rec.autos.simulators

GPL is missing two things IMHO

Thomas Heinema

GPL is missing two things IMHO

by Thomas Heinema » Sat, 11 Apr 1998 04:00:00

Hi all "simmers" out there!

I have a couple of features that i think David and
Papyrus should have included (hopefully still can) in this
"masterpiece" of work.

First of all, i LOVE this sim, its the best thing that ever
"hit" the car simulation market.
(And its only a Demo...Phew)

But it could be even better...IMHO

1. The "moving"***pit really works well, however
    if the point of view would "pan and tilt a little to the left
    when making a left turn for example,
    it would be much more realistic.

    I think Papyrus could do this if they let the input of
    the steering wheel when its persistantly holding
    to the left.
    (o fcourse this sim recuires alot of countersteer
    so it should only react when making a hard turn,
    and "sort of" calculating the average turning angle)

2. The "moving"***pit is alone not enough to get a "feel"
    for the car...(the view should really vibrate when going fast,
    and turning hard...just look at the arms and you see
    what I mean.
    GPL needs a little more "rough-***" feeling about it,
    right now its to smooth, it just "glides"...

Unfortunatly I bought CPR, but one thing that made me really
impressed was the "feel" in 320x240! when going really fast.
the view just vibrated like crasy...it feelt like driving very very fast.
(check out the effect on low resolution on a fast oval if
you havent tried that before...)

I felt like I had to speak out about this issues.
This sim is going to be the best there is,
With the features mentioned above added,
the frase "what if..." would totally dissepear
in my sim-vocabulary :)

Happy Easter!
Thomas (Scocco)

BTW
Right now lapping constanly in the low 10s,
and did a couple of 9s.
See you all when this sim hits multiplayer...;)


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