rec.autos.simulators

Revised Opinion On Superbike World Championship.

Mark C Dod

Revised Opinion On Superbike World Championship.

by Mark C Dod » Tue, 09 Mar 1999 04:00:00

Afte spending considerable time on this game I would like to revise some
earlier comments.

1) The front end physics are fine. After trying different cornering
techniques I have found the problem to be me loading the front wheel. A
few adjustments and voila...less front end slides. Now, if I could just
stop highsiding myself!

2) The STB v4400 graphics work better if I go to control panel and turn
down the acceleration. The picture is better than the Voodoo2 SLI setup
and the frame rate, especially when going under trees with the shadows
turned on, is better. However there are still some spiking of the wheels
that detracts from the overall picture quality.

A few observations,

There is a marked difference between all of the bikes. (I must confess I
am yet to try the Yamaha because I wouldn't want to be seen riding one
even in a game!).

The Honda's front end is definately the least grippy but its
acceleration is the best. It is also the easiest to flip but is the best
for leaving black marks around corners! Its engine sound is also the
best with a vey nice high pitched scream down the straights.

The Ducati is the easiest to ride. It pulls out of corners brilliantly
and seems to have more torque than a tractor. Its engine sound is a nice
bassy burble. I have had to turn my subwoofer down! It seems to lack top
end speed and on long straights I have to draft the Jap ***to keep up.

The Kawasaki seems to be the most nimble. It acceleration sucks and
although top speed is impressive it takes a while to get there. The
engine sound is really anoying at low speed and sounds like it goes from
4 to 2 to 3 cylinders. High revs engine sound is nice.

The Suzuki is good at everything but doesn't seem to excell in any one
area. t will probably require less setup fiddling between tracks than
the other bikes. Like the rest of the bike the engine sound is a bit
boring.

I will make comments about the Yamaha after I lock the door and make
sure nobody can see me using it.

I have managed to get within 1 second of the lap record on four of the
tracks and actually beat it at Monza on a Honda. This is with all help
turned off. Of all the driver (rider ) aids the acceleration help is the
most usefull. It is extremely easy to high side or just slide out with
too much throttle.

I own over 20 Motor racing games and I must say this is the most fun I
have ever had. The learning curve is similar to GPL and the satisfaction
of doing a good lap just as rewarding. In the simulation mode it is
exactly that, a high quality and accurate simulation of Superbikes. The
Action (Arcade) setting is brilliant if you just want to race and the
physics and techniques of good riding still apply.

I highly recommend this game and look forward to many add ons and tweaks
coming from the genera public. I have had a look at he configuration
files but they are all in Italian so I have no idea what setting is
what!

Vam

Revised Opinion On Superbike World Championship.

by Vam » Tue, 09 Mar 1999 04:00:00


says...

Same question here. This game begs for a controller a don't have.

Vamp

Tom Peterse

Revised Opinion On Superbike World Championship.

by Tom Peterse » Tue, 09 Mar 1999 04:00:00

Mark. I appreciate your comments on SBK.  Tell me about loading/unloading
the front end while cornering.  I have done quite a few car racing sims,
and have ridden on and off road (no on road speeds beginning to  approach
SBK cornering), but I don't really have much knowledge on racing bike
handling.  Any tips here are appreciated.  I'm  having a great time with
SBK, but for me it has a learning curve about like Grand Prix Legends
(after awhile things just started ot click-esp. when you learn to slide the
car around).  The SBK tracks take a lot of practice to learn (I do like the
colored gates to show the general racing line and braking points-things are
happening so fast that the more and bigger cues are better while learning
the track).

On screen resolution.  I guess this sim uses D3D for hardware acceleration.
 I can't get the screen resolution slider above 640X480, but the graphics
certainly look better than 640X480!   I'm running Voodoo Banshee-card and I
can run up to 1240X786 in glide, not sure what my max is in D3D- will have
check it Viper Racing, where I have been able to vary screen resolution in
D3D.

This is a very complete and well produced sim!

Tom Petersen

Dave Schw

Revised Opinion On Superbike World Championship.

by Dave Schw » Tue, 09 Mar 1999 04:00:00

I agree, this is a great sim, but would be even better if we could
find an appropriate controller.  A steering wheel just doesnt seem
proper, and a gamepad doesn't allow for the subtle moves that a bike
allows.    I don't have much experience with some of the more advanced
flight-sim controllers, but I'd bet that we could find something
appropriate from that type of controller.

>On Mon, 08 Mar 1999 23:01:08 +1000,


>>I own over 20 Motor racing games and I must say this is the most fun I
>>have ever had. The learning curve is similar to GPL and the satisfaction
>>of doing a good lap just as rewarding.

>It is very nice!! Hey, what kind of controller are you using?
>Thanks.

Jo

Revised Opinion On Superbike World Championship.

by Jo » Tue, 09 Mar 1999 04:00:00


Would you mind elaborating on these adjustments? I'm not a "setup
wizard" kind of guy.

Joe

Mark C Dod

Revised Opinion On Superbike World Championship.

by Mark C Dod » Wed, 10 Mar 1999 04:00:00

I am using the MS Sidewinder Precision Pro through the USB. Game definately
needs a sensitivity and deadzone setting change in the first patch.

> On Mon, 08 Mar 1999 23:01:08 +1000,


> >I own over 20 Motor racing games and I must say this is the most fun I
> >have ever had. The learning curve is similar to GPL and the satisfaction
> >of doing a good lap just as rewarding.

> It is very nice!! Hey, what kind of controller are you using?
> Thanks.

> --
> // rrevved posts from mindspring dot com

Mark C Dod

Revised Opinion On Superbike World Championship.

by Mark C Dod » Wed, 10 Mar 1999 04:00:00

Simple rule is have no brakes on around the corner and start your leaning
earlier than you think is needed. Heavier spring settings that reduce fork
compression works wonders, especially aroung something like Leguna Seca's
corkscrew.

Learn the tracks on something easy to ride, like the Duke. It doesn't matter if
you are a gear too high with the Duke because it just pulls out of the corners
anyway. Being a gear too low is a big problem due to wheelspin with any of the
bikes but less so on the Duke.

Some of the tracks take ages to learn becuase things hapen too quick such as
Leguna Seca. It would of been nice if they let you practice on slower bikes,
such as Supersports, that are now part of the SBK World Championship.

I hope they bring out a patch with this years bikes. I would love to race the
new Aprillia.

I would also love to design my own paintjob and leathers.


> Mark. I appreciate your comments on SBK.  Tell me about loading/unloading
> the front end while cornering.  I have done quite a few car racing sims,
> and have ridden on and off road (no on road speeds beginning to  approach
> SBK cornering), but I don't really have much knowledge on racing bike
> handling.  Any tips here are appreciated.  I'm  having a great time with
> SBK, but for me it has a learning curve about like Grand Prix Legends
> (after awhile things just started ot click-esp. when you learn to slide the
> car around).  The SBK tracks take a lot of practice to learn (I do like the
> colored gates to show the general racing line and braking points-things are
> happening so fast that the more and bigger cues are better while learning
> the track).

> On screen resolution.  I guess this sim uses D3D for hardware acceleration.
>  I can't get the screen resolution slider above 640X480, but the graphics
> certainly look better than 640X480!   I'm running Voodoo Banshee-card and I
> can run up to 1240X786 in glide, not sure what my max is in D3D- will have
> check it Viper Racing, where I have been able to vary screen resolution in
> D3D.

> This is a very complete and well produced sim!

> Tom Petersen

Mark C Dod

Revised Opinion On Superbike World Championship.

by Mark C Dod » Wed, 10 Mar 1999 04:00:00

MS Precision Pro through USB is the best of the six controller I tried. If
ythey allowed a sensitivity adjustment it would be ideal.


> says...

> > It is very nice!! Hey, what kind of controller are you using?
> > Thanks.

> Same question here. This game begs for a controller a don't have.

> Vamp

Phil Conr

Revised Opinion On Superbike World Championship.

by Phil Conr » Wed, 10 Mar 1999 04:00:00



I picked up a copy of the sim today and I can't wait until I get home.
I've given the demo a good beating since it's release last September
(I think) and I've been waiting on the full version so I can have a go
at Phillip Island. I live in Melbourne, Australia and I've been to the
Island heaps o' times and I've always wished there was a sim that had
it as one of it's tracks - either cars or bikes.

I agree with your comments about the Aprilia. I hope to get one as
soon as they hit Australian shores. I used to own an 851 but some
*** stole it when I was living in Sydney.

Anyway I've loaded SBK on my laptop here at work to give Phillip Is a
go and I can't wait to get home. It's virtually spot on!!

Tony Wys

Revised Opinion On Superbike World Championship.

by Tony Wys » Wed, 10 Mar 1999 04:00:00

I agree. It just doesn't seem right racing with a wheel but yet it's hard to
think of anything else. I rigged something up to simulate a motorcycle
better but it still doesn't feel the same.

--

Tony Wyss, Editor-in-Chief
Gamer's Alliance Sports
www.ga-sports.com
---------------------------------
Gamer's Alliance, Inc
Site Relations Coordinator
www.gagames.com
--------------------------------
"I'm not an athlete, I'm a baseball player" - John Kruk

* Leon

Revised Opinion On Superbike World Championship.

by * Leon » Wed, 10 Mar 1999 04:00:00

Hi Mark

Were you able to adjust sensitivitly of joystick ?
You mentioned that and a  few other "problems " with the game
that somehow not mentioned here again..........



| On Mon, 08 Mar 1999 23:01:08 +1000,


|
|
| >I own over 20 Motor racing games and I must say this is the most fun I
| >have ever had. The learning curve is similar to GPL and the satisfaction
| >of doing a good lap just as rewarding.
|
| It is very nice!! Hey, what kind of controller are you using?
| Thanks.
|
| --
| // rrevved posts from mindspring dot com
|

Mark C Dod

Revised Opinion On Superbike World Championship.

by Mark C Dod » Wed, 10 Mar 1999 04:00:00

Ther was a fun game about 8 years ago that had Phillip Island. Motorcycle Gp I
think it was called. You could race 125, 250 or 500cc. Team Suzuki also brough out
a game around the same time but I could never control the thing.

Since we have ahouse on Phillip Island and I attend just about every race meeting
there it was interesting to see how the graphics compared to the real thing. The
Hayshed is there an the pit lane looks pretty accurate. The only part of the track
not true to form is Siberia. Since this is where I spend many a cold day watching
bikes I feel a bit upset that the game shows no crowd here at all. Just trees that
don't exist. I assume this is so they don;t have to model Bass Straight.




> >I hope they bring out a patch with this years bikes. I would love to race the
> >new Aprillia.

> I picked up a copy of the sim today and I can't wait until I get home.
> I've given the demo a good beating since it's release last September
> (I think) and I've been waiting on the full version so I can have a go
> at Phillip Island. I live in Melbourne, Australia and I've been to the
> Island heaps o' times and I've always wished there was a sim that had
> it as one of it's tracks - either cars or bikes.

> I agree with your comments about the Aprilia. I hope to get one as
> soon as they hit Australian shores. I used to own an 851 but some
> *** stole it when I was living in Sydney.

> Anyway I've loaded SBK on my laptop here at work to give Phillip Is a
> go and I can't wait to get home. It's virtually spot on!!

schwab

Revised Opinion On Superbike World Championship.

by schwab » Wed, 10 Mar 1999 04:00:00

Hey Dave... do you realize how DARN similar our names are??? (see bottom
for my name and website.

-_Dave


> I agree, this is a great sim, but would be even better if we could
> find an appropriate controller.  A steering wheel just doesnt seem
> proper, and a gamepad doesn't allow for the subtle moves that a bike
> allows.    I don't have much experience with some of the more advanced
> flight-sim controllers, but I'd bet that we could find something
> appropriate from that type of controller.


> >On Mon, 08 Mar 1999 23:01:08 +1000,


> >>I own over 20 Motor racing games and I must say this is the most fun I
> >>have ever had. The learning curve is similar to GPL and the satisfaction
> >>of doing a good lap just as rewarding.

> >It is very nice!! Hey, what kind of controller are you using?
> >Thanks.

--
Dave Schwabe
The Aussie Toad -- Grand Prix Legends & Brabham site
http://users.wi.net/~schwabe
cri

Revised Opinion On Superbike World Championship.

by cri » Wed, 10 Mar 1999 04:00:00

I use my USB free style pro to play this game
This way I can 'lean' into the corners by actually leaning :)

Its probably not the fastest controller but its a good laff.

So who's gonna start the online league ?

chris

Jack Ramb

Revised Opinion On Superbike World Championship.

by Jack Ramb » Wed, 10 Mar 1999 04:00:00

Toadfosi*...

That wasn't you?! Thought you were just having an identity crisis of sorts!
Having gone to school with a fellow named Schwab, I'm always leaving the "e"
off the end of your name anyway. Glad you cleared that up!

See you at the track!

Jack

*Blatantly stolen, without an ounce of remorse, from Steve Blankenship who
originally coined the term.


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