Thanks very much for the lead.
Its only abstract, but means that this area is being seriously looked at.
> Try searching the internet for Bekker's soil model. People seem to be
using
> this model for things like ATVs and humvees. The last time I searched, I
> also found some tire data for humvee's on dirt--from the graphs it looked
> like load sensitivity was "backwards" for lateral grip (e.g., higher
> coefficient with more load). Which actually seems plausible, because you
> can imagine the more vertical sides of the tire digging in better than the
> sloping front face of the tire, which would probably cause the tire to
float
> up.
> -Dave
> > Hi, I'm no physics guru, but am curious if you've ever come across
> research
> > on modelling of tire dynamics on gravel surfaces. I'm really keen to
> > experience a rally simulator that emulates dirt/gravel surfaces. Whilst
> LFS
> > is brilliant on tarmac, and good on gravel, the experience of sliding
the
> > car on dirt can't be described as realistic.
> > On tarmac surfaces, modelling is much simpler, as the surface is
> effectively
> > 2D, with only camber angles to worry about (and of course wet surfaces).
> > However, gravel is a 3D surface, with a tire digging in. As such, the
> > physics are quite different. For instance, a car on a dirt surface will
> stop
> > fastest when the front wheels are completely locked up, as they build a
> > "wall" of gravel up in front of them. Conversely, a car on tarmac will
> stop
> > fastest when the wheels are still rotating, but at slower speed than
which
> > the car is travelling on the road.
> > One of the biggest differences between tire dynamics on tarmac and
> unsealed
> > surfaces is when the car has attitude (oversteer or 4 wheel drift).
Rally
> > cars have the best grip when going sideways, under either acceleration
or
> > braking. This allows for the controlled power slides that are the art of
> > rally driving, and which I've never seen realistically moddeled on a
Sim.
> > I'd be very interested into any research into this..
> > Tim
> > > Is tire load sensitivity, or the variation in effective friction
> > coefficient
> > > with load, generally approximately the same in both the longitudinal
and
> > > lateral directions? My thinking is that if you look at the strain
> pattern
> > in
> > > the contact patch of a tire in the longitudinal direction, there is a
> > > predictable curve from slip ratio, and there is another similar
> distortion
> > that
> > > would exist even with 0 slip ratio that would take away from the
lateral
> > force
> > > that's available. (Even at 0 slip ratio/angle, the front of the tread
> is
> > being
> > > bent forwards at the road, and rearwards at the rear of the tread,
> > resulting in
> > > essentially 0 longitudinal force if rolling resistance was neglected,
> but
> > would
> > > cause a loss of available lateral force dependent mostly on load, I'm
> > > thinking.)
> > > However, thinking this way and rotating this system 90 degrees, the
> > > longitudinal force would not decrease in the same manner. There is a
> > somewhat
> > > equivalent loss laterally I think because the center of the tread is
> being
> > > compressed, which would cause a lateral strain pattern resulting in a
> loss
> > of
> > > available longitudinal force (perhaps the left/right edges might tend
to
> > slide
> > > outwards a bit during free rolling, similar to how the front/mostly
rear
> > might
> > > work), but my thinking is that this would not be as severe in this
> > direction
> > > because the strain here would not be as great....maybe...
> > > So.... This would indicate that as load is increased, a tire would
tend
> > to
> > > lose more lateral force than longitudinal force capacity, causing the
> > friction
> > > circle to become not only larger, but more elongated along the
> > longitudinal
> > > direction. I haven't read anywhere even a hint that this is indeed
what
> > > happens though, so I'm questioning my thinking here. Can anybody shed
> > some
> > > light on this?
> > > Of course, I'm assuming constant temperature, pressure, camber, etc..
> > > Thanks!
> > > Todd Wasson
> > > ---
> > > Performance Simulations
> > > Drag Racing and Top Speed Prediction
> > > Software
> > > http://PerformanceSimulations.Com
> > > My little car sim screenshots:
> > > http://performancesimulations.com/scnshot4.htm