Hi,
To estimate inertias, one needs to know the mass of the object and it's
dimension. Moment of inertia around a given axis is given as the mass of
the object, multiplied by the average square of the distance of the mass
distribution around that axis.
Take for example an F1 car. Let's try to estimate the inertia around the
nose to tail axis (in roll). It has a mass of 600kg, and is 2m wide.
This means that the effective radius is smaller than that, an probably
of about 0.5m (most likely even less). This will give you the inertia of
J_roll = m * r_effective^2 =600 kg * 0.25 m^2 = 150 kg m^2.
If you look at the inertia of the same car from the top, estimate that
it's about 4m long, which means that the effective radius should be
close to 1m, and the inertia around the yaw axis is about
J_yaw = 600 kg * 1 m^2 = 600 kg m^2.
The largest source of error in this estimates is the effective radius,
which is defined as the radius, for which the inertia is the same should
all the mass be concentrated at it, as the moment of inertia is
dependent on the square of that value, and you can easily make a mistake
of 50% in radius, which, however, more than doubles or halves the
resulting inertia.
I hope the above will get you going. Greetings,
-Gregor
P.S. Data for a (generic?) Champ car can be found in Millikens' book
Race Car Vehicle dynamic, and for the roll axis it is about J_roll=70 kg
m^2, while in yaw the value is about 1300 kg m^2. Not far from the above
estimates, which are just as good for a Champ car as well, given the
errors we made.
> when trying to create a car simulation you sure come across a lot of
> numbers you don't find in any car specs. not only does it seem
> impossible to find pacekja constants on the net, i'm also having a hard
> time finding values for the various inertias in a car. sure - these are
> hard to determine experimentally but someone must have vague numbers.
> if anyone has values for inertial moments of car engines or
> drivetrains, or, more difficult to measure, PMI (Polar Moment of
> Inertia) of the whole car body around x/y/z axis, please share them
> with the world. i don't think i really need very accurate numbers for
> specific car types (would be nice though), but an idea of the dimension
> of these values would be a good start.
> TIA,
> jonas