rec.autos.simulators

Electronic Arts Swings to a $58M Loss

can..

Electronic Arts Swings to a $58M Loss

by can.. » Fri, 29 Jul 2005 03:20:11

hope the bleeding continues, then we wil be rid of this p.o.s.
company.
Daru

Electronic Arts Swings to a $58M Loss

by Daru » Fri, 29 Jul 2005 06:08:14

Let's not jump the gun. I like Madden, but their racing titles have
sucked for awhile.
Scoob Droolin

Electronic Arts Swings to a $58M Loss

by Scoob Droolin » Fri, 29 Jul 2005 06:31:15

uhhh ... $58 million?  that's lunch money to EA.  they have over $2.5
billion (that's billion with a B) in cash reserves.  if they never sold
another game, they could keep operating until the middle of the century.
Byron Forbe

Electronic Arts Swings to a $58M Loss

by Byron Forbe » Fri, 29 Jul 2005 20:30:03

    Clearly the idea of making quality software hasn't occured to anyone
there yet.

    How's it go again? Um, "you can fool some of the people some of the
time, but you can't fool all of the people all of the time."

    As the *** software industry moves thru time, it should be
interesting to see if having the licensing for top tier sports and using
them to continually serve up shit to the masses, as EA do (with race sims at
least), will be enough to survive in the business.


schoone

Electronic Arts Swings to a $58M Loss

by schoone » Fri, 29 Jul 2005 20:57:46

The sim market is so small in comparison to other *** areas that it means
little to nothing to anyone.  EA just uses it to market other games.  I'm
sure they are well aware it is a money loser on its own.


>    Clearly the idea of making quality software hasn't occured to anyone
> there yet.

>    How's it go again? Um, "you can fool some of the people some of the
> time, but you can't fool all of the people all of the time."

>    As the *** software industry moves thru time, it should be
> interesting to see if having the licensing for top tier sports and using
> them to continually serve up shit to the masses, as EA do (with race sims
> at least), will be enough to survive in the business.



>> hope the bleeding continues, then we wil be rid of this p.o.s.
>> company.

Dave Henri

Electronic Arts Swings to a $58M Loss

by Dave Henri » Fri, 29 Jul 2005 22:01:32



.au:

   When rFactor arrives,  you may clearly see what a big company like EA
can bring to a title vs. an independant effort.  I'm not talking code
specifically, but some of the items we have taken for granted may not be
there.  

dave henrie

Plowbo

Electronic Arts Swings to a $58M Loss

by Plowbo » Fri, 29 Jul 2005 23:03:44

They just forgot to include the unlockable *** in their tittles...  Hehehee
Dave Henrie enlightened us with:


> .au:

>>     Clearly the idea of making quality software hasn't occured to
>>     anyone
>> there yet.

>>     How's it go again? Um, "you can fool some of the people some of
>>     the
>> time, but you can't fool all of the people all of the time."

>>     As the *** software industry moves thru time, it should be
>> interesting to see if having the licensing for top tier sports and
>> using them to continually serve up shit to the masses, as EA do (with
>> race sims at least), will be enough to survive in the business.

>   When rFactor arrives,  you may clearly see what a big company like
> EA can bring to a title vs. an independant effort.  I'm not talking
> code specifically, but some of the items we have taken for granted
> may not be there.

> dave henrie

Alan Bernard

Electronic Arts Swings to a $58M Loss

by Alan Bernard » Thu, 04 Aug 2005 09:57:54


This probably only means that they lost 58 million compared to last year,
not that they actually lost that much.  That's why all these numbers
(including baseball organization numbers) mean nothing.

Alanb


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