>> ...
>>> We have around 2.5 meters accuracy and 1s sample rate but I can make
>>> several laps, I was thinking of making one on the inside, middle and
>>> outside limits of the tracks so the programmer could get the real
>>> layout, by making several laps you use get quite accurate...
>>> I'm going next week to Misano, then it'll be A1, then Nogaro,
>>> Nurburgring, Alastaro, Most, Zolder, Jarama and Le Mans.
>> With several laps of data, I think you will have many overlapping
>> points. Do you have a scheme for filtering/splining (or ??) to
>> generate one surface that is smooth enough to drive on?
>I have no "filterring process" I'm waiting for you guys to give me the
>best method, either make a VERY SLOW laps, like walking speed to get many
>points close together and then you can correct the possible variations,
>or make many different lapsat "normal scooter speed" and try to make
>something out of it...
Although I lack time, surely someone can put the data to use. I'd just
drive over it at reasonable speed a couple of times; no need to walk
endlessly for hours. ;-)
You can then pick together the points with perhaps even a 'closest
distance' match from all the points. That's how my track editor works
when creating a spline patch. Mostly it's no problem.
Ruud van Gaal
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