rec.autos.simulators

NASCAR2 Rearview numbers conversion

David Gar

NASCAR2 Rearview numbers conversion

by David Gar » Fri, 03 Jan 1997 04:00:00


>         Here is what I got:

> MIRRL 0 0 8000 -1000000000 65536 100000 93592
> MIRRC 0 0 8000              0 65536 100000 45888
> MIRRR 0 0 8000  1000000000 65536 100000 93592
>         1 2    3           4        5       6       7

> MIRR$ = L-LEFT C-CENTER R-RIGHT     easy enough.
> 1st.#  = made no difference
> 2nd.#  = made no difference
> 3rd.#  = made no difference
> 4th.#  = increased to 5000000000 on the L & R and the angle of the mirror
>            changed the front of the car in the mirror was closer and the rear
>            farther away. / | <--- looks sort of like that.
>            Decreased the # to 100000000 and the angle was even greater.
>            The rear (center) mirror showed no change.
> 5th.#  = Decreased the # by 1/2 and the image in the mirror got smaller and
>            there was a small angle increase /|.
>            In the rear (center) you can see the car before you pass it.
>            Increased the # by 1/2 and the image was squished end to end
>            MAJOR BLIND SPOT!
>            In the rear (center) you could begin to see the other car when your
>            front tire was even with the other cars door
> 6th.#  = Increased to 500000 and the angle of the mirror was upward a small
>            amount, the image was closer, but was squished end to end.
>            In the rear (center) you could begin to see the other car just
>            before you pulled up even to it. The image was squished end to end
>            also.
>            Decreased the # to 50000 and the image was wide but squished top to
>            bottom.
>            In the rear (center) you could begin to see the other car when your
>            ft. bumper was even with the other cars door. The image was
>            squished top to bottom also.
> 7th.#  = Decreased each # by 1/2. R & L image was like it is normally on other
>            tracks and centered on the other car when you are even with the
>            other car.
>            In the rear (center) you could begin to see the other car when you
>            were 1/2 car lenght passed but the image was abit small
>            Increased the # by 1/2 and on the R & L the image was smaller but
>            looked normal.
>            In the rear (center) you could begin to see the other car when you
>            were even with it but the image was small.

>    With that info it seems that the 5th and 7th numbers are the important
> ones. The 5th number seems to be how wide (if decreased) or narrow (if
> increased) the field of vision in the mirror is. It is most useful for the
> rear (center) mirror. The 7th number seems to control how close the image is
> in the mirror. Closer (when decresed) and farther away (when increased).

> Here is what I came up with to be the best settings (IMHO):

> MIRRL 0 0 8000 -1000000000 65536 100000 46796
> MIRRC 0 0 8000              0 24576 100000 22944
> MIRRR 0 0 8000  1000000000 65536 100000 46796

>    This gives the best image and view in all of the mirrors and it also allows
> you to tell how far you are away from the other car in the side and rear
> (center) mirrors.
>    Please feel free to adjust any and all of these settings anyway you like. I
> hope that this info helps make the sim better for you, it has for me. Don't
> forget, before you begin, BACK UP THE NWENGLD.TXT FILE!

> See you better on the track,

> Tim 'Comet' Strother

Thanks for the info, ill give it a shot!
-DG-
Come

NASCAR2 Rearview numbers conversion

by Come » Sun, 05 Jan 1997 04:00:00

        Here is what I got:

MIRRL 0 0 8000 -1000000000 65536 100000 93592
MIRRC 0 0 8000              0 65536 100000 45888
MIRRR 0 0 8000  1000000000 65536 100000 93592
        1 2    3           4        5       6       7

MIRR$ = L-LEFT C-CENTER R-RIGHT     easy enough.
1st.#  = made no difference
2nd.#  = made no difference
3rd.#  = made no difference
4th.#  = increased to 5000000000 on the L & R and the angle of the mirror
           changed the front of the car in the mirror was closer and the rear
           farther away. / | <--- looks sort of like that.
           Decreased the # to 100000000 and the angle was even greater.
           The rear (center) mirror showed no change.
5th.#  = Decreased the # by 1/2 and the image in the mirror got smaller and    
           there was a small angle increase /|.
           In the rear (center) you can see the car before you pass it.
           Increased the # by 1/2 and the image was squished end to end
           MAJOR BLIND SPOT!
           In the rear (center) you could begin to see the other car when your
           front tire was even with the other cars door
6th.#  = Increased to 500000 and the angle of the mirror was upward a small
           amount, the image was closer, but was squished end to end.
           In the rear (center) you could begin to see the other car just
           before you pulled up even to it. The image was squished end to end
           also.
           Decreased the # to 50000 and the image was wide but squished top to
           bottom.
           In the rear (center) you could begin to see the other car when your
           ft. bumper was even with the other cars door. The image was        
           squished top to bottom also.
7th.#  = Decreased each # by 1/2. R & L image was like it is normally on other
           tracks and centered on the other car when you are even with the    
           other car.
           In the rear (center) you could begin to see the other car when you
           were 1/2 car lenght passed but the image was abit small
           Increased the # by 1/2 and on the R & L the image was smaller but
           looked normal.
           In the rear (center) you could begin to see the other car when you
           were even with it but the image was small.

   With that info it seems that the 5th and 7th numbers are the important
ones. The 5th number seems to be how wide (if decreased) or narrow (if
increased) the field of vision in the mirror is. It is most useful for the
rear (center) mirror. The 7th number seems to control how close the image is
in the mirror. Closer (when decresed) and farther away (when increased).

Here is what I came up with to be the best settings (IMHO):

MIRRL 0 0 8000 -1000000000 65536 100000 46796
MIRRC 0 0 8000              0 24576 100000 22944
MIRRR 0 0 8000  1000000000 65536 100000 46796

   This gives the best image and view in all of the mirrors and it also allows
you to tell how far you are away from the other car in the side and rear
(center) mirrors.
   Please feel free to adjust any and all of these settings anyway you like. I
hope that this info helps make the sim better for you, it has for me. Don't
forget, before you begin, BACK UP THE NWENGLD.TXT FILE!

See you better on the track,

Tim 'Comet' Strother

Paul Eigst

NASCAR2 Rearview numbers conversion

by Paul Eigst » Mon, 06 Jan 1997 04:00:00

Thanks for posting all your hard work!!  I really appreciate being able =
to see what's going on around my car!
--=20

-Paul Eigsti



<<snipped>>


rec.autos.simulators is a usenet newsgroup formed in December, 1993. As this group was always unmoderated there may be some spam or off topic articles included. Some links do point back to racesimcentral.net as we could not validate the original address. Please report any pages that you believe warrant deletion from this archive (include the link in your email). RaceSimCentral.net is in no way responsible and does not endorse any of the content herein.