rec.autos.simulators

N4: To PAPY; The wall "fix" and Darlington.....

Ed Solhei

N4: To PAPY; The wall "fix" and Darlington.....

by Ed Solhei » Sat, 19 May 2001 05:51:40

Dear ................ [please fill in blank] Papyrus,

Did whoever it was that decided who to "fix" the wall riding problem ever
try to race at Darlington?

The amount of time you have to spend in the wall for the "fix" to be
activated is *waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay* too short.
This goes for all tracks btw, but is especially apparent at Darlington
because:

A: It's a fast track
B: The not much banking
C: *everyone*  will hit the wall atleast once
D: It's had to get off the wall again
E: You loose all momentum when you hit the wall, thus killing your speed and
making it *extremely* easy for drivers behind to hit you because they are
under full acceleration and approach you at a much higher speed.
F: There's more or less only 1 line thru the turns and passing a car in
either turn is virtually impossible - atleast in an online race.

A 4-5 second period in the wall would be a much better solution - OR even
better - a way for the SERVER to enable/disable/adjust this so called fix...

Perhaps this can be fixed/included in the second patch?

--
ed_
[who suspect that our 42car league race will be a nightmare at this track]
--
Note!
Return address is *not* my own - but the e-mail address to an e-mail
mass-distribution company that have bothered me one time to many!
Eat this - suckers!

Morgan V. Woote

N4: To PAPY; The wall "fix" and Darlington.....

by Morgan V. Woote » Sat, 19 May 2001 07:00:43

I vote for enabling/disabling it. Since I only race offline I have absolutely no
use for it and racing at Darlington, one of my favorite tracks, is next to
impossible. Enable it for rogue servers, disable it for league servers and
offline clients. Simple enough. I hope. (fingers crossed)

--
-------------------------------------
Morgan Vincent Wooten
http://home.earthlink.net/~morganv00/
-------------------------------------


Tim Mise

N4: To PAPY; The wall "fix" and Darlington.....

by Tim Mise » Sat, 19 May 2001 07:42:03

It was a quick fix.  I would like to see them really fix it by more closely
simulating what would happen in real life if you were to ride the rail that
way.  The deacceleration should happen while you're actually "riding the
rail" as opposed to afterwards.  It's just a bit too fake now.

-Tim


Mike Grand

N4: To PAPY; The wall "fix" and Darlington.....

by Mike Grand » Sat, 19 May 2001 11:46:51

If you are not on the trottle against the wall it would have no affect. Ease off the wall and you will be able to accelerate. The best fix would be to just stay off the wall.

Mike Grandy

Proud Member of Precision Racing Internet Race Team

3 A Champion Forever-Godspeed Dale


  It was a quick fix.  I would like to see them really fix it by more closely
  simulating what would happen in real life if you were to ride the rail that
  way.  The deacceleration should happen while you're actually "riding the
  rail" as opposed to afterwards.  It's just a bit too fake now.

  -Tim



  > Dear ................ [please fill in blank] Papyrus,
  >
  > Did whoever it was that decided who to "fix" the wall riding problem ever
  > try to race at Darlington?
  >
  > The amount of time you have to spend in the wall for the "fix" to be
  > activated is *waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay* too short.
  > This goes for all tracks btw, but is especially apparent at Darlington
  > because:
  >
  > A: It's a fast track
  > B: The not much banking
  > C: *everyone*  will hit the wall atleast once
  > D: It's had to get off the wall again
  > E: You loose all momentum when you hit the wall, thus killing your speed
  and
  > making it *extremely* easy for drivers behind to hit you because they are
  > under full acceleration and approach you at a much higher speed.
  > F: There's more or less only 1 line thru the turns and passing a car in
  > either turn is virtually impossible - atleast in an online race.
  >
  > A 4-5 second period in the wall would be a much better solution - OR even
  > better - a way for the SERVER to enable/disable/adjust this so called
  fix...
  >
  > Perhaps this can be fixed/included in the second patch?
  >
  >
  > --
  > ed_
  > [who suspect that our 42car league race will be a nightmare at this track]
  > --
  > Note!
  > Return address is *not* my own - but the e-mail address to an e-mail
  > mass-distribution company that have bothered me one time to many!
  > Eat this - suckers!
  >
  >
  >

Marc Collin

N4: To PAPY; The wall "fix" and Darlington.....

by Marc Collin » Sat, 19 May 2001 13:09:55

If this is true, that as soon as you hit the wall all you need to do is
lift, then it is fine.  I don't recall it working quite that well, however.
I will go check again though and prepare to eat my words.

Marc.

If you are not on the trottle against the wall it would have no affect. Ease
off the wall and you will be able to accelerate. The best fix would be to
just stay off the wall.

Mike Grandy
Proud Member of Precision Racing Internet Race Team
3 A Champion Forever-Godspeed Dale


It was a quick fix.  I would like to see them really fix it by more closely
simulating what would happen in real life if you were to ride the rail that
way.  The deacceleration should happen while you're actually "riding the
rail" as opposed to afterwards.  It's just a bit too fake now.

-Tim


Hummmm

N4: To PAPY; The wall "fix" and Darlington.....

by Hummmm » Sat, 19 May 2001 15:09:37

Amen!

On Thu, 17 May 2001 22:51:40 +0200, "Ed Solheim"


>Dear ................ [please fill in blank] Papyrus,

>Did whoever it was that decided who to "fix" the wall riding problem ever
>try to race at Darlington?

>The amount of time you have to spend in the wall for the "fix" to be
>activated is *waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay* too short.
>This goes for all tracks btw, but is especially apparent at Darlington
>because:

>A: It's a fast track
>B: The not much banking
>C: *everyone*  will hit the wall atleast once
>D: It's had to get off the wall again
>E: You loose all momentum when you hit the wall, thus killing your speed and
>making it *extremely* easy for drivers behind to hit you because they are
>under full acceleration and approach you at a much higher speed.
>F: There's more or less only 1 line thru the turns and passing a car in
>either turn is virtually impossible - atleast in an online race.

>A 4-5 second period in the wall would be a much better solution - OR even
>better - a way for the SERVER to enable/disable/adjust this so called fix...

>Perhaps this can be fixed/included in the second patch?

>--
>ed_
>[who suspect that our 42car league race will be a nightmare at this track]

Ed Solhei

N4: To PAPY; The wall "fix" and Darlington.....

by Ed Solhei » Sat, 19 May 2001 16:28:39


Just in case someone dont get it...
I was trying to say;

B: There's not much banking

D: It's haRd to get off the wall again.

--
ed_
--
Note!
Return address is *not* my own - but the e-mail address to an e-mail
mass-distribution company that have bothered me one time to many!
Eat this - suckers!

Andre Warrin

N4: To PAPY; The wall "fix" and Darlington.....

by Andre Warrin » Sat, 19 May 2001 17:32:38




>> Dear ................ [please fill in blank] Papyrus,

>> A: It's a fast track
>> B: The not much banking
>> C: *everyone*  will hit the wall atleast once
>> D: It's had to get off the wall again

>Just in case someone dont get it...
>I was trying to say;

>B: There's not much banking

>D: It's haRd to get off the wall again.

Had a little bit too much beer yesterday Ed? :)

Andre

Cliff Roma

N4: To PAPY; The wall "fix" and Darlington.....

by Cliff Roma » Sat, 19 May 2001 20:47:05

Its true Marc... as long as you are not on the gas while on the wall, it
will not effect you.


> If this is true, that as soon as you hit the wall all you need to do is
> lift, then it is fine.  I don't recall it working quite that well,
however.
> I will go check again though and prepare to eat my words.

> Marc.


> If you are not on the trottle against the wall it would have no affect.
Ease
> off the wall and you will be able to accelerate. The best fix would be to
> just stay off the wall.

> Mike Grandy
> Proud Member of Precision Racing Internet Race Team
> 3 A Champion Forever-Godspeed Dale



> It was a quick fix.  I would like to see them really fix it by more
closely
> simulating what would happen in real life if you were to ride the rail
that
> way.  The deacceleration should happen while you're actually "riding the
> rail" as opposed to afterwards.  It's just a bit too fake now.

> -Tim



> > Dear ................ [please fill in blank] Papyrus,

> > Did whoever it was that decided who to "fix" the wall riding problem
ever
> > try to race at Darlington?

> > The amount of time you have to spend in the wall for the "fix" to be
> > activated is *waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay* too short.
> > This goes for all tracks btw, but is especially apparent at Darlington
> > because:

> > A: It's a fast track
> > B: The not much banking
> > C: *everyone*  will hit the wall atleast once
> > D: It's had to get off the wall again
> > E: You loose all momentum when you hit the wall, thus killing your speed
> and
> > making it *extremely* easy for drivers behind to hit you because they
are
> > under full acceleration and approach you at a much higher speed.
> > F: There's more or less only 1 line thru the turns and passing a car in
> > either turn is virtually impossible - atleast in an online race.

> > A 4-5 second period in the wall would be a much better solution - OR
even
> > better - a way for the SERVER to enable/disable/adjust this so called
> fix...

> > Perhaps this can be fixed/included in the second patch?

> > --
> > ed_
> > [who suspect that our 42car league race will be a nightmare at this
track]
> > --
> > Note!
> > Return address is *not* my own - but the e-mail address to an e-mail
> > mass-distribution company that have bothered me one time to many!
> > Eat this - suckers!

Cliff Roma

N4: To PAPY; The wall "fix" and Darlington.....

by Cliff Roma » Sat, 19 May 2001 20:47:06

Well this is a sim and how often do the real WC drivers ride the wall at
Darlington?  If they ride the wall for as long as it takes the game to kick
in the deacceleration, they have already eaten up their tires and they will
need to pit.

Regardless, the fix to your problem is that as soon as you get in the wall,
lift off the gas.  The wall riding fix will only effect you if you have the
gas down.  If you lift off the gas it will not effect you.

Personally to me I love the fix..  in my mind I should be doing everything
possible to stay off that wall.  Especially at Darlington.. it is part of
the challenge of that track.  It was even worse in N3. If you hit the wall
in N3, you were pretty much stuck there.


Vintoo

N4: To PAPY; The wall "fix" and Darlington.....

by Vintoo » Sun, 20 May 2001 07:52:07

Why don't you just practice more and learn to stay off the wall. Works for
me.

Vintook


Marc Collin

N4: To PAPY; The wall "fix" and Darlington.....

by Marc Collin » Mon, 21 May 2001 00:17:09

I guess that's why I never noticed it...  But the effect of scraping the
wall for any length of time should be blown tires, jamming the car in there
like a wedge, etc.  If it was realistic, you wouldn't want to hit the wall!!
You should only need the wall rider fix in arcade modes.

Marc.


> Well this is a sim and how often do the real WC drivers ride the wall at
> Darlington?  If they ride the wall for as long as it takes the game to
kick
> in the deacceleration, they have already eaten up their tires and they
will
> need to pit.

> Regardless, the fix to your problem is that as soon as you get in the
wall,
> lift off the gas.  The wall riding fix will only effect you if you have
the
> gas down.  If you lift off the gas it will not effect you.

> Personally to me I love the fix..  in my mind I should be doing everything
> possible to stay off that wall.  Especially at Darlington.. it is part of
> the challenge of that track.  It was even worse in N3. If you hit the wall
> in N3, you were pretty much stuck there.



> > Dear ................ [please fill in blank] Papyrus,

> > Did whoever it was that decided who to "fix" the wall riding problem
ever
> > try to race at Darlington?

> > The amount of time you have to spend in the wall for the "fix" to be
> > activated is *waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay* too short.
> > This goes for all tracks btw, but is especially apparent at Darlington
> > because:

> > A: It's a fast track
> > B: The not much banking
> > C: *everyone*  will hit the wall atleast once
> > D: It's had to get off the wall again
> > E: You loose all momentum when you hit the wall, thus killing your speed
> and
> > making it *extremely* easy for drivers behind to hit you because they
are
> > under full acceleration and approach you at a much higher speed.
> > F: There's more or less only 1 line thru the turns and passing a car in
> > either turn is virtually impossible - atleast in an online race.

> > A 4-5 second period in the wall would be a much better solution - OR
even
> > better - a way for the SERVER to enable/disable/adjust this so called
> fix...

> > Perhaps this can be fixed/included in the second patch?

> > --
> > ed_
> > [who suspect that our 42car league race will be a nightmare at this
track]
> > --
> > Note!
> > Return address is *not* my own - but the e-mail address to an e-mail
> > mass-distribution company that have bothered me one time to many!
> > Eat this - suckers!

Marc Collin

N4: To PAPY; The wall "fix" and Darlington.....

by Marc Collin » Mon, 21 May 2001 11:25:10

Do you mean not on the gas before you hit the wall?  Because lifting and/or
lifting and shifting down does nothing after the wallrider "catch" kicks
in...you are not going to be accelerating for a specified period of time and
then you are released.  I played around a bit and scraped the walls on
purpose.  The delay is a little ridiculous.  I don't understand why the car
cannot just be slowed down more when it scrapes the wall...as it would be in
real life.  I'll have to try coasting into the wall scraping it...I have a
feeling the catch will kick in then, too.

P.S.  If you are legitimately trying to save the car from hitting the wall,
you are often on the gas when you hit it.

Marc.


> Its true Marc... as long as you are not on the gas while on the wall, it
> will not effect you.



> > If this is true, that as soon as you hit the wall all you need to do is
> > lift, then it is fine.  I don't recall it working quite that well,
> however.
> > I will go check again though and prepare to eat my words.

> > Marc.


> > If you are not on the trottle against the wall it would have no affect.
> Ease
> > off the wall and you will be able to accelerate. The best fix would be
to
> > just stay off the wall.

> > Mike Grandy
> > Proud Member of Precision Racing Internet Race Team
> > 3 A Champion Forever-Godspeed Dale



> > It was a quick fix.  I would like to see them really fix it by more
> closely
> > simulating what would happen in real life if you were to ride the rail
> that
> > way.  The deacceleration should happen while you're actually "riding the
> > rail" as opposed to afterwards.  It's just a bit too fake now.

> > -Tim



> > > Dear ................ [please fill in blank] Papyrus,

> > > Did whoever it was that decided who to "fix" the wall riding problem
> ever
> > > try to race at Darlington?

> > > The amount of time you have to spend in the wall for the "fix" to be
> > > activated is *waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay* too short.
> > > This goes for all tracks btw, but is especially apparent at Darlington
> > > because:

> > > A: It's a fast track
> > > B: The not much banking
> > > C: *everyone*  will hit the wall atleast once
> > > D: It's had to get off the wall again
> > > E: You loose all momentum when you hit the wall, thus killing your
speed
> > and
> > > making it *extremely* easy for drivers behind to hit you because they
> are
> > > under full acceleration and approach you at a much higher speed.
> > > F: There's more or less only 1 line thru the turns and passing a car
in
> > > either turn is virtually impossible - atleast in an online race.

> > > A 4-5 second period in the wall would be a much better solution - OR
> even
> > > better - a way for the SERVER to enable/disable/adjust this so called
> > fix...

> > > Perhaps this can be fixed/included in the second patch?

> > > --
> > > ed_
> > > [who suspect that our 42car league race will be a nightmare at this
> track]
> > > --
> > > Note!
> > > Return address is *not* my own - but the e-mail address to an e-mail
> > > mass-distribution company that have bothered me one time to many!
> > > Eat this - suckers!


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