I've compiled some of the things I think needs to be fixed by Ubisoft.
They concern the 3Dfx-version but I suppose most of them also apply to
the D3D version. I'm sure I've missed a couple of things here so
please add what you feel needs to be here. When the list looks
complete I will mail it to Ubisoft.
(1) Graphics hotkey - Starting a race = terrible framerates when you
need them the most. In GP2 we had a hotkey (alt+d) that would let us
switch between different levels of graphic detail while driving. F1rs
really needs a similar key for the starts.
(2) Pit pause - When making an unplanned pitstop we get a menu where
we're supposed to tell the pitcrew what to do. The thing is that the
game does'nt pause here! In real life I think the driver would tell
the pitcrew what to do before he's in the pits. Of course we can't
verbally tell our computer what to do, so we need a pause in the game
here.
(3) Control config - I think work is being done here already but it
needs to be mentioned. Using a wheel with separate pedals means way to
much fiddling around.
(4) Car setup memory - When I start a track I want the game to
automatically load the car setup I last used for that track. I don't
want the game to always use the default setup.
(5) Black sky - What's with the black sky in Australia. Does it happen
at other tracks too?
(6) Introskip - An option to skip the intros would be nice. They're
getting quite annoying..
(7) Blue and red flag - Has anyone actually seen these in the game?
The blue flag really should be in there.
(8) Accelerator sensitivity - I think the accelerator should be less
sensitive. OK, in real life the car would probably spin with little
pressure on the pedal, but in real life the driver also feels how much
he is accelerating. I'm using the anti-spin cheat now, but I hate to
cheat. (Yes, I tried fooling around with the sensitivity in the
control config)
(9) Engine volume - The sound of the players engine needs to be louder
than the opponents, at least when starting a race.
(10) Replays - I think work is being done already for hardware support
in the replays. BTW, why can't we watch replays of ghostlaps?
(11) Skip trackinfo - To make menu-hopping a bit faster, skip the
trackinfo that's being shown everytime you go to a track. If you want
to read it, it's in the trackselection menu anyway.
(12) More telemetryfunctions - How about wheelspin and lock?
Karl