Do you mean not on the gas before you hit the wall? Because lifting and/or
lifting and shifting down does nothing after the wallrider "catch" kicks
in...you are not going to be accelerating for a specified period of time and
then you are released. I played around a bit and scraped the walls on
purpose. The delay is a little ridiculous. I don't understand why the car
cannot just be slowed down more when it scrapes the wall...as it would be in
real life. I'll have to try coasting into the wall scraping it...I have a
feeling the catch will kick in then, too.
P.S. If you are legitimately trying to save the car from hitting the wall,
you are often on the gas when you hit it.
Marc.
> Its true Marc... as long as you are not on the gas while on the wall, it
> will not effect you.
> > If this is true, that as soon as you hit the wall all you need to do is
> > lift, then it is fine. I don't recall it working quite that well,
> however.
> > I will go check again though and prepare to eat my words.
> > Marc.
> > If you are not on the trottle against the wall it would have no affect.
> Ease
> > off the wall and you will be able to accelerate. The best fix would be
to
> > just stay off the wall.
> > Mike Grandy
> > Proud Member of Precision Racing Internet Race Team
> > 3 A Champion Forever-Godspeed Dale
> > It was a quick fix. I would like to see them really fix it by more
> closely
> > simulating what would happen in real life if you were to ride the rail
> that
> > way. The deacceleration should happen while you're actually "riding the
> > rail" as opposed to afterwards. It's just a bit too fake now.
> > -Tim
> > > Dear ................ [please fill in blank] Papyrus,
> > > Did whoever it was that decided who to "fix" the wall riding problem
> ever
> > > try to race at Darlington?
> > > The amount of time you have to spend in the wall for the "fix" to be
> > > activated is *waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay* too short.
> > > This goes for all tracks btw, but is especially apparent at Darlington
> > > because:
> > > A: It's a fast track
> > > B: The not much banking
> > > C: *everyone* will hit the wall atleast once
> > > D: It's had to get off the wall again
> > > E: You loose all momentum when you hit the wall, thus killing your
speed
> > and
> > > making it *extremely* easy for drivers behind to hit you because they
> are
> > > under full acceleration and approach you at a much higher speed.
> > > F: There's more or less only 1 line thru the turns and passing a car
in
> > > either turn is virtually impossible - atleast in an online race.
> > > A 4-5 second period in the wall would be a much better solution - OR
> even
> > > better - a way for the SERVER to enable/disable/adjust this so called
> > fix...
> > > Perhaps this can be fixed/included in the second patch?
> > > --
> > > ed_
> > > [who suspect that our 42car league race will be a nightmare at this
> track]
> > > --
> > > Note!
> > > Return address is *not* my own - but the e-mail address to an e-mail
> > > mass-distribution company that have bothered me one time to many!
> > > Eat this - suckers!