"VoodooNinja - 10:15am Apr 29, 2002 PST
After conversing with Eric Busch of Papyrus I got this reply today. Here is
a quote from the E-Mail
"I'm not disputing the loss of D3D framerate in the patch. It's definitely
there, we're just trying to track down what the ultimate cause is. I can say
that for some users it simply is a v-sync issue. In the original version we
had v-sync disabled by default, however now in the patch we have it enabled
by default. Many of our users have never disabled v-sync in their D3D
properties, so their framerates are will be refresh locked after applying
the patch. You said you've already disabled v-sync, so the issue is to now
determine what is causing the additional hit for you. It's most likely due
to a pageflipping fix that was implemented to fix the Nvidia 23.11 lockups
in the UI, and we're working with Nvidia on another fix or workaround. As a
temporarily solution to those affected I'm going to allow the unpatched
rend_d3d.dll to work online with the patched executable."
Eric Busch Associate Producer Papyrus Racing Games"
why, thank you eric.
francois, alt 671 or somethingf?aoo, sorry! how much better in opengl is
yr kyro than the d3d? just wondering exactly what's better and if worth the
hassle. uggh, downloading the whole demo for one little bitty file, jeez.
thnx
rob