rec.autos.simulators

IICC 2005 Multi-Simulator World Championship Looking for Drivers

Peter Burk

IICC 2005 Multi-Simulator World Championship Looking for Drivers

by Peter Burk » Fri, 01 Oct 2004 05:23:09

The IICC 2005 "multi-sim World Championship" season will begin this week and
we are looking for drivers!

After a full season of TPTCC, we are now moving on to a "multi-sim" format,
meaning we use serveral n2003 mods as well as GPL. While we are are waiting
for several multi-physics n2003 mods to arrive (GTP, TPTCC 3.0) we're
starting out with CTS and Cup, then an IROC battle, etc...

We have shamelssly stolen some good ideas in other league formats, and then
applied our own experience from over 6 seasons of online racing to come up
with a truly unique format that should attract drivers from all niche areas
of n2003 and GPL to this season.

If you have time Saturday and/or Sunday evenings (9:30pm US Eastern), you
may want to check out our new format, because I am certain that this type of
league has never been done before!

From item 1.1 on our rules document:

This latest season of online racing at IICC creates a unique challenge for
sim racers around the world: The champion will need to master several
simulators and vehicle types, various track types ranging from tight street
tracks to open super speedways, multiple race formats (sprint, normal, long
distance), and overcome various handicapping rules that are intended to
bring the field closer together. The winning driver also needs to be
consistent, as non-finishes are difficult to overcome, although there will
be a "scratch result" rule to eliminated every driver's worst results. The
season will be long (26 points races!) and demanding and only the most
dedicated sim racers will come out on top after 9 months of intense racing
( we skip the summer months each year - even sim racers sometimes have a
life...)

You don't think you have a chance? Wait - there is more: We have two
divisions to allow shorter races for drivers with less ***ic
attitudes, plus there are several sub championships to be won (CTS, Cup,
GPL, etc). And, to bind it all together, IICC introduces a Team championship
based on a money system, similar to other leagues that have successfully
attracted entire teams of drivers with a points race based on virtual team
dollars earned or lost in each weekend's racing. There will be two teams per
entry, as each team automatically enters both divisions. In total we'll be
looking at about a dozen awards. There will be an oval champ, a street race
champ, etc. - pick your fight and you could come out on top in it, even if
you may not feel you have the stuff it takes to bring home the big prize of
the IICC Multi-Sim World Champion. Sing up early, because scratch results
can only bail you out of missing 5 races. Don't have GPL and are afraid to
learn it - bank your scratch races for those events! There's enough loop
holes for every sim racer to find enjoyment in this championship, so instead
of asking "but what if" questions, just face the challenge and sign up

manually, by hand - no faceless automated web forms in this league!).

The rules are rather complex, so take your time to read them thoroughly
before deciding if this is for you. We're looking for folks with some sim
experience - those who actually understand what we are talking about in our
rules are exactly the folks we are looking for

for schedule and rules hit

http://www.racesimcentral.net/

The action begins tonight with the first CTS practice sprint race that
awards a few token points to get people to the server at the standard race
time.

mail me for info - this is our 6th season of racing in this league, it's
FREE, we have live timing and scoring  and pretty much control all aspects
of the series in-house.

we have room for a lot of you - bring your friends as a full team! (and
sorry for the long rules doc - but after 6 years of doing this, there's a
lot of scenarios that at one time actually had to be governed by a rule)

Peter


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