rec.autos.simulators

NR2002

PHYDEAUX

NR2002

by PHYDEAUX » Thu, 14 Mar 2002 13:21:18

>Subject: Re: NR2002

>Date: 3/12/02 8:38 PM Eastern Standard Time

>Absolutely, Achim--hear, hear!  (And I don't even like stockcar racing.)
>The best improvements, IMO: 1. Tire model.  2. Sound.

So?  are the tires still "SQUARE"?????
(Don't gimme NO***in E-mail)
John Pancoas

NR2002

by John Pancoas » Thu, 14 Mar 2002 13:31:46

  Er, if the tires are square, it's because your World Detail setting is to
low.

-John


> >Subject: Re: NR2002

> >Date: 3/12/02 8:38 PM Eastern Standard Time

> >Absolutely, Achim--hear, hear!  (And I don't even like stockcar racing.)
> >The best improvements, IMO: 1. Tire model.  2. Sound.

> So?  are the tires still "SQUARE"?????
> (Don't gimme NO***in E-mail)

Joachim Trens

NR2002

by Joachim Trens » Fri, 15 Mar 2002 02:49:20

Hi Steve,

and I hadn't even mentioned the backfires...

BTW, there's a nice new N2002 player engine sound add-on at The Pits
(N2K2snd_at.zip), done by a Spain-based gentleman you know. Installation /
de-installation are simple and low-risk to the best of my knowledge, maybe
you'd like to give them a try ;-)

Achim


> Absolutely, Achim--hear, hear!  (And I don't even like stockcar racing.)
> The best improvements, IMO: 1. Tire model.  2. Sound.



> > Hi Curtis,

> > N2002 is substantially improved over N4 in many aspects. However, these
> > modifications don't present themselves in a sensational gown. Many of
them
> > are noticeable only to those who are capable of looking really close.

> > Like
> > - the much improved (IMO more realistic) tire temp / tire wear modelling
> and
> > the grip modelling in dependence of temp and wear
> > - a what I think is a substantially improved tire deformation and slip
> > model - many situations that directly depend on the tire's interaction
> with
> > the road surface have never been simulated as detailed and close to
> reality
> > as in N2002
> > - I don't know whether the improved (more detailed) FF of some driving
> > conditions is a consequence of this improved tire model or comes as a
> > separete mod, but the FF info is more detailed IMO
> > - the sounds are substantially better
> > - much better positional sound for much better situational awareness
> > - many tracks load faster
> > - more tracks
> > - nicer (more detailed) cars
> > - a replay editor - nice features, the GUI is a bit tricky
> > - it shows the ranking points in the chat window after an online race
> > - you can now disable the display of drivers connecting or disconnecting
> > from online races
> > - more detailed ini files - you have more control over more aspects of
the
> > sim.

> > And so on, these are only some of the improvements I've noticed. None of
> > this is sensational, but for me, it's useful and sensible evolution
that -
> > again for me - has increased the fun in N2002 as compared to N4.

> > Therefor, if any of the above makes you think 'wow, I want to have that'
> <g>
> > then you'll enjoy N2002. If none of the above makes you feel like that,
> then
> > you'll probably regret having spent the money.

> > Just my 2c worth...

> > Achim


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