>: : : Yes, the .LP files do affect the player's grip. Here are some of my
>: : : before and after best laps:
>: : To the best of my knowledge the .LP files have nothing to do with grip.
>: : They soley work to tell the AI where to drive and how fast.
>: Then how do you explain a 9mph drop in Atlanta and Darlington?
>They changed the atlanta.dat file so they have actually altered the
>track. Whether this is groove, angles of the corner, banking, etc. I
>don't know. But they did not change the track.txt file (except for
>pitting) and no changes to AI. However, if they modified the track as
>much as you indicate, maybe they should have changed the AI.
Actually, most, if not all, of that can be attributed to the way lap speeds
are calculated. In N1, the lap speed was calculated based on the measured
length of the simulated track. At Atlanta, the simulated track was about
1.56 miles long, when the real track is 1.52 miles long. In fact, most of
the tracks in N1 are slightly longer than their real counterparts.
In N2, lap speeds are based on the real track length, thus they tend to be
lower. I think if you compare your lap times at the old and new Atlanta,
you'll find they are very close. However, Darlington is a completely new
track, much more like the real track, and the speeds are different because
the track itself is different.
Dave Sparks
IWCCCARS Project: http://www.theuspits.com/iwcccars
Late Night League: http://www.sequoia-dev.com/Hawaii/latenite.html
Hawaii Handle: davids