>have never even seen a "heat haze", so it's off. In a quickrace, I get
>a frame rate of about 40 on the grid at Monaco. It can drop to about
>30 with lots of AI cars in shoot, but is now mainly running about 40
>to 55 fps at Monaco. This is according to fraps. And is certainly runs
>great. Lots of fun.
>Going back to your reply. I guess my only question is still - why set
>the game fps and restrict it? Does it actually do any harm to set it
>to the max of 60 and at least give it the chance to reach it? I
>sometimes actually get fraps to hit high 50s even maybe 60.
>Those on screen messages slowing it down are really beginning to***
>me off though.
>Thanks,
>Richard.
>On Sun, 21 Jul 2002 22:13:41 GMT, "Jan Verschueren"
>>> Hi,
>>> I have just spent the last couple of days playing with
>>> the settings in GP4. I'm using FRAPS to monitor the
>>> "true" frame rates. I have an XP1800+, GF3 Ti500, 512
>>> DDR, Acoustic Edge system. Here are my findings:
>>> <snip>
>>Measuring FPS in GP4 to gauge performance is futile as it will not drop
>>frames to keep the game moving. I.e. if you set it to draw 60 frames per
>>_game_ second, it will draw 60 frames no matter how long it takes in real
>>time.
>>This is why you see the wildy differing frame rates regardless of settings.
>>Certain things like smoke, messages (be it on screen or audio) load the
>>processor so the frames don't get drawn in real time and the game slows
>>down.
>>The parameter which measures this most accurately is "Processor Occupancy"
>>("o" -key while driving). You will notice with the 60fps setting it will
>>always be over 100%. The game just can't draw 60fps on current hardware.
>>Reading processor occupancy works like this. If it's 200% it takes twice as
>>long to draw 60 frames than is should, i.e. one game second equals two
>>seconds of real time (and fraps measures 30fps). If it's 100% your computer
>>just about manages to draw the required frames within a second (game fps =
>>fraps fps). Anything more than it's showing now (AI, smoke, text, etc...)
>>will cause the game to slow down. If the occupancy is less than 100% (and
>>you should get it to like 90% with all AI in view for smooth play), say: at
>>50%, it would take only half a second to draw 60 frames, this does not mean
>>the game starts running at twice normal speed (Geoff is not *that* ***a
>>programmer), but it does mean your PC sits idle for a while between frames.
>>Hope this clears things up for you a little.
>>Jan.
>>=---
>>"It's for the fun." - Gilles Panizzi