rec.autos.simulators

GPL- at last, how to fix the steering

Derek Struye - Destr

GPL- at last, how to fix the steering

by Derek Struye - Destr » Mon, 20 Apr 1998 04:00:00

Sorry if this has been stated already but with the mass number of GPL
posts in here I cant spend all my time reading through all of them.

What I did read was alot of comment on how GPL handled well or poorly,
depending on how people perceived it.

There is a simple answer to fixing the steering problem: Options

I fully believe that all of todays racing games should provide a well
thought out Control Settings Options menu. I believe MS Cart had quite
a few options in their Control Setup area if I remember right.

Allow us to control how fast the steering response is in the first 25%
of movement off center. And allow for sensitivity setting between
25%-50% off center. And from 50%to75% and how sensitive the last 25%
of steering movement is.

Basicly what I'm saying is, all race games should provide the ability
to make the steering feel right for who ever plays the game. With all
sorts of different controlers out there it seems such an obvious
mistake to not include it. And a simple sensitivity bar is NOT
enough!!

p tenhe

GPL- at last, how to fix the steering

by p tenhe » Mon, 20 Apr 1998 04:00:00




> >There is a simple answer to fixing the steering problem: Options

> I can't agree more.  Making the car easier to steer doesn't alter the
> game's physics engine, but helps more people enjoy it.  And that
> should be the main focus at Papyrus, 'cause it's the number of GPL
> units sold that will tell if the game's a real success or not.

> I think they've done a wonderful job with the pyhsics and graphics
> engines, they've really made a huge step forward in sim racing.  But
> that alone won't make the game a succes.

> Correct me if I'm wrong, but if they'd sell copies of that software
> only to the people reading this NG they wouldn't make any money out of
> it, because of the huge amount of money involved in making such a
> title.  And any John Smith (one of the "ordinary" people who will buy
> this title and make it a success) doesn't necessarily have the latest
> or most expensive control device.  John Smith won't run out and buy
> himself a brand new "Hyper-stimulator" just for playing GPL, he will
> probably need to adapt the game to the hardware he has, so OPTIONS
> could be his only hope.  If he likes the game he'll tell every friend
> he has to go out and buy it.  If he's not satisfied he'll return it
> for a refund and tell all his friends not to buy it.  And I'm sure the
> vast majority of his friends aren't reading this NG so you won't be
> able to tell them otherwise.  Believe me, that difference could add up
> to a considerable amount of money, assuming all the "John Smith"s out
> there are a significant part of the market.

> Anyway I just can't see how adding such options would affect the game
> for you *** sim racers, so why are you slamming the door on those
> who say it should be part of the final game?  You'd only have to turn
> those options off and tell yourself (one or more times) "Those are not
> real " and then the game would be exactly as you wish it was!  I don't
> understand...  Or maybe some of you are scared they'd be one of those
> "not real" sim racers who use them and then they would feel like they
> are cheating...  I'm already seeing the birth of an "Anonymous
> Steering-Options Users" association...  "Hello, ASOU?  I need help, I
> can't turn them off!  I'm ashamed of myself...".  Uh-oh, I need some
> sleep methinks...

> I know I'm not the only one who's frustrated at the way this NG
> handles criticism towards their beloved car sims.  I'd like to be able
> to discuss that subject with people who care about everyone who likes
> sims.  I love sims, but at this time I'm struggling with GPL maybe
> because of a bad controller (TM GP1), and I've advanced the idea of a
> "reduce with speed" option a la GP2.  Someone else thought of a "low
> sensitivity zones" option.  Are there any more ideas out there?  I'd
> like to think so.  If anyone has any new idea or would like to discuss
> about the pros/cons of any of the ideas that were previously
> mentioned, please do so.  But if you only want to slap me in the face
> with a "you're just saying that cause you can't drive" type of post,
> then please don't waste your time and mine.

> I know some of you associate me with the well known Charles Mak, but I
> don't even know him.  I just want to say that even though the way he
> expresses his ideas is arguably  the worst I've seen, he still had the
> right to express what he feels about the game and its shortcomings.  I
> for one am sure that Papy (if they still read this NG as they always
> did) is taking notes at the moment and we could still see some of our
> ideas implemented in the final game.

> I'm sorry for those of you who don't think this is important, but I
> had to comment on this since almost noone (of the
> gurus/regulars/whatever here) seem to take this matter seriously.

> I hope those who care will help us (and hopefully Papyrus) find a
> solution to this problem.

> A. Renault

AMEN!!!!AMEN!!!!This is by far the most intelligent and well thought out
post made by "ANYONE" on this news group concerning GPL.  What ever the
side of the argument you are on, just remember GPL DEMO and GPL was not
and will not be released "JUST FOR YOUR ENJOYMENT". The bottom line is
it must appeal to the masses to be successful.  If it doesn't sell, it
will be a complete flop no matter how well it is received by a limited
number of people. AMEN!!!
Antoine Renau

GPL- at last, how to fix the steering

by Antoine Renau » Tue, 21 Apr 1998 04:00:00



>There is a simple answer to fixing the steering problem: Options

I can't agree more.  Making the car easier to steer doesn't alter the
game's physics engine, but helps more people enjoy it.  And that
should be the main focus at Papyrus, 'cause it's the number of GPL
units sold that will tell if the game's a real success or not.

I think they've done a wonderful job with the pyhsics and graphics
engines, they've really made a huge step forward in sim racing.  But
that alone won't make the game a succes.

Correct me if I'm wrong, but if they'd sell copies of that software
only to the people reading this NG they wouldn't make any money out of
it, because of the huge amount of money involved in making such a
title.  And any John Smith (one of the "ordinary" people who will buy
this title and make it a success) doesn't necessarily have the latest
or most expensive control device.  John Smith won't run out and buy
himself a brand new "Hyper-stimulator" just for playing GPL, he will
probably need to adapt the game to the hardware he has, so OPTIONS
could be his only hope.  If he likes the game he'll tell every friend
he has to go out and buy it.  If he's not satisfied he'll return it
for a refund and tell all his friends not to buy it.  And I'm sure the
vast majority of his friends aren't reading this NG so you won't be
able to tell them otherwise.  Believe me, that difference could add up
to a considerable amount of money, assuming all the "John Smith"s out
there are a significant part of the market.

Anyway I just can't see how adding such options would affect the game
for you *** sim racers, so why are you slamming the door on those
who say it should be part of the final game?  You'd only have to turn
those options off and tell yourself (one or more times) "Those are not
real " and then the game would be exactly as you wish it was!  I don't
understand...  Or maybe some of you are scared they'd be one of those
"not real" sim racers who use them and then they would feel like they
are cheating...  I'm already seeing the birth of an "Anonymous
Steering-Options Users" association...  "Hello, ASOU?  I need help, I
can't turn them off!  I'm ashamed of myself...".  Uh-oh, I need some
sleep methinks...

I know I'm not the only one who's frustrated at the way this NG
handles criticism towards their beloved car sims.  I'd like to be able
to discuss that subject with people who care about everyone who likes
sims.  I love sims, but at this time I'm struggling with GPL maybe
because of a bad controller (TM GP1), and I've advanced the idea of a
"reduce with speed" option a la GP2.  Someone else thought of a "low
sensitivity zones" option.  Are there any more ideas out there?  I'd
like to think so.  If anyone has any new idea or would like to discuss
about the pros/cons of any of the ideas that were previously
mentioned, please do so.  But if you only want to slap me in the face
with a "you're just saying that cause you can't drive" type of post,
then please don't waste your time and mine.

I know some of you associate me with the well known Charles Mak, but I
don't even know him.  I just want to say that even though the way he
expresses his ideas is arguably  the worst I've seen, he still had the
right to express what he feels about the game and its shortcomings.  I
for one am sure that Papy (if they still read this NG as they always
did) is taking notes at the moment and we could still see some of our
ideas implemented in the final game.

I'm sorry for those of you who don't think this is important, but I
had to comment on this since almost noone (of the
gurus/regulars/whatever here) seem to take this matter seriously.

I hope those who care will help us (and hopefully Papyrus) find a
solution to this problem.

A. Renault

Matthew V. Jessic

GPL- at last, how to fix the steering

by Matthew V. Jessic » Tue, 21 Apr 1998 04:00:00


It's not just making it "feel right" -  setting steering
to "linear" doesn't ensure a linear output if your
controller has a sag or something in part of it's travel.

Some games (high end internet flight sims at least) have
functions you can set to scale your joysticks to
provide both the reponse you want by allowing you
to scale around any peculiarities in your controllers.

- Matt
WarBirds: =para=

Byron Forbe

GPL- at last, how to fix the steering

by Byron Forbe » Tue, 21 Apr 1998 04:00:00


> a post that indicates that he, like others, is experiencing steering problems.

   Could anyone with steering problems please also post their
cpu/graphics card/ram and how many graphics options they have enabled in
the demo. If you get ANY jerkyness thru the last corner than turn off
some options till you have NO jerkiness thru the last corner. Fps is
critical to this issue.

    I have a iP233mmx/Voodoo II/64meg EDO and run with the following
graphics options only (800 X 600)

    track, groove, walls, horiz, tyres(both)

  Detail bias (draw ahead) is set to full

   All Voodoo options enabled.

   If you have a cpu lesser than iP233mmx and are running with more
options than this then that is your problem!

Antoine Renau

GPL- at last, how to fix the steering

by Antoine Renau » Tue, 21 Apr 1998 04:00:00




>> a post that indicates that he, like others, is experiencing steering problems.

I don't remember writing those lines, maybe you just struggled a
little bit with good old cut'n'paste... ;o)

First off I want to say that my control problem isn't related to a FPS
problem since all runs very smoothly.  I have a P200 classic with 32
megs ram, Intense3D/Pure3D combo, Gigabyte Intel-TX MB, SB16, TM GP1.
I've played the game at different levels of details, but usually I
have everything ahead, nothing but track behind, detail bias at full.
I'd estimate my FPS to be somewhere between 25-30 FPS.

What I'm experiencing is the unability to make small corrections while
at full speed on a straight.  Every little movement seems to upset the
car and soon I find myself oscillating from left to right.  Under
braking this can obviously be a problem.

A. Renault

David G Fishe

GPL- at last, how to fix the steering

by David G Fishe » Tue, 21 Apr 1998 04:00:00


>I know I'm not the only one who's frustrated at the way this NG
>handles criticism towards their beloved car sims.  I'd like to be able
>to discuss that subject with people who care about everyone who likes
>sims.  I love sims, but at this time I'm struggling with GPL maybe
>because of a bad controller (TM GP1), and I've advanced the idea of a
>"reduce with speed" option a la GP2.  Someone else thought of a "low
>sensitivity zones" option.  Are there any more ideas out there?  I'd
>like to think so.  If anyone has any new idea or would like to discuss
>about the pros/cons of any of the ideas that were previously
>mentioned, please do so.  But if you only want to slap me in the face
>with a "you're just saying that cause you can't drive" type of post,
>then please don't waste your time and mine.

You're asking a lot.  :-)  It is frustrating reading this newsgroup because
I know that many of the people here know a lot about sims, but if you
disagree....
Many people had troubles with CPR's steering. CPR a speed sensitivity
slider, a linear slider, and also a null zone slider. Witht these 3 options,
in combination with a good setup, I was able to get my steering to feel
perfect. I never understood why some people say they can't get their
steering to work well also. Maybe Papyrus could include options like these
so many different controllers can be set up to feel smooth. In case anyone
is thinking I'm criticising the GPL steering, I'm not having any trouble at
all and my times are as fast as anyone. I do understand that sims need
enough options so the majority of controllers can be used with them.

Dave

Antoine Renau

GPL- at last, how to fix the steering

by Antoine Renau » Tue, 21 Apr 1998 04:00:00

On Mon, 20 Apr 1998 14:27:54 -0400, "David G Fisher"


>You're asking a lot.  :-)  It is frustrating reading this newsgroup because
>I know that many of the people here know a lot about sims, but if you
>disagree....

Hey hey hey!!!  I never said that!  I've been here since a long time
and I've read many informative posts, I'll always have a great deal of
respect for those who use their own free time to come here and help
others.  I was only pointing out that the issue was real, and I
thought that while people had some fun flaming Mak they were
forgetting that other people complained about having the same
problems!  That's all!  ;o)

I'm sure they could.  Is it the only solution possible?  I doubt it.
I know the guys at Papy can come out with something brand new, heck
just look at the physics engine they've done!  But I think maybe we
can help them find a solution that matches what we really want/need.
That's why I started that discussion in the first place.

As for using Microsoft's technique, I think the speed sensitivity
slider would be a good idea, but I wonder why someone would want to
include a null-zone slider in a car sim...  Maybe that helps joystick
users I don't really know, I've only used one for a few weeks with GP2
and I hated it so much I placed an order for my current TM GP1...

Thank you for taking the time to comment on this!

A. Renault

Mark E. Moone

GPL- at last, how to fix the steering

by Mark E. Moone » Wed, 22 Apr 1998 04:00:00

Have you tried lessor resolutions with more details on?  I found that 640 or
even 512 was quite palatable, and much better to drive.

MM



> > First off I want to say that my control problem isn't related to a FPS
> > problem since all runs very smoothly.  I have a P200 classic with 32
> > megs ram, Intense3D/Pure3D combo, Gigabyte Intel-TX MB, SB16, TM GP1.
> > I've played the game at different levels of details, but usually I
> > have everything ahead, nothing but track behind, detail bias at full.
> > I'd estimate my FPS to be somewhere between 25-30 FPS.

> > What I'm experiencing is the unability to make small corrections while
> > at full speed on a straight.  Every little movement seems to upset the
> > car and soon I find myself oscillating from left to right.  Under
> > braking this can obviously be a problem.

> > A. Renault

>    Let me add a few things to what I wrote in the first place.

>     I have a iP233mmx/Voodoo II/64meg EDO and run with the following
> graphics options only (800 X 600)

>     track, groove, walls, horiz, tyres(both)

>    Cars only in mirrors.

>   Detail bias (draw ahead) is set to full

>    All Voodoo options enabled.

>    I strongly recomend running like this. Especially turn off trees,
> trackside textures and crowd.

Antoine Renau

GPL- at last, how to fix the steering

by Antoine Renau » Wed, 22 Apr 1998 04:00:00

On Tue, 21 Apr 1998 09:02:10 -0700, "Mark E. Mooney"


>Have you tried lessor resolutions with more details on?  I found that 640 or
>even 512 was quite palatable, and much better to drive.

>MM

Yes I have.

A. Renault

Byron Forbe

GPL- at last, how to fix the steering

by Byron Forbe » Thu, 23 Apr 1998 04:00:00


> First off I want to say that my control problem isn't related to a FPS
> problem since all runs very smoothly.  I have a P200 classic with 32
> megs ram, Intense3D/Pure3D combo, Gigabyte Intel-TX MB, SB16, TM GP1.
> I've played the game at different levels of details, but usually I
> have everything ahead, nothing but track behind, detail bias at full.
> I'd estimate my FPS to be somewhere between 25-30 FPS.

> What I'm experiencing is the unability to make small corrections while
> at full speed on a straight.  Every little movement seems to upset the
> car and soon I find myself oscillating from left to right.  Under
> braking this can obviously be a problem.

> A. Renault

   Let me add a few things to what I wrote in the first place.

    I have a iP233mmx/Voodoo II/64meg EDO and run with the following
graphics options only (800 X 600)

    track, groove, walls, horiz, tyres(both)

   Cars only in mirrors.

  Detail bias (draw ahead) is set to full

   All Voodoo options enabled.

   I strongly recomend running like this. Especially turn off trees,
trackside textures and crowd.

Byron Forbe

GPL- at last, how to fix the steering

by Byron Forbe » Thu, 23 Apr 1998 04:00:00


> Have you tried lessor resolutions with more details on?  I found that 640 or
> even 512 was quite palatable, and much better to drive.

   This makes little difference with the V2. If you look at benchmarks
for the V2 at 640 X 480 and 800 X 600 the difference is just about zero.
It's the amount of different objects and textures that the cpu needs to
generate that is the *** factor here.
Michael E. Carve

GPL- at last, how to fix the steering

by Michael E. Carve » Thu, 23 Apr 1998 04:00:00



% >
% > Have you tried lessor resolutions with more details on?  I found that 640 or
% > even 512 was quite palatable, and much better to drive.
% >

%    This makes little difference with the V2. If you look at benchmarks
% for the V2 at 640 X 480 and 800 X 600 the difference is just about zero.
% It's the amount of different objects and textures that the cpu needs to
% generate that is the *** factor here.

By the benchmarks maybe, but it may just be that the code for GPL in the
demo isn't optimized to bare the fruit of the benchmarks.  There is a
marked difference between the resolutions in the GPL demo with the V2.

--
**************************** Michael E. Carver *************************
     Upside out, or inside down...False alarm the only game in town.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./.  [-  < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=

Byron Forbe

GPL- at last, how to fix the steering

by Byron Forbe » Fri, 24 Apr 1998 04:00:00




> % >
> % > Have you tried lessor resolutions with more details on?  I found that 640 or
> % > even 512 was quite palatable, and much better to drive.
> % >

> %    This makes little difference with the V2. If you look at benchmarks
> % for the V2 at 640 X 480 and 800 X 600 the difference is just about zero.
> % It's the amount of different objects and textures that the cpu needs to
> % generate that is the *** factor here.

> By the benchmarks maybe, but it may just be that the code for GPL in the
> demo isn't optimized to bare the fruit of the benchmarks.  There is a
> marked difference between the resolutions in the GPL demo with the V2.

   I "see" no difference between 640 X 480 and 800 X 600 with my M3D2
but it is imposible to know without a frame rate counter of course. I do
see quite a difference between running a lot of graphic options and few
as with all games.

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